Update Conway Sphero example

This commit is contained in:
Andrew Stewart 2014-09-29 08:31:46 -07:00
parent 8d6bb1ba71
commit 8ca8da6711
2 changed files with 155 additions and 167 deletions

View File

@ -1,89 +1,86 @@
var Cylon = require('../..');
var Cylon = require("../..");
var bots = [
{ port: '/dev/rfcomm0', name: 'Thelma' },
{ port: '/dev/rfcomm1', name: 'Louise' },
{ port: '/dev/rfcomm2', name: 'Grace' },
{ port: '/dev/rfcomm3', name: 'Ada' }
];
var Green = 0x0000FF,
Red = 0xFF0000;
var Green = 0x0000FF;
var Red = 0xFF0000;
var bots = {
'Thelma': '/dev/rfcomm0',
'Louise': '/dev/rfcomm1',
'Grace': '/dev/rfcomm2',
'Ada': '/dev/rfcomm3'
};
var ConwayRobot = (function() {
function ConwayRobot() {}
Object.keys(bots).forEach(function(name) {
var port = bots[name];
ConwayRobot.prototype.connection = { name: 'Sphero', adaptor: 'sphero' };
ConwayRobot.prototype.device = { name: 'sphero', driver: 'sphero' };
Cylon.robot({
name: name,
ConwayRobot.prototype.born = function() {
this.contacts = 0;
this.age = 0;
this.life();
this.move();
};
connection: { name: 'sphero', adaptor: 'sphero', port: port },
device: { name: 'sphero', driver: 'sphero' },
ConwayRobot.prototype.move = function() {
this.sphero.roll(60, Math.floor(Math.random() * 360));
};
work: function(my) {
my.born();
ConwayRobot.prototype.life = function() {
this.alive = true;
this.sphero.setRGB(Green);
};
my.sphero.on('collision', function() {
my.contacts += 1;
});
ConwayRobot.prototype.death = function() {
this.alive = false;
this.sphero.setRGB(Red);
this.sphero.stop();
};
every((3).seconds(), function() {
if (my.alive) {
my.move();
}
});
ConwayRobot.prototype.enoughContacts = function() {
return (this.contacts >= 2 && this.contacts < 7);
};
every((10).seconds(), function() {
my.birthday();
});
},
ConwayRobot.prototype.birthday = function() {
this.age += 1;
move: function() {
this.sphero.roll(60, Math.floor(Math.random() * 360));
},
console.log("Happy birthday, " + this.name + ". You are " + this.age + " and had " + this.contacts + " contacts.");
born: function() {
this.contacts = 0;
this.age = 0;
this.life();
this.move();
},
if (this.enoughContacts()) {
if (this.alive == null) { this.rebirth(); }
} else {
this.death();
life: function() {
this.alive = true;
this.sphero.setRGB(Green);
},
death: function() {
this.alive = false;
this.sphero.setRGB(Red);
this.sphero.stop();
},
enoughContacts: function() {
return this.contacts >= 2 && this.contacts < 7;
},
birthday: function() {
this.age += 1;
if (this.alive) {
console.log("Happy birthday, " + this.name + ". You are " + this.age + " and had " + this.contacts + " contacts.");
}
if (this.enoughContacts()) {
if (!this.alive) {
this.born();
}
} else {
this.death();
}
this.contacts = 0;
}
this.contacts = 0;
};
ConwayRobot.prototype.work = function(me) {
me.born();
me.sphero.on('collision', function() {
this.contacts += 1;
});
every((3).seconds(), function() {
if (me.alive != null) { me.move(); }
});
every((10).seconds(), function() {
if (me.alive != null) { me.birthday(); }
});
};
return ConwayRobot;
})();
for (var i = 0; i < bots.length; i++) {
var bot = bots[i];
var robot = new ConwayRobot;
robot.connection.port = bot.port;
robot.name = bot.name;
Cylon.robot(robot);
}
});
});
Cylon.start();

View File

@ -26,138 +26,129 @@ First off, let's load up Cylon:
var Cylon = require('../..');
For easier use later, let's define the colors we'll be using with the Spheros,
green for alive and red for dead:
var Green = 0x0000FF,
Red = 0xFF0000;
We'll be using four robots for this example, but they'll have very similar
programming so we just need to define what's different between them for now.
Each of the robots will have a unique name, and will communicate on their own
port.
var bots = [
{ port: '/dev/rfcomm0', name: 'Thelma' },
{ port: '/dev/rfcomm1', name: 'Louise' },
{ port: '/dev/rfcomm2', name: 'Grace' },
{ port: '/dev/rfcomm3', name: 'Ada' }
];
For easier use later, let's define the colors we'll be using with the Spheros,
green for alive and red for dead:
var Green = 0x0000FF;
var Red = 0xFF0000;
var bots = {
'Thelma': '/dev/rfcomm0',
'Louise': '/dev/rfcomm1',
'Grace': '/dev/rfcomm2',
'Ada': '/dev/rfcomm3'
};
That gets the basics out of the way.
Since, as previously mentioned, our robots all have the same basic
functionality, we can define that functionality in a CoffeeScript class. Since
we're feeling particularly creative today, let's call this class `ConwayRobot`:
functionality, we can just loop over the `bots` object, and create robots as we
go.
var ConwayRobot = (function() {
function ConwayRobot() {}
Object.keys(bots).forEach(function(name) {
var port = bots[name];
All of our robots will be connecting to a Sphero, and be operating via a single
device (you guessed it, a Sphero).
ConwayRobot.prototype.connection = { name: 'Sphero', adaptor: 'sphero' };
ConwayRobot.prototype.device = { name: 'sphero', driver: 'sphero' };
Cylon.robot({
name: name,
connection: { name: 'sphero', adaptor: 'sphero', port: port },
device: { name: 'sphero', driver: 'sphero' },
Now that the pieces are there, we can set up our robot's work. It starts by
being "born", then moves every three seconds if it's alive, celebrates it's
birthday every ten seconds, and increments it's contacts every time the Sphero
detects a collision.
work: function(my) {
my.born();
my.sphero.on('collision', function() {
my.contacts += 1;
});
every((3).seconds(), function() {
if (my.alive) {
my.move();
}
});
every((10).seconds(), function() {
my.birthday();
});
},
When a robot is asked to move, it rolls in a random direction at speed 60.
move: function() {
this.sphero.roll(60, Math.floor(Math.random() * 360));
},
When the robots are first started, they are born. This sets their contacts to
zero, their age to zero, makes them "alive", and starts them moving for the
first tick.
ConwayRobot.prototype.born = function() {
this.contacts = 0;
this.age = 0;
this.life();
this.move();
};
When a robot is asked to move, it rolls in a random direction at speed 60.
ConwayRobot.prototype.move = function() {
this.sphero.roll(60, Math.floor(Math.random() * 360));
};
born: function() {
this.contacts = 0;
this.age = 0;
this.life();
this.move();
},
In the case of our robots, "life" just means the robot's internal "alive" state
is set to `true`, and the Sphero's LED is set to green.
ConwayRobot.prototype.life = function() {
this.alive = true;
this.sphero.setRGB(Green);
};
life: function() {
this.alive = true;
this.sphero.setRGB(Green);
},
Similarly, "death" just sets the "alive" state to false, the Sphero's color to
red, and stops the Sphero from moving.
ConwayRobot.prototype.death = function() {
this.alive = false;
this.sphero.setRGB(Red);
this.sphero.stop();
};
death: function() {
this.alive = false;
this.sphero.setRGB(Red);
this.sphero.stop();
},
A robot is decided to have enough contacts if it has between two and six
contacts.
ConwayRobot.prototype.enoughContacts = function() {
return (this.contacts >= 2 && this.contacts < 7);
};
enoughContacts: function() {
return this.contacts >= 2 && this.contacts < 7;
},
On a robot's birthday, it increments it's age, prints it's name, age, and
contacts to the console, and then determines if it's now alive or dead based on
the number of contacts it had in the last tick.
ConwayRobot.prototype.birthday = function() {
this.age += 1;
birthday: function() {
this.age += 1;
console.log("Happy birthday, " + this.name + ". You are " + this.age + " and had " + this.contacts + " contacts.");
if (this.alive) {
console.log("Happy birthday, " + this.name + ". You are " + this.age + " and had " + this.contacts + " contacts.");
}
if (this.enoughContacts()) {
if (this.alive == null) { this.rebirth(); }
} else {
this.death();
if (this.enoughContacts()) {
if (!this.alive) {
this.born();
}
} else {
this.death();
}
this.contacts = 0;
}
this.contacts = 0;
};
Now that the pieces are there, we can set up our robot's work. It starts by
being "born", then moves every three seconds if it's alive, celebrates it's
birthday every ten seconds if it's alive, and increments it's contacts every
time the Sphero detects a collision.
ConwayRobot.prototype.work = function(me) {
me.born();
me.sphero.on('collision', function() {
this.contacts += 1;
});
every((3).seconds(), function() {
if (me.alive != null) { me.move(); }
});
every((10).seconds(), function() {
if (me.alive != null) { me.birthday(); }
});
};
return ConwayRobot;
})();
Now that we've defined the behaviour of our Conway's Game robots, we can make
the robots themselves.
For each of the sets of unique characteristics in the earlier `bots` array,
we'll create a new `ConwayRobot`, assign it it's unique characteristics, and
pass it to Cylon so it will keep track of them.
for (var i = 0; i < bots.length; i++) {
var bot = bots[i];
var robot = new ConwayRobot;
robot.connection.port = bot.port;
robot.name = bot.name;
Cylon.robot(robot);
}
});
});
Now that Cylon knows about our robots and what they do, we can get started!