337 lines
8.3 KiB
JavaScript
337 lines
8.3 KiB
JavaScript
/*
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* Cylon - Utils
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* cylonjs.com
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*
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* Copyright (c) 2013 The Hybrid Group
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* Licensed under the Apache 2.0 license.
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*/
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var Utils = module.exports = {
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// Public: Alias to setInterval, combined with Number monkeypatches below to
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// create an artoo-like syntax.
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//
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// interval - interval to run action on
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// action - action to perform at interval
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//
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// Examples
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//
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// every((5).seconds(), function() {
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// console.log('Hello world (and again in 5 seconds)!');
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// });
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//
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// Returns an interval
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every: function every(interval, action) {
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return setInterval(action, interval);
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},
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// Public: Alias to setTimeout, combined with Number monkeypatches below to
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// create an artoo-like syntax.
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//
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// interval - interval to run action on
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// action - action to perform at interval
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//
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// Examples
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//
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// after((10).seconds(), function() {
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// console.log('Hello world from ten seconds ago!');
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// });
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//
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// Returns an interval
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after: function after(delay, action) {
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return setTimeout(action, delay);
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},
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// Public: Alias to the `every` function, but passing 0
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// Examples
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//
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// constantly(function() {
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// console.log('hello world (and again and again)!');
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// });
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//
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// Returns an interval
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constantly: function constantly(action) {
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return every(0, action);
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},
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// Public: Sleep - do nothing for some duration of time.
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//
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// ms - number of ms to sleep for
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//
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// Examples
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//
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// sleep((1).second());
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//
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// Returns a function
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sleep: function sleep(ms) {
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var start = Date.now();
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while(Date.now() < start + ms) {
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var i = 0;
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}
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},
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// Public: Function to use for class inheritance. Copy of a CoffeeScript helper
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// function.
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//
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// Example
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//
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// var Sphero = function Sphero() {};
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//
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// subclass(Sphero, ParentClass);
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//
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// // Sphero is now a subclass of Parent, and can access parent methods
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// // through Sphero.__super__
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//
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// Returns subclass
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subclass: function subclass(child, parent) {
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var ctor = function() {
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this.constructor = child;
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};
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for (var key in parent) {
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if (Object.hasOwnProperty.call(parent, key)) {
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child[key] = parent[key];
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}
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}
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ctor.prototype = parent.prototype;
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child.prototype = new ctor();
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child.__super__ = parent.prototype;
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return child;
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},
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proxyFunctions: function proxyFunctions(source, target) {
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for (var opt in source) {
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if (!target[opt] && typeof source[opt] === 'function') {
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target[opt] = source[opt].bind(source);
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}
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}
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},
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// Public: Proxies a list of methods from one object to another. It will not
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// overwrite existing methods unless told to.
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//
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// methods - array of functions to proxy
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// target - object to proxy the functions to
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// base - (optional) object that proxied functions will be declared on. Defaults
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// to this
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// force - (optional) boolean - whether or not to force method assignment
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//
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// Returns base
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proxyFunctionsToObject: function proxyFunctionsToObject(methods, target, base, force) {
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if (base == null) {
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base = this;
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}
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if (force == null) {
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force = false;
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}
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var proxy = function(method) {
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return base[method] = function() {
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return target[method].apply(target, arguments);
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};
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};
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for (var i = 0; i < methods.length; i++) {
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var method = methods[i];
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if (!force && typeof(base[method]) === 'function') {
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continue;
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}
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proxy(method);
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}
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return base;
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},
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// Public: Analogue to Ruby's Hash#fetch method for looking up object
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// properties.
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//
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// obj - object to do property lookup on
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// property - string property name to attempt to look up
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// fallback - either:
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// - a fallback value to return if `property` can't be found
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// - a function to be executed if `property` can't be found. The function
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// will be passed `property` as an argument.
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//
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// Examples
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//
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// var object = { property: "hello world" };
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// fetch(object, "property");
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// //=> "hello world"
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//
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// fetch(object, "notaproperty", "default value");
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// //=> "default value"
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//
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// var notFound = function(prop) { return prop + " not found!" };
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// fetch(object, "notaproperty", notFound)
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// // "notaproperty not found!"
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//
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// var badFallback = function(prop) { prop + " not found!" };
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// fetch(object, "notaproperty", badFallback)
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// // Error: no return value from provided callback function
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//
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// fetch(object, "notaproperty");
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// // Error: key not found: "notaproperty"
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//
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// Returns the value of obj[property], a fallback value, or the results of
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// running 'fallback'. If the property isn't found, and 'fallback' hasn't been
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// provided, will throw an error.
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fetch: function(obj, property, fallback) {
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if (obj.hasOwnProperty(property)) {
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return obj[property];
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}
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if (fallback === void 0) {
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throw new Error('key not found: "' + property + '"');
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}
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if (typeof(fallback) === 'function') {
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var value = fallback(property);
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if (value === void 0) {
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throw new Error('no return value from provided fallback function');
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}
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return value;
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}
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return fallback;
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},
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// Public: Given a name, and an array of existing names, returns a unique
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// name.
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//
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// name - name that's colliding with existing names
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// arr - array of existing names
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//
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// Returns the new name as a string
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makeUnique: function(name, arr) {
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var newName;
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if (!~arr.indexOf(name)) {
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return name;
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}
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for (var n = 1; ; n++) {
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newName = name + "-" + n;
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if (!~arr.indexOf(newName)) {
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return newName;
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}
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}
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},
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// Public: Adds necessary utils to global namespace, along with base class
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// extensions.
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//
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// Examples
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//
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// Number.prototype.seconds // undefined
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// after // undefined
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//
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// Utils.bootstrap();
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//
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// Number.prototype.seconds // [function]
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// (after === Utils.after) // true
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//
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// Returns Cylon.Utils
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bootstrap: function bootstrap() {
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global.every = this.every;
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global.after = this.after;
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global.constantly = this.constantly;
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addCoreExtensions();
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return this;
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}
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};
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var addCoreExtensions = function addCoreExtensions() {
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// Public: Monkey-patches Number to have Rails-like //seconds() function.
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// Warning, due to the way the Javascript parser works, applying functions on
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// numbers is kind of weird. See examples for details.
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//
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// Examples
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//
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// 2.seconds()
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// //=> SyntaxError: Unexpected token ILLEGAL
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//
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// 10..seconds()
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// //=> 10000
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//
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// (5).seconds()
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// //=> 5000
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// // This is the preferred way to represent numbers when calling these
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// // methods on them
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//
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// Returns an integer representing time in milliseconds
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Number.prototype.seconds = function() {
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return this * 1000;
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};
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// Public: Alias for Number::seconds, see comments for that method
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//
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// Examples
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//
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// 1.second()
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// //=> 1000
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//
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// Returns an integer representing time in milliseconds
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Number.prototype.second = function() {
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return this.seconds(this);
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};
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// Public: Convert value from old scale (start, end) to (0..1) scale
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//
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// start - low point of scale to convert value from
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// end - high point of scale to convert value from
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//
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// Examples
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//
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// (5).fromScale(0, 10)
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// //=> 0.5
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//
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// Returns an integer representing the scaled value
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Number.prototype.fromScale = function(start, end) {
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var val = (this - Math.min(start, end)) / (Math.max(start, end) - Math.min(start, end));
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if (val > 1) {
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return 1;
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}
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if (val < 0){
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return 0;
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}
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return val;
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};
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// Public: Convert value from (0..1) scale to new (start, end) scale
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//
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// start - low point of scale to convert value to
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// end - high point of scale to convert value to
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//
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// Examples
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//
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// (0.5).toScale(0, 10)
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// //=> 5
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//
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// Returns an integer representing the scaled value
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Number.prototype.toScale = function(start, end) {
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var i = this * (Math.max(start, end) - Math.min(start, end)) + Math.min(start, end);
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if (i < start) {
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return start;
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}
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if (i > end) {
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return end;
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}
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return i;
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};
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};
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Utils.bootstrap();
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