Clean up and update Leap ARDrone example
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/*
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* leap_ardrone.js
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*
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*
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* Written by Giuliano Sposito and Fábio Uechi
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* Copyright (c) 2013-2014 CI&T Software
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* Licensed under the Apache 2.0 license.
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*/
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Cylon = require('cylon');
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var Cylon = require('cylon');
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// constants
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var lastS = 0,
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handStartPosition = [],
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handStartDirection = [],
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UP_CONTROL_THRESHOLD = 50,
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UP_SPEED_FACTOR = 0.01,
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CIRCLE_THRESHOLD = 1.5,
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DIRECTION_THRESHOLD = 0.25,
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DIRECTION_SPEED_FACTOR = 0.05,
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TURN_SPEED = 0.5,
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var TURN_SPEED = 0.5,
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TURN_TRESHOLD = 0.2,
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TURN_SPEED_FACTOR = 2.0;
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Cylon.robot({
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var DIRECTION_THRESHOLD = 0.25,
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DIRECTION_SPEED_FACTOR = 0.05;
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var UP_CONTROL_THRESHOLD = 50,
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UP_SPEED_FACTOR = 0.01,
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CIRCLE_THRESHOLD = 1.5;
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var handStartPosition = [],
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handStartDirection = [];
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var handWasClosedInLastFrame = false;
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Cylon.robot({
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connections: [
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{ name: 'leapmotion', adaptor: 'leapmotion', port: '127.0.0.1:6437' },
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{ name: 'ardrone', adaptor: 'ardrone', port: '192.168.1.1' },
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@ -30,140 +32,122 @@ Cylon.robot({
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],
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devices: [
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{ name: 'drone', driver: 'ardrone', connection:'ardrone' },
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{ name: 'leapmotion', driver: 'leapmotion', connection:'leapmotion' },
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{ name: 'keyboard', driver: 'keyboard', connection:'keyboard'}
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{ name: 'drone', driver: 'ardrone', connection: 'ardrone' },
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{ name: 'leapmotion', driver: 'leapmotion', connection: 'leapmotion' },
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{ name: 'keyboard', driver: 'keyboard', connection: 'keyboard'}
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],
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work: function(my) {
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my.keyboard.on('right', my.drone.rightFlip);
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my.keyboard.on('left', my.drone.leftFlip);
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my.keyboard.on('up', my.drone.frontFlip);
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my.keyboard.on('down', my.drone.backFlip);
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// HAND
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my.leapmotion.on('hand', function(hand) {
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my.keyboard.on('w', my.drone.wave);
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my.keyboard.on('s', my.drone.stop);
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my.keyboard.on('l', my.drone.land);
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// detects open hand ==> reset
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if (hand.s>1.5 && lastS<=1.5) {
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handStartPosition = hand.palmPosition;
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handStartDirection = hand.direction;
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};
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// TURNS
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if(hand.s>1.5 && Math.abs(handStartDirection[0]-hand.direction[0]) > TURN_TRESHOLD ) {
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var signal = handStartDirection[0]-hand.direction[0];
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var value = (Math.abs(handStartDirection[0]-hand.direction[0])-TURN_TRESHOLD)*TURN_SPEED_FACTOR;
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if (signal>0){
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my.drone.counterClockwise(value);
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}
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if (signal<0){
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my.drone.clockwise(value);
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}
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}
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// UP and DOWN
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if (hand.s>1.5 && Math.abs(hand.palmPosition[1]-handStartPosition[1]) > UP_CONTROL_THRESHOLD) {
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var signal = (hand.palmPosition[1]-handStartPosition[1]) >= 0 ? 1 : -1;
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var value = Math.round(Math.abs((hand.palmPosition[1]-handStartPosition[1]))-UP_CONTROL_THRESHOLD) * UP_SPEED_FACTOR;
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if (signal>0) {
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my.drone.up(value);
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};
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if (signal<0) {
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my.drone.down(value);
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}
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}
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// DIRECTION FRONT/BACK
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if (hand.s>1.5 && (Math.abs(hand.palmNormal[2])>DIRECTION_THRESHOLD)) {
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if (hand.palmNormal[2]>0) {
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var value = Math.abs(Math.round( hand.palmNormal[2]*10 + DIRECTION_THRESHOLD )*DIRECTION_SPEED_FACTOR);
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my.drone.forward( value );
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};
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if (hand.palmNormal[2]<0) {
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var value = Math.abs(Math.round( hand.palmNormal[2]*10 - DIRECTION_THRESHOLD )*DIRECTION_SPEED_FACTOR);
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my.drone.back( value );
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};
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}
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// DIRECTION LEFT/RIGHT
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if (hand.s>1.5 && (Math.abs(hand.palmNormal[0])>DIRECTION_THRESHOLD)) {
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if (hand.palmNormal[0]>0) {
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var value = Math.abs(Math.round( hand.palmNormal[0]*10 + DIRECTION_THRESHOLD )*DIRECTION_SPEED_FACTOR);
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my.drone.left( value );
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};
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if (hand.palmNormal[0]<0) {
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var value = Math.abs(Math.round( hand.palmNormal[0]*10 - DIRECTION_THRESHOLD )*DIRECTION_SPEED_FACTOR);
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my.drone.right( value );
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};
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}
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// AUTO FREEZE
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if ( hand.s>1.5 && // open hand
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(Math.abs(hand.palmNormal[0])<DIRECTION_THRESHOLD) && // within left/right threshold
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(Math.abs(hand.palmNormal[2])<DIRECTION_THRESHOLD) && // within forward/back threshold
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Math.abs(hand.palmPosition[1]-handStartPosition[1]) < UP_CONTROL_THRESHOLD && // within up/down threshold
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Math.abs(handStartDirection[0]-hand.direction[0]) < TURN_TRESHOLD) // within turn threshold
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{
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my.drone.stop();
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}
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// COMMAND FREEZE
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if (hand.s<=1.5 && lastS > 1.5) { // closed hand
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my.drone.stop();
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}
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lastS = hand.s;
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});// end hand
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// Gestures
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my.leapmotion.on('gesture', function(gesture) {
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if (gesture.type=='circle' && gesture.state=='stop' && gesture.progress > CIRCLE_THRESHOLD ){
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var type = gesture.type,
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state = gesture.state,
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progress = gesture.progress;
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if (type === 'circle' && state === 'stop' && progress > CIRCLE_THRESHOLD) {
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if (gesture.normal[2] < 0) {
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my.drone.takeoff();
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};
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}
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if (gesture.normal[2] > 0) {
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my.drone.land();
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}
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}
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// EMERGENCE STOP
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if (gesture.type=='keyTap' || gesture.type=='screenTap') {
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my.drone.stop();
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};
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}); // end gesture
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//KEYBOARD
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my.keyboard.on('right', function(key) {
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my.drone.rightFlip();
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});
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my.keyboard.on('left', function(key) {
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my.drone.leftFlip();
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});
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my.keyboard.on('up', function(key) {
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my.drone.frontFlip();
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});
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my.keyboard.on('down', function(key) {
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my.drone.backFlip();
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});
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my.keyboard.on('w', function(key) {
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my.drone.wave();
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});
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my.keyboard.on('s', function(key) {
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// emergency stop
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if (type === 'keyTap' || type === 'screenTap') {
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my.drone.stop();
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});
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my.keyboard.on('l', function(key) {
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my.drone.land();
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}
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});
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} // end work
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}).start();
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my.leapmotion.on('hand', function(hand) {
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var handOpen = !!hand.fingers.filter(function(f) {
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return f.extended;
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}).length;
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if (handOpen) {
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if (handWasClosedInLastFrame) {
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handStartPosition = hand.palmPosition;
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handStartDirection = hand.direction;
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}
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// TURNS
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if (Math.abs(handStartDirection[0] - hand.direction[0]) > TURN_TRESHOLD) {
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var signal = handStartDirection[0] - hand.direction[0],
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value = (Math.abs(handStartDirection[0] - hand.direction[0])- TURN_TRESHOLD) * TURN_SPEED_FACTOR;
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if (signal > 0){
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my.drone.counterClockwise(value);
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}
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if (signal < 0){
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my.drone.clockwise(value);
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}
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}
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// UP and DOWN
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if (Math.abs(hand.palmPosition[1] - handStartPosition[1]) > UP_CONTROL_THRESHOLD) {
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var signal = (hand.palmPosition[1] - handStartPosition[1]) >= 0 ? 1 : - 1;
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var value = Math.round(Math.abs((hand.palmPosition[1] - handStartPosition[1])) - UP_CONTROL_THRESHOLD) * UP_SPEED_FACTOR;
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if (signal > 0) {
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my.drone.up(value);
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}
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if (signal < 0) {
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my.drone.down(value);
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}
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}
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// DIRECTION FRONT/BACK
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if ((Math.abs(hand.palmNormal[2]) > DIRECTION_THRESHOLD)) {
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if (hand.palmNormal[2] > 0) {
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var value = Math.abs(Math.round(hand.palmNormal[2] * 10 + DIRECTION_THRESHOLD) * DIRECTION_SPEED_FACTOR);
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my.drone.forward(value);
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}
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if (hand.palmNormal[2] < 0) {
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var value = Math.abs(Math.round(hand.palmNormal[2] * 10 - DIRECTION_THRESHOLD) * DIRECTION_SPEED_FACTOR);
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my.drone.back(value);
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}
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}
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// DIRECTION LEFT/RIGHT
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if ((Math.abs(hand.palmNormal[0])>DIRECTION_THRESHOLD)) {
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if (hand.palmNormal[0] > 0) {
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var value = Math.abs(Math.round(hand.palmNormal[0] * 10 + DIRECTION_THRESHOLD ) * DIRECTION_SPEED_FACTOR);
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my.drone.left(value);
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}
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if (hand.palmNormal[0] < 0) {
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var value = Math.abs(Math.round(hand.palmNormal[0] * 10 - DIRECTION_THRESHOLD) * DIRECTION_SPEED_FACTOR);
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my.drone.right(value);
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}
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}
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// AUTO FREEZE
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if ((Math.abs(hand.palmNormal[0]) < DIRECTION_THRESHOLD) && // within left/right threshold
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(Math.abs(hand.palmNormal[2]) < DIRECTION_THRESHOLD) && // within forward/back threshold
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Math.abs(hand.palmPosition[1] - handStartPosition[1]) < UP_CONTROL_THRESHOLD && // within up/down threshold
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Math.abs(handStartDirection[0] - hand.direction[0]) < TURN_TRESHOLD) // within turn threshold
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{
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my.drone.stop();
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}
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}
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if (!handOpen && !handWasClosedInLastFrame) {
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my.drone.stop();
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}
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handWasClosedInLastFrame = !handOpen;
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});
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}
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}).start();
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