linux_old1/include/linux/connector.h

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[NET]: Add netlink connector. Kernel connector - new userspace <-> kernel space easy to use communication module which implements easy to use bidirectional message bus using netlink as it's backend. Connector was created to eliminate complex skb handling both in send and receive message bus direction. Connector driver adds possibility to connect various agents using as one of it's backends netlink based network. One must register callback and identifier. When driver receives special netlink message with appropriate identifier, appropriate callback will be called. From the userspace point of view it's quite straightforward: socket(); bind(); send(); recv(); But if kernelspace want to use full power of such connections, driver writer must create special sockets, must know about struct sk_buff handling... Connector allows any kernelspace agents to use netlink based networking for inter-process communication in a significantly easier way: int cn_add_callback(struct cb_id *id, char *name, void (*callback) (void *)); void cn_netlink_send(struct cn_msg *msg, u32 __groups, int gfp_mask); struct cb_id { __u32 idx; __u32 val; }; idx and val are unique identifiers which must be registered in connector.h for in-kernel usage. void (*callback) (void *) - is a callback function which will be called when message with above idx.val will be received by connector core. Using connector completely hides low-level transport layer from it's users. Connector uses new netlink ability to have many groups in one socket. [ Incorporating many cleanups and fixes by myself and Andrew Morton -DaveM ] Signed-off-by: Evgeniy Polyakov <johnpol@2ka.mipt.ru> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: David S. Miller <davem@davemloft.net>
2005-09-12 10:15:07 +08:00
/*
* connector.h
*
* 2004-2005 Copyright (c) Evgeniy Polyakov <johnpol@2ka.mipt.ru>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __CONNECTOR_H
#define __CONNECTOR_H
#include <asm/types.h>
#define CN_IDX_CONNECTOR 0xffffffff
#define CN_VAL_CONNECTOR 0xffffffff
/*
* Process Events connector unique ids -- used for message routing
*/
#define CN_IDX_PROC 0x1
#define CN_VAL_PROC 0x1
#define CN_IDX_CIFS 0x2
#define CN_VAL_CIFS 0x1
#define CN_W1_IDX 0x3 /* w1 communication */
#define CN_W1_VAL 0x1
#define CN_NETLINK_USERS 4
[NET]: Add netlink connector. Kernel connector - new userspace <-> kernel space easy to use communication module which implements easy to use bidirectional message bus using netlink as it's backend. Connector was created to eliminate complex skb handling both in send and receive message bus direction. Connector driver adds possibility to connect various agents using as one of it's backends netlink based network. One must register callback and identifier. When driver receives special netlink message with appropriate identifier, appropriate callback will be called. From the userspace point of view it's quite straightforward: socket(); bind(); send(); recv(); But if kernelspace want to use full power of such connections, driver writer must create special sockets, must know about struct sk_buff handling... Connector allows any kernelspace agents to use netlink based networking for inter-process communication in a significantly easier way: int cn_add_callback(struct cb_id *id, char *name, void (*callback) (void *)); void cn_netlink_send(struct cn_msg *msg, u32 __groups, int gfp_mask); struct cb_id { __u32 idx; __u32 val; }; idx and val are unique identifiers which must be registered in connector.h for in-kernel usage. void (*callback) (void *) - is a callback function which will be called when message with above idx.val will be received by connector core. Using connector completely hides low-level transport layer from it's users. Connector uses new netlink ability to have many groups in one socket. [ Incorporating many cleanups and fixes by myself and Andrew Morton -DaveM ] Signed-off-by: Evgeniy Polyakov <johnpol@2ka.mipt.ru> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: David S. Miller <davem@davemloft.net>
2005-09-12 10:15:07 +08:00
/*
* Maximum connector's message size.
*/
#define CONNECTOR_MAX_MSG_SIZE 1024
/*
* idx and val are unique identifiers which
* are used for message routing and
* must be registered in connector.h for in-kernel usage.
*/
struct cb_id {
__u32 idx;
__u32 val;
};
struct cn_msg {
struct cb_id id;
__u32 seq;
__u32 ack;
__u16 len; /* Length of the following data */
__u16 flags;
__u8 data[0];
};
/*
* Notify structure - requests notification about
* registering/unregistering idx/val in range [first, first+range].
*/
struct cn_notify_req {
__u32 first;
__u32 range;
};
/*
* Main notification control message
* *_notify_num - number of appropriate cn_notify_req structures after
* this struct.
* group - notification receiver's idx.
* len - total length of the attached data.
*/
struct cn_ctl_msg {
__u32 idx_notify_num;
__u32 val_notify_num;
__u32 group;
__u32 len;
__u8 data[0];
};
#ifdef __KERNEL__
#include <asm/atomic.h>
#include <linux/list.h>
#include <linux/workqueue.h>
#include <net/sock.h>
#define CN_CBQ_NAMELEN 32
struct cn_queue_dev {
atomic_t refcnt;
unsigned char name[CN_CBQ_NAMELEN];
struct workqueue_struct *cn_queue;
struct list_head queue_list;
spinlock_t queue_lock;
int netlink_groups;
struct sock *nls;
};
struct cn_callback_id {
[NET]: Add netlink connector. Kernel connector - new userspace <-> kernel space easy to use communication module which implements easy to use bidirectional message bus using netlink as it's backend. Connector was created to eliminate complex skb handling both in send and receive message bus direction. Connector driver adds possibility to connect various agents using as one of it's backends netlink based network. One must register callback and identifier. When driver receives special netlink message with appropriate identifier, appropriate callback will be called. From the userspace point of view it's quite straightforward: socket(); bind(); send(); recv(); But if kernelspace want to use full power of such connections, driver writer must create special sockets, must know about struct sk_buff handling... Connector allows any kernelspace agents to use netlink based networking for inter-process communication in a significantly easier way: int cn_add_callback(struct cb_id *id, char *name, void (*callback) (void *)); void cn_netlink_send(struct cn_msg *msg, u32 __groups, int gfp_mask); struct cb_id { __u32 idx; __u32 val; }; idx and val are unique identifiers which must be registered in connector.h for in-kernel usage. void (*callback) (void *) - is a callback function which will be called when message with above idx.val will be received by connector core. Using connector completely hides low-level transport layer from it's users. Connector uses new netlink ability to have many groups in one socket. [ Incorporating many cleanups and fixes by myself and Andrew Morton -DaveM ] Signed-off-by: Evgeniy Polyakov <johnpol@2ka.mipt.ru> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: David S. Miller <davem@davemloft.net>
2005-09-12 10:15:07 +08:00
unsigned char name[CN_CBQ_NAMELEN];
struct cb_id id;
};
struct cn_callback_data {
void (*destruct_data) (void *);
void *ddata;
void *callback_priv;
[NET]: Add netlink connector. Kernel connector - new userspace <-> kernel space easy to use communication module which implements easy to use bidirectional message bus using netlink as it's backend. Connector was created to eliminate complex skb handling both in send and receive message bus direction. Connector driver adds possibility to connect various agents using as one of it's backends netlink based network. One must register callback and identifier. When driver receives special netlink message with appropriate identifier, appropriate callback will be called. From the userspace point of view it's quite straightforward: socket(); bind(); send(); recv(); But if kernelspace want to use full power of such connections, driver writer must create special sockets, must know about struct sk_buff handling... Connector allows any kernelspace agents to use netlink based networking for inter-process communication in a significantly easier way: int cn_add_callback(struct cb_id *id, char *name, void (*callback) (void *)); void cn_netlink_send(struct cn_msg *msg, u32 __groups, int gfp_mask); struct cb_id { __u32 idx; __u32 val; }; idx and val are unique identifiers which must be registered in connector.h for in-kernel usage. void (*callback) (void *) - is a callback function which will be called when message with above idx.val will be received by connector core. Using connector completely hides low-level transport layer from it's users. Connector uses new netlink ability to have many groups in one socket. [ Incorporating many cleanups and fixes by myself and Andrew Morton -DaveM ] Signed-off-by: Evgeniy Polyakov <johnpol@2ka.mipt.ru> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: David S. Miller <davem@davemloft.net>
2005-09-12 10:15:07 +08:00
void (*callback) (void *);
void *free;
[NET]: Add netlink connector. Kernel connector - new userspace <-> kernel space easy to use communication module which implements easy to use bidirectional message bus using netlink as it's backend. Connector was created to eliminate complex skb handling both in send and receive message bus direction. Connector driver adds possibility to connect various agents using as one of it's backends netlink based network. One must register callback and identifier. When driver receives special netlink message with appropriate identifier, appropriate callback will be called. From the userspace point of view it's quite straightforward: socket(); bind(); send(); recv(); But if kernelspace want to use full power of such connections, driver writer must create special sockets, must know about struct sk_buff handling... Connector allows any kernelspace agents to use netlink based networking for inter-process communication in a significantly easier way: int cn_add_callback(struct cb_id *id, char *name, void (*callback) (void *)); void cn_netlink_send(struct cn_msg *msg, u32 __groups, int gfp_mask); struct cb_id { __u32 idx; __u32 val; }; idx and val are unique identifiers which must be registered in connector.h for in-kernel usage. void (*callback) (void *) - is a callback function which will be called when message with above idx.val will be received by connector core. Using connector completely hides low-level transport layer from it's users. Connector uses new netlink ability to have many groups in one socket. [ Incorporating many cleanups and fixes by myself and Andrew Morton -DaveM ] Signed-off-by: Evgeniy Polyakov <johnpol@2ka.mipt.ru> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: David S. Miller <davem@davemloft.net>
2005-09-12 10:15:07 +08:00
};
struct cn_callback_entry {
struct list_head callback_entry;
struct cn_callback *cb;
struct work_struct work;
[NET]: Add netlink connector. Kernel connector - new userspace <-> kernel space easy to use communication module which implements easy to use bidirectional message bus using netlink as it's backend. Connector was created to eliminate complex skb handling both in send and receive message bus direction. Connector driver adds possibility to connect various agents using as one of it's backends netlink based network. One must register callback and identifier. When driver receives special netlink message with appropriate identifier, appropriate callback will be called. From the userspace point of view it's quite straightforward: socket(); bind(); send(); recv(); But if kernelspace want to use full power of such connections, driver writer must create special sockets, must know about struct sk_buff handling... Connector allows any kernelspace agents to use netlink based networking for inter-process communication in a significantly easier way: int cn_add_callback(struct cb_id *id, char *name, void (*callback) (void *)); void cn_netlink_send(struct cn_msg *msg, u32 __groups, int gfp_mask); struct cb_id { __u32 idx; __u32 val; }; idx and val are unique identifiers which must be registered in connector.h for in-kernel usage. void (*callback) (void *) - is a callback function which will be called when message with above idx.val will be received by connector core. Using connector completely hides low-level transport layer from it's users. Connector uses new netlink ability to have many groups in one socket. [ Incorporating many cleanups and fixes by myself and Andrew Morton -DaveM ] Signed-off-by: Evgeniy Polyakov <johnpol@2ka.mipt.ru> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: David S. Miller <davem@davemloft.net>
2005-09-12 10:15:07 +08:00
struct cn_queue_dev *pdev;
struct cn_callback_id id;
struct cn_callback_data data;
[NET]: Add netlink connector. Kernel connector - new userspace <-> kernel space easy to use communication module which implements easy to use bidirectional message bus using netlink as it's backend. Connector was created to eliminate complex skb handling both in send and receive message bus direction. Connector driver adds possibility to connect various agents using as one of it's backends netlink based network. One must register callback and identifier. When driver receives special netlink message with appropriate identifier, appropriate callback will be called. From the userspace point of view it's quite straightforward: socket(); bind(); send(); recv(); But if kernelspace want to use full power of such connections, driver writer must create special sockets, must know about struct sk_buff handling... Connector allows any kernelspace agents to use netlink based networking for inter-process communication in a significantly easier way: int cn_add_callback(struct cb_id *id, char *name, void (*callback) (void *)); void cn_netlink_send(struct cn_msg *msg, u32 __groups, int gfp_mask); struct cb_id { __u32 idx; __u32 val; }; idx and val are unique identifiers which must be registered in connector.h for in-kernel usage. void (*callback) (void *) - is a callback function which will be called when message with above idx.val will be received by connector core. Using connector completely hides low-level transport layer from it's users. Connector uses new netlink ability to have many groups in one socket. [ Incorporating many cleanups and fixes by myself and Andrew Morton -DaveM ] Signed-off-by: Evgeniy Polyakov <johnpol@2ka.mipt.ru> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: David S. Miller <davem@davemloft.net>
2005-09-12 10:15:07 +08:00
int seq, group;
struct sock *nls;
};
struct cn_ctl_entry {
struct list_head notify_entry;
struct cn_ctl_msg *msg;
};
struct cn_dev {
struct cb_id id;
u32 seq, groups;
struct sock *nls;
void (*input) (struct sock * sk, int len);
struct cn_queue_dev *cbdev;
};
int cn_add_callback(struct cb_id *, char *, void (*callback) (void *));
void cn_del_callback(struct cb_id *);
int cn_netlink_send(struct cn_msg *, u32, gfp_t);
[NET]: Add netlink connector. Kernel connector - new userspace <-> kernel space easy to use communication module which implements easy to use bidirectional message bus using netlink as it's backend. Connector was created to eliminate complex skb handling both in send and receive message bus direction. Connector driver adds possibility to connect various agents using as one of it's backends netlink based network. One must register callback and identifier. When driver receives special netlink message with appropriate identifier, appropriate callback will be called. From the userspace point of view it's quite straightforward: socket(); bind(); send(); recv(); But if kernelspace want to use full power of such connections, driver writer must create special sockets, must know about struct sk_buff handling... Connector allows any kernelspace agents to use netlink based networking for inter-process communication in a significantly easier way: int cn_add_callback(struct cb_id *id, char *name, void (*callback) (void *)); void cn_netlink_send(struct cn_msg *msg, u32 __groups, int gfp_mask); struct cb_id { __u32 idx; __u32 val; }; idx and val are unique identifiers which must be registered in connector.h for in-kernel usage. void (*callback) (void *) - is a callback function which will be called when message with above idx.val will be received by connector core. Using connector completely hides low-level transport layer from it's users. Connector uses new netlink ability to have many groups in one socket. [ Incorporating many cleanups and fixes by myself and Andrew Morton -DaveM ] Signed-off-by: Evgeniy Polyakov <johnpol@2ka.mipt.ru> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: David S. Miller <davem@davemloft.net>
2005-09-12 10:15:07 +08:00
int cn_queue_add_callback(struct cn_queue_dev *dev, char *name, struct cb_id *id, void (*callback)(void *));
[NET]: Add netlink connector. Kernel connector - new userspace <-> kernel space easy to use communication module which implements easy to use bidirectional message bus using netlink as it's backend. Connector was created to eliminate complex skb handling both in send and receive message bus direction. Connector driver adds possibility to connect various agents using as one of it's backends netlink based network. One must register callback and identifier. When driver receives special netlink message with appropriate identifier, appropriate callback will be called. From the userspace point of view it's quite straightforward: socket(); bind(); send(); recv(); But if kernelspace want to use full power of such connections, driver writer must create special sockets, must know about struct sk_buff handling... Connector allows any kernelspace agents to use netlink based networking for inter-process communication in a significantly easier way: int cn_add_callback(struct cb_id *id, char *name, void (*callback) (void *)); void cn_netlink_send(struct cn_msg *msg, u32 __groups, int gfp_mask); struct cb_id { __u32 idx; __u32 val; }; idx and val are unique identifiers which must be registered in connector.h for in-kernel usage. void (*callback) (void *) - is a callback function which will be called when message with above idx.val will be received by connector core. Using connector completely hides low-level transport layer from it's users. Connector uses new netlink ability to have many groups in one socket. [ Incorporating many cleanups and fixes by myself and Andrew Morton -DaveM ] Signed-off-by: Evgeniy Polyakov <johnpol@2ka.mipt.ru> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: David S. Miller <davem@davemloft.net>
2005-09-12 10:15:07 +08:00
void cn_queue_del_callback(struct cn_queue_dev *dev, struct cb_id *id);
struct cn_queue_dev *cn_queue_alloc_dev(char *name, struct sock *);
void cn_queue_free_dev(struct cn_queue_dev *dev);
int cn_cb_equal(struct cb_id *, struct cb_id *);
void cn_queue_wrapper(struct work_struct *work);
[NET]: Add netlink connector. Kernel connector - new userspace <-> kernel space easy to use communication module which implements easy to use bidirectional message bus using netlink as it's backend. Connector was created to eliminate complex skb handling both in send and receive message bus direction. Connector driver adds possibility to connect various agents using as one of it's backends netlink based network. One must register callback and identifier. When driver receives special netlink message with appropriate identifier, appropriate callback will be called. From the userspace point of view it's quite straightforward: socket(); bind(); send(); recv(); But if kernelspace want to use full power of such connections, driver writer must create special sockets, must know about struct sk_buff handling... Connector allows any kernelspace agents to use netlink based networking for inter-process communication in a significantly easier way: int cn_add_callback(struct cb_id *id, char *name, void (*callback) (void *)); void cn_netlink_send(struct cn_msg *msg, u32 __groups, int gfp_mask); struct cb_id { __u32 idx; __u32 val; }; idx and val are unique identifiers which must be registered in connector.h for in-kernel usage. void (*callback) (void *) - is a callback function which will be called when message with above idx.val will be received by connector core. Using connector completely hides low-level transport layer from it's users. Connector uses new netlink ability to have many groups in one socket. [ Incorporating many cleanups and fixes by myself and Andrew Morton -DaveM ] Signed-off-by: Evgeniy Polyakov <johnpol@2ka.mipt.ru> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: David S. Miller <davem@davemloft.net>
2005-09-12 10:15:07 +08:00
extern int cn_already_initialized;
#endif /* __KERNEL__ */
#endif /* __CONNECTOR_H */