cylon/lib/utils.js

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/*
* Cylon - Utils
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* cylonjs.com
*
* Copyright (c) 2013 The Hybrid Group
* Licensed under the Apache 2.0 license.
*/
var Utils = module.exports = {
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// Public: Alias to setInterval, combined with Number monkeypatches below to
// create an artoo-like syntax.
//
// interval - interval to run action on
// action - action to perform at interval
//
// Examples
//
// every((5).seconds(), function() {
// console.log('Hello world (and again in 5 seconds)!');
// });
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//
// Returns an interval
every: function every(interval, action) {
return setInterval(action, interval);
},
// Public: Alias to setTimeout, combined with Number monkeypatches below to
// create an artoo-like syntax.
//
// interval - interval to run action on
// action - action to perform at interval
//
// Examples
//
// after((10).seconds(), function() {
// console.log('Hello world from ten seconds ago!');
// });
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//
// Returns an interval
after: function after(delay, action) {
return setTimeout(action, delay);
},
// Public: Alias to the `every` function, but passing 0
// Examples
//
// constantly(function() {
// console.log('hello world (and again and again)!');
// });
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//
// Returns an interval
constantly: function constantly(action) {
return every(0, action);
},
// Public: Sleep - do nothing for some duration of time.
//
// ms - number of ms to sleep for
//
// Examples
//
// sleep((1).second());
//
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// Returns a function
sleep: function sleep(ms) {
var start = Date.now();
while(Date.now() < start + ms) {
var i = 0;
}
},
// Public: Function to use for class inheritance. Copy of a CoffeeScript helper
// function.
//
// Example
//
// var Sphero = function Sphero() {};
//
// subclass(Sphero, ParentClass);
//
// // Sphero is now a subclass of Parent, and can access parent methods
// // through Sphero.__super__
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//
// Returns subclass
subclass: function subclass(child, parent) {
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var ctor = function() {
this.constructor = child;
};
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for (var key in parent) {
if (Object.hasOwnProperty.call(parent, key)) {
child[key] = parent[key];
}
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}
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ctor.prototype = parent.prototype;
child.prototype = new ctor();
child.__super__ = parent.prototype;
return child;
},
proxyFunctions: function proxyFunctions(source, target) {
for (var opt in source) {
if (!target[opt] && typeof source[opt] === 'function') {
target[opt] = source[opt].bind(source);
}
}
},
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// Public: Proxies a list of methods from one object to another. It will not
// overwrite existing methods unless told to.
//
// methods - array of functions to proxy
// target - object to proxy the functions to
// base - (optional) object that proxied functions will be declared on. Defaults
// to this
// force - (optional) boolean - whether or not to force method assignment
//
// Returns base
proxyFunctionsToObject: function proxyFunctionsToObject(methods, target, base, force) {
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if (base == null) {
base = this;
}
if (force == null) {
force = false;
}
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var proxy = function(method) {
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return base[method] = function() {
return target[method].apply(target, arguments);
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};
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};
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for (var i = 0; i < methods.length; i++) {
var method = methods[i];
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if (!force && typeof(base[method]) === 'function') {
continue;
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}
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proxy(method);
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}
return base;
},
// Public: Analogue to Ruby's Hash#fetch method for looking up object
// properties.
//
// obj - object to do property lookup on
// property - string property name to attempt to look up
// fallback - either:
// - a fallback value to return if `property` can't be found
// - a function to be executed if `property` can't be found. The function
// will be passed `property` as an argument.
//
// Examples
//
// var object = { property: "hello world" };
// fetch(object, "property");
// //=> "hello world"
//
// fetch(object, "notaproperty", "default value");
// //=> "default value"
//
// var notFound = function(prop) { return prop + " not found!" };
// fetch(object, "notaproperty", notFound)
// // "notaproperty not found!"
//
// var badFallback = function(prop) { prop + " not found!" };
// fetch(object, "notaproperty", badFallback)
// // Error: no return value from provided callback function
//
// fetch(object, "notaproperty");
// // Error: key not found: "notaproperty"
//
// Returns the value of obj[property], a fallback value, or the results of
// running 'fallback'. If the property isn't found, and 'fallback' hasn't been
// provided, will throw an error.
fetch: function(obj, property, fallback) {
if (obj.hasOwnProperty(property)) {
return obj[property];
}
if (fallback === void 0) {
throw new Error('key not found: "' + property + '"');
}
if (typeof(fallback) === 'function') {
var value = fallback(property);
if (value === void 0) {
throw new Error('no return value from provided fallback function');
}
return value;
}
return fallback;
},
// Public: Given a name, and an array of existing names, returns a unique
// name.
//
// name - name that's colliding with existing names
// arr - array of existing names
//
// Returns the new name as a string
makeUnique: function(name, arr) {
var newName;
if (!~arr.indexOf(name)) {
return name;
}
for (var n = 1; ; n++) {
newName = name + "-" + n;
if (!~arr.indexOf(newName)) {
return newName;
}
}
},
// Public: Adds necessary utils to global namespace, along with base class
// extensions.
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//
// Examples
//
// Number.prototype.seconds // undefined
// after // undefined
//
// Utils.bootstrap();
//
// Number.prototype.seconds // [function]
// (after === Utils.after) // true
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//
// Returns Cylon.Utils
bootstrap: function bootstrap() {
global.every = this.every;
global.after = this.after;
global.constantly = this.constantly;
addCoreExtensions();
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return this;
}
};
var addCoreExtensions = function addCoreExtensions() {
// Public: Monkey-patches Number to have Rails-like //seconds() function.
// Warning, due to the way the Javascript parser works, applying functions on
// numbers is kind of weird. See examples for details.
//
// Examples
//
// 2.seconds()
// //=> SyntaxError: Unexpected token ILLEGAL
//
// 10..seconds()
// //=> 10000
//
// (5).seconds()
// //=> 5000
// // This is the preferred way to represent numbers when calling these
// // methods on them
//
// Returns an integer representing time in milliseconds
Number.prototype.seconds = function() {
return this * 1000;
};
// Public: Alias for Number::seconds, see comments for that method
//
// Examples
//
// 1.second()
// //=> 1000
//
// Returns an integer representing time in milliseconds
Number.prototype.second = function() {
return this.seconds(this);
};
// Public: Convert value from old scale (start, end) to (0..1) scale
//
// start - low point of scale to convert value from
// end - high point of scale to convert value from
//
// Examples
//
// (5).fromScale(0, 10)
// //=> 0.5
//
// Returns an integer representing the scaled value
Number.prototype.fromScale = function(start, end) {
var val = (this - Math.min(start, end)) / (Math.max(start, end) - Math.min(start, end));
if (val > 1) {
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return 1;
}
if (val < 0){
return 0;
}
return val;
};
// Public: Convert value from (0..1) scale to new (start, end) scale
//
// start - low point of scale to convert value to
// end - high point of scale to convert value to
//
// Examples
//
// (0.5).toScale(0, 10)
// //=> 5
//
// Returns an integer representing the scaled value
Number.prototype.toScale = function(start, end) {
var i = this * (Math.max(start, end) - Math.min(start, end)) + Math.min(start, end);
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if (i < start) {
return start;
}
if (i > end) {
return end;
}
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return i;
};
};
Utils.bootstrap();