carla/PythonAPI/test/smoke/test_collision_determinism.py

493 lines
18 KiB
Python

# Copyright (c) 2019 Computer Vision Center (CVC) at the Universitat Autonoma de
# Barcelona (UAB).
#
# This work is licensed under the terms of the MIT license.
# For a copy, see <https://opensource.org/licenses/MIT>.
from . import SmokeTest
import carla
import time
import numpy as np
import filecmp
import shutil
import os
try:
# python 3
from queue import Queue as Queue
from queue import Empty
except ImportError:
# python 2
from Queue import Queue as Queue
from Queue import Empty
class DeterminismError(Exception):
pass
SpawnActor = carla.command.SpawnActor
FutureActor = carla.command.FutureActor
ApplyTargetVelocity = carla.command.ApplyTargetVelocity
class Scenario(object):
def __init__(self, client, world, save_snapshots_mode=False):
self.world = world
self.client = client
self.actor_list = []
self.init_timestamp = []
self.active = False
self.prefix = ""
self.save_snapshots_mode = save_snapshots_mode
self.snapshots = []
def init_scene(self, prefix, settings = None, spectator_tr = None):
self.prefix = prefix
self.actor_list = []
self.active = True
self.snapshots = []
self.reload_world(settings, spectator_tr)
# Init timestamp
snapshot = self.world.get_snapshot()
self.init_timestamp = {'frame0' : snapshot.frame, 'time0' : snapshot.timestamp.elapsed_seconds}
def add_actor(self, actor, actor_name="Actor"):
actor_idx = len(self.actor_list)
name = str(actor_idx) + "_" + actor_name
self.actor_list.append((name, actor))
if self.save_snapshots_mode:
self.snapshots.append(np.empty((0,11), float))
def wait(self, frames=100):
for _i in range(0, frames):
self.world.tick()
def clear_scene(self):
for actor in self.actor_list:
actor[1].destroy()
self.active = False
def reload_world(self, settings = None, spectator_tr = None):
if settings is not None:
self.world.apply_settings(settings)
self.wait(5)
self.client.reload_world(False)
# workaround: give time to UE4 to clean memory after loading (old assets)
time.sleep(5)
self.wait(5)
def reset_spectator(self, spectator_tr):
spectator = self.world.get_spectator()
spectator.set_transform(spectator_tr)
def save_snapshot(self, actor):
snapshot = self.world.get_snapshot()
actor_snapshot = np.array([
float(snapshot.frame - self.init_timestamp['frame0']), \
snapshot.timestamp.elapsed_seconds - self.init_timestamp['time0'], \
actor.get_velocity().x, actor.get_velocity().y, actor.get_velocity().z, \
actor.get_location().x, actor.get_location().y, actor.get_location().z, \
actor.get_angular_velocity().x, actor.get_angular_velocity().y, actor.get_angular_velocity().z])
return actor_snapshot
def save_snapshots(self):
if not self.save_snapshots_mode:
return
for i in range (0, len(self.actor_list)):
self.snapshots[i] = np.vstack((self.snapshots[i], self.save_snapshot(self.actor_list[i][1])))
def save_snapshots_to_disk(self):
if not self.save_snapshots_mode:
return
for i, actor in enumerate(self.actor_list):
np.savetxt(self.get_filename(actor[0]), self.snapshots[i])
def get_filename_with_prefix(self, prefix, actor_id=None, frame=None):
add_id = "" if actor_id is None else "_" + actor_id
add_frame = "" if frame is None else ("_%04d") % frame
return prefix + add_id + add_frame + ".out"
def get_filename(self, actor_id=None, frame=None):
return self.get_filename_with_prefix(self.prefix, actor_id, frame)
def run_simulation(self, prefix, run_settings, spectator_tr, tics = 200):
original_settings = self.world.get_settings()
self.init_scene(prefix, run_settings, spectator_tr)
for _i in range(0, tics):
self.world.tick()
self.save_snapshots()
self.world.apply_settings(original_settings)
self.save_snapshots_to_disk()
self.clear_scene()
class TwoCarsHighSpeedCollision(Scenario):
def init_scene(self, prefix, settings = None, spectator_tr = None):
super(TwoCarsHighSpeedCollision, self).init_scene(prefix, settings, spectator_tr)
blueprint_library = self.world.get_blueprint_library()
vehicle00_bp = blueprint_library.filter("tt")[0]
vehicle01_bp = blueprint_library.filter("mkz_2017")[0]
vehicle00_tr = carla.Transform(carla.Location(140, -256, 0.015), carla.Rotation(yaw=180))
vehicle01_tr = carla.Transform(carla.Location(40, -255, 0.04), carla.Rotation(yaw=0))
batch = [
SpawnActor(vehicle00_bp, vehicle00_tr)
.then(ApplyTargetVelocity(FutureActor, carla.Vector3D(-50, 0, 0))),
SpawnActor(vehicle01_bp, vehicle01_tr)
.then(ApplyTargetVelocity(FutureActor, carla.Vector3D(+50, 0, 0)))
]
responses = self.client.apply_batch_sync(batch)
veh_ids = [x.actor_id for x in responses]
veh_refs = [self.world.get_actor(x) for x in veh_ids]
if (0 in veh_ids) or (None in veh_refs):
self.fail("%s: The test cars could not be correctly spawned" % (bp_veh.id))
self.add_actor(veh_refs[0], "Car")
self.add_actor(veh_refs[1], "Car")
self.wait(1)
class ThreeCarsSlowSpeedCollision(Scenario):
def init_scene(self, prefix, settings = None, spectator_tr = None):
super(ThreeCarsSlowSpeedCollision, self).init_scene(prefix, settings, spectator_tr)
blueprint_library = self.world.get_blueprint_library()
vehicle00_bp = blueprint_library.filter("prius")[0]
vehicle01_bp = blueprint_library.filter("a2")[0]
vehicle02_bp = blueprint_library.filter("lincoln")[0]
vehicle00_tr = carla.Transform(carla.Location(110, -255, 0.05), carla.Rotation(yaw=180))
vehicle01_tr = carla.Transform(carla.Location(53, -257, 0.00), carla.Rotation(yaw=0))
vehicle02_tr = carla.Transform(carla.Location(85, -230, 0.04), carla.Rotation(yaw=-90))
batch = [
SpawnActor(vehicle00_bp, vehicle00_tr)
.then(ApplyTargetVelocity(FutureActor, carla.Vector3D(-15, 0, 0))),
SpawnActor(vehicle01_bp, vehicle01_tr)
.then(ApplyTargetVelocity(FutureActor, carla.Vector3D(+15, 0, 0))),
SpawnActor(vehicle02_bp, vehicle02_tr)
.then(ApplyTargetVelocity(FutureActor, carla.Vector3D(0, -15, 0)))
]
responses = self.client.apply_batch_sync(batch)
veh_ids = [x.actor_id for x in responses]
veh_refs = [self.world.get_actor(x) for x in veh_ids]
self.add_actor(veh_refs[0], "Car")
self.add_actor(veh_refs[1], "Car")
self.add_actor(veh_refs[2], "Car")
self.wait(1)
class CarBikeCollision(Scenario):
def init_scene(self, prefix, settings = None, spectator_tr = None):
super(CarBikeCollision, self).init_scene(prefix, settings, spectator_tr)
blueprint_library = self.world.get_blueprint_library()
car_bp = blueprint_library.filter("mkz_2017")[0]
bike_bp = blueprint_library.filter("gazelle")[0]
car_tr = carla.Transform(carla.Location(50, -255, 0.04), carla.Rotation(yaw=0))
bike_tr = carla.Transform(carla.Location(85, -245, 0.04), carla.Rotation(yaw=-90))
batch = [
SpawnActor(car_bp, car_tr)
.then(ApplyTargetVelocity(FutureActor, carla.Vector3D(30, 0, 0))),
SpawnActor(bike_bp, bike_tr)
.then(ApplyTargetVelocity(FutureActor, carla.Vector3D(0, -12, 0)))
]
responses = self.client.apply_batch_sync(batch)
veh_ids = [x.actor_id for x in responses]
veh_refs = [self.world.get_actor(x) for x in veh_ids]
if (0 in veh_ids) or (None in veh_refs):
self.fail("%s: The test cars could not be correctly spawned" % (bp_veh.id))
self.add_actor(veh_refs[0], "Car")
self.add_actor(veh_refs[1], "Bike")
self.wait(1)
class CarWalkerCollision(Scenario):
def init_scene(self, prefix, settings = None, spectator_tr = None):
super(CarWalkerCollision, self).init_scene(prefix, settings, spectator_tr)
blueprint_library = self.world.get_blueprint_library()
car_bp = blueprint_library.filter("mkz_2017")[0]
walker_bp = blueprint_library.filter("walker.pedestrian.0007")[0]
if walker_bp.has_attribute('is_invincible'):
walker_bp.set_attribute('is_invincible', 'false')
car_tr = carla.Transform(carla.Location(50, -255, 0.04), carla.Rotation(yaw=0))
walker_tr = carla.Transform(carla.Location(85, -255, 1.00), carla.Rotation(yaw=-90))
batch = [
SpawnActor(car_bp, car_tr)
.then(ApplyTargetVelocity(FutureActor, carla.Vector3D(20, 0, 0))),
SpawnActor(walker_bp, walker_tr)
]
responses = self.client.apply_batch_sync(batch)
veh_ids = [x.actor_id for x in responses]
veh_refs = [self.world.get_actor(x) for x in veh_ids]
if (0 in veh_ids) or (None in veh_refs):
self.fail("%s: The test cars could not be correctly spawned" % (bp_veh.id))
self.wait(1)
self.add_actor(veh_refs[0], "Car")
self.add_actor(veh_refs[1], "Walker")
self.wait(1)
class CollisionScenarioTester():
def __init__(self, scene, output_path):
self.scene = scene
self.world = self.scene.world
self.client = self.scene.client
self.scenario_name = self.scene.__class__.__name__
self.output_path = output_path
def compare_files(self, file_i, file_j):
check_ij = filecmp.cmp(file_i, file_j)
if check_ij:
return True
data_i = np.loadtxt(file_i)
data_j = np.loadtxt(file_j)
max_error = np.amax(np.abs(data_i-data_j))
return max_error < 0.2
def check_simulations(self, rep_prefixes, gen_prefix):
repetitions = len(rep_prefixes)
mat_check = np.zeros((repetitions, repetitions), int)
for i in range(0, repetitions):
mat_check[i][i] = 1
for j in range(0, i):
sim_check = True
for actor in self.scene.actor_list:
actor_id = actor[0]
file_i = self.scene.get_filename_with_prefix(rep_prefixes[i], actor_id)
file_j = self.scene.get_filename_with_prefix(rep_prefixes[j], actor_id)
check_ij = self.compare_files(file_i, file_j)
sim_check = sim_check and check_ij
mat_check[i][j] = int(sim_check)
mat_check[j][i] = int(sim_check)
determinism = np.sum(mat_check,axis=1)
determinism_set = list(set(determinism))
determinism_set.sort(reverse=True)
return determinism_set
def save_simulations(self, rep_prefixes, prefix, max_idx, min_idx):
for actor in self.scene.actor_list:
actor_id = actor[0]
reference_id = "reference_" + actor_id
file_repetition = self.scene.get_filename_with_prefix(rep_prefixes[max_idx], actor_id)
file_reference = self.scene.get_filename_with_prefix(prefix, reference_id)
shutil.copyfile(file_repetition, file_reference)
if min_idx != max_idx:
for actor in self.scene.actor_list:
actor_id = actor[0]
failed_id = "failed_" + actor_id
file_repetition = self.scene.get_filename_with_prefix(rep_prefixes[min_idx], actor_id)
file_failed = self.scene.get_filename_with_prefix(prefix, failed_id)
shutil.copyfile(file_repetition, file_failed)
for r_prefix in rep_prefixes:
for actor in self.scene.actor_list:
actor_id = actor[0]
file_repetition = self.scene.get_filename_with_prefix(r_prefix, actor_id)
#os.remove(file_repetition)
def test_scenario(self, fps=20, fps_phys=100, repetitions=1, sim_tics=100):
# Creating run features: prefix, settings and spectator options
prefix = self.output_path + self.scenario_name + "_" + str(fps) + "_" + str(fps_phys)
config_settings = self.world.get_settings()
config_settings.synchronous_mode = True
config_settings.fixed_delta_seconds = 1.0/fps
config_settings.substepping = True
config_settings.max_substep_delta_time = 1.0/fps_phys
config_settings.max_substeps = 16
spectator_tr = carla.Transform(carla.Location(120, -256, 10), carla.Rotation(yaw=180))
sim_prefixes = []
for i in range(0, repetitions):
prefix_rep = prefix + "_rep" + str(i)
self.scene.run_simulation(prefix_rep, config_settings, spectator_tr, tics=sim_tics)
sim_prefixes.append(prefix_rep)
determ_repet = self.check_simulations(sim_prefixes, prefix)
if determ_repet[0] != repetitions:
raise DeterminismError("CollisionTransfError: Scenario %s is not deterministic: %d / %d" % (self.scenario_name, determ_repet[0], repetitions))
class TestCollisionDeterminism(SmokeTest):
def setUp(self):
super(TestCollisionDeterminism, self).setUp()
self.world = self.client.get_world()
self.settings = self.world.get_settings()
settings = carla.WorldSettings(
no_rendering_mode=False,
synchronous_mode=True,
fixed_delta_seconds=0.05)
self.world.apply_settings(settings)
self.world.tick()
def tearDown(self):
self.settings.synchronous_mode = False
self.world.apply_settings(self.settings)
self.world.tick()
self.settings = None
self.world = None
super(TestCollisionDeterminism, self).tearDown()
def test_two_cars(self):
print("TestCollisionDeterminism.test_two_cars")
# Setting output temporal folder
output_path = os.path.dirname(os.path.realpath(__file__))
output_path = os.path.join(output_path, "_collisions") + os.path.sep
if not os.path.exists(output_path):
os.mkdir(output_path)
# Loading Town03 for test
self.client.load_world("Town03")
# workaround: give time to UE4 to clean memory after loading (old assets)
time.sleep(5)
try:
test_collision = CollisionScenarioTester(scene=TwoCarsHighSpeedCollision(self.client, self.world, True), output_path=output_path)
test_collision.test_scenario(repetitions=5, sim_tics=100)
except DeterminismError as err:
test_collision.scene.clear_scene()
# Remove all the output files
shutil.rmtree(output_path)
self.fail(err)
# Remove all the output files
shutil.rmtree(output_path)
def test_three_cars(self):
print("TestCollisionDeterminism.test_three_cars")
# Setting output temporal folder
output_path = os.path.dirname(os.path.realpath(__file__))
output_path = os.path.join(output_path, "_collisions") + os.path.sep
if not os.path.exists(output_path):
os.mkdir(output_path)
# Loading Town03 for test
self.client.load_world("Town03")
# workaround: give time to UE4 to clean memory after loading (old assets)
time.sleep(5)
try:
test_collision = CollisionScenarioTester(scene=ThreeCarsSlowSpeedCollision(self.client, self.world, True), output_path=output_path)
test_collision.test_scenario(repetitions=5, sim_tics = 100)
except DeterminismError as err:
test_collision.scene.clear_scene()
# Remove all the output files
shutil.rmtree(output_path)
self.fail(err)
# Remove all the output files
shutil.rmtree(output_path)
def test_car_bike(self):
print("TestCollisionDeterminism.test_car_bike")
# Setting output temporal folder
output_path = os.path.dirname(os.path.realpath(__file__))
output_path = os.path.join(output_path, "_collisions") + os.path.sep
if not os.path.exists(output_path):
os.mkdir(output_path)
# Loading Town03 for test
self.client.load_world("Town03")
# workaround: give time to UE4 to clean memory after loading (old assets)
time.sleep(5)
try:
test_collision = CollisionScenarioTester(scene=CarBikeCollision(self.client, self.world, True), output_path=output_path)
test_collision.test_scenario(repetitions=5, sim_tics=100)
except DeterminismError as err:
test_collision.scene.clear_scene()
# Remove all the output files
shutil.rmtree(output_path)
self.fail(err)
# Remove all the output files
shutil.rmtree(output_path)
def test_car_walker(self):
print("TestCollisionDeterminism.test_car_walker")
# Setting output temporal folder
output_path = os.path.dirname(os.path.realpath(__file__))
output_path = os.path.join(output_path, "_collisions") + os.path.sep
if not os.path.exists(output_path):
os.mkdir(output_path)
# Loading Town03 for test
self.client.load_world("Town03")
# workaround: give time to UE4 to clean memory after loading (old assets)
time.sleep(5)
try:
test_collision = CollisionScenarioTester(scene=CarWalkerCollision(self.client, self.world, True), output_path=output_path)
test_collision.test_scenario(repetitions=5, sim_tics=100)
except DeterminismError as err:
test_collision.scene.clear_scene()
# Remove all the output files
shutil.rmtree(output_path)
self.fail(err)
# Remove all the output files
shutil.rmtree(output_path)