carla/Util/BuildTools/Import.py

608 lines
23 KiB
Python
Executable File

#!/usr/bin/env python
# Copyright (c) 2019 Computer Vision Center (CVC) at the Universitat Autonoma de
# Barcelona (UAB).
#
# This work is licensed under the terms of the MIT license.
# For a copy, see <https://opensource.org/licenses/MIT>.
"""Import Assets to Carla"""
from __future__ import print_function
import errno
import fnmatch
import json
import os
import shutil
import subprocess
import argparse
import threading
import copy
# Global variables
IMPORT_SETTING_FILENAME = "importsetting.json"
SCRIPT_NAME = os.path.basename(__file__)
SCRIPT_DIR = os.path.dirname(os.path.realpath(__file__))
# Go two directories above the current script
CARLA_ROOT_PATH = os.path.normpath(SCRIPT_DIR + '/../..')
def get_packages_json_list(folder):
"""Returns a list with the paths of each package's json
files that has been found recursively in the input folder.
"""
json_files = []
for root, _, filenames in os.walk(folder):
for filename in fnmatch.filter(filenames, "*.json"):
if filename != "roadpainter_decals.json":
json_files.append([root, filename])
return json_files
def get_decals_json_file(folder):
for root, _, filenames in os.walk(folder):
for filename in fnmatch.filter(filenames, "roadpainter_decals.json"):
return filename
return ""
def generate_json_package(folder, package_name, use_carla_materials):
"""Generate a .json file with all the maps it founds on the folder
and subfolders. A map is a .fbx and a .xodr with the same name.
"""
json_files = []
# search for all .fbx and .xodr pair of files
maps = []
for root, _, filenames in os.walk(folder):
files = fnmatch.filter(filenames, "*.xodr")
for file_name in files:
xodr = file_name[:-5]
# check if exist the .fbx file
if os.path.exists("%s/%s.fbx" % (root, xodr)):
maps.append([os.path.relpath(root, folder), xodr, ["%s.fbx" % xodr]])
else:
# check if exist the map by tiles
tiles = fnmatch.filter(filenames, "*_Tile_*.fbx")
if (len(tiles) > 0):
maps.append([os.path.relpath(root, folder), xodr, tiles])
# write the json
if (len(maps) > 0):
# build all the maps in .json format
json_maps = []
for map_name in maps:
path = map_name[0].replace('\\', '/')
name = map_name[1]
tiles = map_name[2]
tiles = ["%s/%s" % (path, x) for x in tiles]
map_dict = {
'name': name,
'xodr': '%s/%s.xodr' % (path, name),
'use_carla_materials': use_carla_materials
}
# check for only one 'source' or map in 'tiles'
if (len(tiles) == 1):
map_dict['source'] = tiles[0]
else:
map_dict['tile_size'] = 2000
map_dict['tiles'] = tiles
# write
json_maps.append(map_dict)
# build and write the .json
f = open("%s/%s.json" % (folder, package_name), "w")
my_json = {'maps': json_maps, 'props': []}
serialized = json.dumps(my_json, sort_keys=False, indent=3)
f.write(serialized)
f.close()
# add
json_files.append([folder, "%s.json" % package_name])
return json_files
def generate_decals_file(folder):
# search for all .fbx and .xodr pair of files
maps = []
for root, _, filenames in os.walk(folder):
files = fnmatch.filter(filenames, "*.xodr")
for file_name in files:
xodr = file_name[:-5]
# check if exist the .fbx file
if os.path.exists("%s/%s.fbx" % (root, xodr)):
maps.append([os.path.relpath(root, folder), xodr, ["%s.fbx" % xodr]])
else:
# check if exist the map by tiles
tiles = fnmatch.filter(filenames, "*_Tile_*.fbx")
if (len(tiles) > 0):
maps.append([os.path.relpath(root, folder), xodr, tiles])
if (len(maps) > 0):
# build all the maps in .json format
json_decals = []
for map_name in maps:
name = map_name[1]
#create the decals default config file
json_decals.append({
'map_name' : name,
'drip1': '10',
'drip3': '10',
'dirt1': '10',
'dirt3' : '10',
'dirt4' : '10',
'dirt5': '10',
'roadline1': '20',
'roadline5': '20',
'tiremark1': '20',
'tiremark3': '20',
'tarsnake1': '10',
'tarsnake3': '20',
'tarsnake4': '10',
'tarsnake5': '20',
'tarsnake11': '20',
'cracksbig1': '10',
'cracksbig3': '10',
'cracksbig5': '10',
'cracksbig8': '10',
'mud1' : '10',
'mud5' : '10',
'oilsplat1' : '20',
'oilsplat2' : '20',
'oilsplat3' : '20',
'oilsplat4' : '20',
'oilsplat5' : '20',
'gum' : '30',
'crack1': '10',
'crack3' : '10',
'crack4' : '10',
'crack5' : '10',
'crack8': '10',
'decal_scale' : {
'x_axis' : '1.0',
'y_axis' : '1.0',
'z_axis' : '1.0'},
'fixed_decal_offset': {
'x_axis' : '15.0',
'y_axis' : '15.0',
'z_axis' : '0.0'},
'decal_min_scale' : '0.3',
'decal_max_scale' : '0.7',
'decal_random_yaw' : '360.0',
'random_offset' : '50.0'
});
# build and write the .json
f = open("%s/%s.json" % (folder, 'roadpainter_decals'), "w")
my_json = {'decals': json_decals}
serialized = json.dumps(my_json, sort_keys=False, indent=3)
f.write(serialized)
f.close()
def invoke_commandlet(name, arguments):
"""Generic function for running a commandlet with its arguments."""
ue4_path = os.environ["UE4_ROOT"]
uproject_path = os.path.join(CARLA_ROOT_PATH, "Unreal", "CarlaUE4", "CarlaUE4.uproject")
run = "-run=%s" % (name)
if os.name == "nt":
sys_name = "Win64"
editor_path = "%s/Engine/Binaries/%s/UE4Editor" % (ue4_path, sys_name)
command = [editor_path, uproject_path, run]
command.extend(arguments)
print("Commandlet:", command)
subprocess.check_call(command, shell=True)
elif os.name == "posix":
sys_name = "Linux"
editor_path = "%s/Engine/Binaries/%s/UE4Editor" % (ue4_path, sys_name)
full_command = "%s %s %s %s" % (editor_path, uproject_path, run, " ".join(arguments))
print("Commandlet:", full_command)
subprocess.call([full_command], shell=True)
def generate_import_setting_file(package_name, json_dirname, props, maps, do_tiles, tile_size):
"""Creates the PROPS and MAPS import_setting.json file needed
as an argument for using the ImportAssets commandlet
"""
importfile = os.path.join(os.getcwd(), IMPORT_SETTING_FILENAME)
if os.path.exists(importfile):
os.remove(importfile)
with open(importfile, "w+") as fh:
import_groups = []
file_names = []
import_settings = {
"bImportMesh": 1,
"bConvertSceneUnit": 1,
"bConvertScene": 1,
"bCombineMeshes": 1,
"bImportTextures": 1,
"bImportMaterials": 1,
"bRemoveDegenerates": 1,
"AnimSequenceImportData": {},
"SkeletalMeshImportData": {},
"TextureImportData": {},
"StaticMeshImportData": {
"bRemoveDegenerates": 1,
"bAutoGenerateCollision": 1,
"bCombineMeshes": 0,
"bConvertSceneUnit": 1,
"bForceVerticesRelativeToTile": do_tiles,
"TileSize": tile_size
}
}
for prop in props:
props_dest = "/" + "/".join(["Game", package_name, "Static", prop["tag"], prop["name"]])
file_names = [os.path.join(json_dirname, prop["source"])]
import_groups.append({
"ImportSettings": import_settings,
"FactoryName": "FbxFactory",
"DestinationPath": props_dest,
"bReplaceExisting": "true",
"FileNames": file_names
})
for umap in maps:
maps_dest = "/" + "/".join(["Game", package_name, "Maps", umap["name"]])
if "source" in umap:
tiles = [os.path.join(json_dirname, umap["source"])]
else:
tiles = ["%s" % (os.path.join(json_dirname, x)) for x in umap["tiles"]]
import_groups.append({
"ImportSettings": import_settings,
"FactoryName": "FbxFactory",
"DestinationPath": maps_dest,
"bReplaceExisting": "true",
"FileNames": tiles
})
fh.write(json.dumps({"ImportGroups": import_groups}))
fh.close()
return importfile
def generate_package_file(package_name, props, maps):
"""Creates the PackageName.Package.json file for the package."""
output_json = {}
output_json["props"] = []
for prop in props:
name = prop["name"]
size = prop["size"]
source_name = os.path.basename(prop["source"]).split('.')
if len(source_name) < 2:
print("[Warning] File name '" + prop["source"] + "' contains multiple dots ('.')")
source_name = '.'.join([source_name[0], source_name[0]])
path = "/" + "/".join(["Game", package_name, "Static", prop["tag"], prop["name"], source_name])
output_json["props"].append({
"name": name,
"path": path,
"size": size,
})
output_json["maps"] = []
for umap in maps:
path = "/" + "/".join(["Game", package_name, "Maps", umap["name"]])
use_carla_materials = umap["use_carla_materials"] if "use_carla_materials" in umap else False
output_json["maps"].append({
"name": umap["name"],
"path": path,
"use_carla_materials": use_carla_materials
})
package_config_path = os.path.join(CARLA_ROOT_PATH, "Unreal", "CarlaUE4", "Content", package_name, "Config")
if not os.path.exists(package_config_path):
try:
os.makedirs(package_config_path)
except OSError as exc:
if exc.errno != errno.EEXIST:
raise
with open(os.path.join(package_config_path, package_name + ".Package.json"), "w+") as fh:
json.dump(output_json, fh, indent=4)
def copy_roadpainter_config_files(package_name):
"""Copies roadpainter configuration files into Unreal content folder"""
two_directories_up = os.path.dirname(os.path.dirname(os.path.dirname(__file__)))
final_path = os.path.join(two_directories_up, "Import", "roadpainter_decals.json")
package_config_path = os.path.join(CARLA_ROOT_PATH, "Unreal", "CarlaUE4", "Content", package_name, "Config")
if not os.path.exists(package_config_path):
try:
os.makedirs(package_config_path)
except OSError as exc:
if exc.errno != errno.EEXIST:
raise
shutil.copy(final_path, package_config_path)
def copy_roadpainter_config_files(package_name):
"""Copies roadpainter configuration files into Unreal content folder"""
two_directories_up = os.path.dirname(os.path.dirname(os.path.dirname(__file__)))
final_path = os.path.join(two_directories_up, "Import", "roadpainter_decals.json")
package_config_path = os.path.join(CARLA_ROOT_PATH, "Unreal", "CarlaUE4", "Content", package_name, "Config")
if not os.path.exists(package_config_path):
try:
os.makedirs(package_config_path)
except OSError as exc:
if exc.errno != errno.EEXIST:
raise
shutil.copy(final_path, package_config_path)
def import_assets(package_name, json_dirname, props, maps, do_tiles, tile_size, batch_size):
"""Same commandlet is used for importing assets and also maps."""
commandlet_name = "ImportAssets"
if do_tiles:
for umap in maps:
# import groups of tiles to prevent unreal from using too much memory
map_template = {}
for key, value in umap.iteritems():
if key is not 'tiles':
map_template[key] = value
map_template['tiles'] = []
tiles = umap['tiles']
tiles.sort()
total_tiles = len(tiles)
num_batches = int(total_tiles / batch_size)
current_tile = 0
current_batch = 0
current_batch_size = 0
current_batch_map = copy.deepcopy(map_template)
# get groups of tiles
while current_tile < total_tiles:
current_batch_map['tiles'].append(tiles[current_tile])
file_path = os.path.join(json_dirname, tiles[current_tile])
current_batch_size += os.path.getsize(file_path)/1000000.0
current_tile += 1
current_batch += 1
# import when the size of the group of tiles surpasses the specified size in MB
if current_batch_size >= batch_size:
import_setting_file = generate_import_setting_file(package_name, json_dirname, props, [current_batch_map], do_tiles, tile_size)
commandlet_arguments = ["-importSettings=\"%s\"" % import_setting_file, "-nosourcecontrol", "-replaceexisting"]
invoke_commandlet(commandlet_name, commandlet_arguments)
os.remove(import_setting_file)
current_batch_map = copy.deepcopy(map_template)
current_batch = 0
current_batch_size = 0
# import remaining tiles
if current_batch > 0:
import_setting_file = generate_import_setting_file(package_name, json_dirname, props, [current_batch_map], do_tiles, tile_size)
commandlet_arguments = ["-importSettings=\"%s\"" % import_setting_file, "-nosourcecontrol", "-replaceexisting"]
invoke_commandlet(commandlet_name, commandlet_arguments)
os.remove(import_setting_file)
else:
# Import Props
import_setting_file = generate_import_setting_file(package_name, json_dirname, props, maps, do_tiles, tile_size)
commandlet_arguments = ["-importSettings=\"%s\"" % import_setting_file, "-nosourcecontrol", "-replaceexisting"]
invoke_commandlet(commandlet_name, commandlet_arguments)
os.remove(import_setting_file)
# Move maps XODR files if any
for umap in maps:
# Make sure XODR info is full and the file exists
if "xodr" in umap and umap["xodr"] and os.path.isfile(os.path.join(json_dirname, umap["xodr"])):
# Make sure the `.xodr` file have the same name than the `.umap`
xodr_path = os.path.abspath(os.path.join(json_dirname, umap["xodr"]))
umap_name = umap["name"]
xodr_name = '.'.join([umap_name, "xodr"])
xodr_folder_destin = os.path.join(
CARLA_ROOT_PATH,
"Unreal",
"CarlaUE4",
"Content",
package_name,
"Maps",
umap_name,
"OpenDrive")
if not os.path.exists(xodr_folder_destin):
os.makedirs(xodr_folder_destin)
xodr_path_destin = os.path.join(
xodr_folder_destin,
xodr_name)
print('Copying "' + xodr_path + '" to "' + xodr_path_destin + '"')
shutil.copy2(xodr_path, xodr_path_destin)
# Create package file
generate_package_file(package_name, props, maps)
def import_assets_from_json_list(json_list, batch_size):
maps = []
package_name = ""
for dirname, filename in json_list:
# Read json file
with open(os.path.join(dirname, filename)) as json_file:
data = json.load(json_file)
# Take all the fbx registered in the provided json files
# and place it inside unreal in the provided path (by the json file)
maps = []
props = []
if "maps" in data:
maps = data["maps"]
if "props" in data:
props = data["props"]
if "tile_size" in maps[0]:
tile_size = maps[0]["tile_size"]
else:
tile_size = 2000
package_name = filename.replace(".json", "")
# we need to build the binary file for navigation of pedestrians
thr = threading.Thread(target=build_binary_for_navigation, args=(package_name, dirname, maps,))
thr.start()
if ("tiles" in maps[0]):
import_assets(package_name, dirname, props, maps, 1, tile_size, batch_size)
else:
import_assets(package_name, dirname, props, maps, 0, 0, 0)
if not package_name:
print("No Packages JSONs found, nothing to import. Skipping package.")
continue
# First we only move the meshes to the tagged folders for semantic segmentation
move_assets_commandlet(package_name, maps)
# We prepare only the maps for cooking after moving them. Props cooking will be done from Package.sh script.
if len(maps) > 0:
prepare_maps_commandlet_for_cooking(package_name, only_prepare_maps=True)
load_asset_materials_commandlet(package_name)
thr.join()
def load_asset_materials_commandlet(package_name):
commandlet_name = "LoadAssetMaterials"
commandlet_arguments = ["-PackageName=%s" % package_name]
invoke_commandlet(commandlet_name, commandlet_arguments)
def prepare_maps_commandlet_for_cooking(package_name, only_prepare_maps):
commandlet_name = "PrepareAssetsForCooking"
commandlet_arguments = ["-PackageName=%s" % package_name]
commandlet_arguments.append("-OnlyPrepareMaps=%d" % only_prepare_maps)
invoke_commandlet(commandlet_name, commandlet_arguments)
def move_assets_commandlet(package_name, maps):
commandlet_name = "MoveAssets"
commandlet_arguments = ["-PackageName=%s" % package_name]
umap_names = ""
for umap in maps:
umap_names += umap["name"] + " "
commandlet_arguments.append("-Maps=%s" % umap_names)
invoke_commandlet(commandlet_name, commandlet_arguments)
# build the binary file for navigation of pedestrians for that map
def build_binary_for_navigation(package_name, dirname, maps):
folder = os.path.join(CARLA_ROOT_PATH, "Util", "DockerUtils", "dist")
# process each map
for umap in maps:
# get the sources for the map (single or tiles)
if ("source" in umap):
tiles = [umap["source"]]
elif ("tiles" in umap):
tiles = umap["tiles"]
else:
continue
# get the target name
target_name = umap["name"]
xodr_filename = os.path.basename(umap["xodr"])
# copy the XODR file into docker utils folder
if "xodr" in umap and umap["xodr"] and os.path.isfile(os.path.join(dirname, umap["xodr"])):
# Make sure the `.xodr` file have the same name than the `.umap`
xodr_path_source = os.path.abspath(os.path.join(dirname, umap["xodr"]))
xodr_path_target = os.path.join(folder, xodr_filename)
# copy
print('Copying "' + xodr_path_source + '" to "' + xodr_path_target + '"')
shutil.copy2(xodr_path_source, xodr_path_target)
for tile in tiles:
fbx_filename = os.path.basename(tile)
fbx_name_no_ext = os.path.splitext(fbx_filename)[0]
# copy the FBX file into docker utils folder
if os.path.isfile(os.path.join(dirname, tile)):
# Make sure the `.fbx` file have the same name than the `.umap`
fbx_path_source = os.path.abspath(os.path.join(dirname, tile))
fbx_path_target = os.path.join(folder, fbx_filename)
# copy
print('Copying "' + fbx_path_source + '" to "' + fbx_path_target + '"')
shutil.copy2(fbx_path_source, fbx_path_target)
# rename the xodr with the same name of the source/tile
# os.rename(os.path.join(folder, xodr_filename), os.path.join(folder, "%s.xodr" % fbx_name_no_ext))
# make the conversion
if os.name == "nt":
subprocess.call(["build.bat", fbx_name_no_ext, xodr_filename], cwd=folder, shell=True)
else:
subprocess.call(["chmod +x build.sh"], cwd=folder, shell=True)
subprocess.call("./build.sh %s %s" % (fbx_name_no_ext, xodr_filename), cwd=folder, shell=True)
# rename the xodr with the original name
# os.rename(os.path.join(folder, "%s.xodr" % fbx_name_no_ext), os.path.join(folder, xodr_filename))
# copy the binary file
nav_path_source = os.path.join(folder, "%s.bin" % fbx_name_no_ext)
nav_folder_target = os.path.join(CARLA_ROOT_PATH, "Unreal", "CarlaUE4", "Content", package_name, "Maps", target_name, "Nav")
if os.path.exists(nav_path_source):
if not os.path.exists(nav_folder_target):
os.makedirs(nav_folder_target)
nav_path_target = os.path.join(nav_folder_target, "%s.bin" % fbx_name_no_ext)
print('Copying "' + nav_path_source + '" to "' + nav_path_target + '"')
shutil.copy2(nav_path_source, nav_path_target)
# remove files
if os.path.exists(nav_path_source):
os.remove(nav_path_source)
if os.path.exists(fbx_path_target):
os.remove(fbx_path_target)
os.remove(xodr_path_target)
def main():
argparser = argparse.ArgumentParser(description=__doc__)
argparser.add_argument(
'--package',
metavar='P',
default='map_package',
help='Name of the imported package')
argparser.add_argument(
'--no-carla-materials',
action='store_false',
help='user Carla materials')
argparser.add_argument(
'--json-only',
action='store_true',
help='Create JSON files only')
argparser.add_argument(
'--batch-size',
type=float,
default=300,
help='Max batch size in MB')
args = argparser.parse_known_args()[0]
import_folder = os.path.join(CARLA_ROOT_PATH, "Import")
json_list = get_packages_json_list(import_folder)
decals_json = get_decals_json_file(import_folder)
if len(json_list) < 1:
json_list = generate_json_package(import_folder, args.package, args.no_carla_materials)
if len(decals_json) == 0:
decals_json_file = generate_decals_file(import_folder)
if args.json_only == False:
copy_roadpainter_config_files(args.package)
import_assets_from_json_list(json_list, args.batch_size)
if __name__ == '__main__':
main()