linux_old1/drivers/gpu/drm/i915/intel_sprite.c

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drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Jesse Barnes <jbarnes@virtuousgeek.org>
*
* New plane/sprite handling.
*
* The older chips had a separate interface for programming plane related
* registers; newer ones are much simpler and we can use the new DRM plane
* support.
*/
#include <drm/drmP.h>
#include <drm/drm_crtc.h>
#include <drm/drm_fourcc.h>
#include <drm/drm_rect.h>
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
#include "intel_drv.h"
#include <drm/i915_drm.h>
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
#include "i915_drv.h"
drm/i915: Add support for CHV pipe B sprite CSC CHV has a programmable CSC unit on the pipe B sprites. Program the unit appropriately for BT.601 limited range YCbCr to full range RGB color conversion. This matches the programming we currently do for sprites on the other pipes and on other platforms. It seems the CSC only works when the input data is YCbCr. For RGB pixel formats it doesn't matter what we program into the CSC registers. Doesn't make much sense to me especially since the register names give the impression that RGB input data would also work. But that's how it behaves here. In the review discussions there's been some nice math to explain the values obtained here. First about the YCbCr->RGB matrix: "I had the RGB->YCbCr matrix, inverted it and the values came out. But they should match the wikipedia article. Also keep in mind that the coefficients are in .12 in fixed point format, hence we need a 1<<12 factor. So let's try it: Kb=.114 Kr=.299 (1<<12) * 255/219 ~= 4769 -(1<<12) * 255/112*(1-Kb)*Kb/(1-Kb-Kr) ~= -1605 -(1<<12) * 255/112*(1-Kr)*Kr/(1-Kb-Kr) ~= -3330 (1<<12) * 255/112*(1-Kr) ~= 6537 (1<<12) * 255/112*(1-Kb) ~= 8263 "Looks like the same values to me." And then about the limits used for clamping: "> where did you get these min/max? "The hardware apparently deals in 10bit values, so we need to multiply everything by 4 when we start with the 8bit min/max values. Y = [16:235] * 4 = [64:940] CbCr = ([16:240] - 128) * 4 = [-112:112] * 4 = [-448:448] "The -128 being the -0.5 bias that the hardware already applied before the data entered the CSC unit." Raw data is also supplied in 10bpc in the registers. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by Rodrigo Vivi <rodrigo.vivi@intel.com> [danvet: Copypaste explanations&math from the review discussion.] Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-10-21 00:47:53 +08:00
static bool
format_is_yuv(uint32_t format)
{
switch (format) {
case DRM_FORMAT_YUYV:
case DRM_FORMAT_UYVY:
case DRM_FORMAT_VYUY:
case DRM_FORMAT_YVYU:
return true;
default:
return false;
}
}
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
static int usecs_to_scanlines(const struct drm_display_mode *mode, int usecs)
{
/* paranoia */
if (!mode->crtc_htotal)
return 1;
return DIV_ROUND_UP(usecs * mode->crtc_clock, 1000 * mode->crtc_htotal);
}
/**
* intel_pipe_update_start() - start update of a set of display registers
* @crtc: the crtc of which the registers are going to be updated
* @start_vbl_count: vblank counter return pointer used for error checking
*
* Mark the start of an update to pipe registers that should be updated
* atomically regarding vblank. If the next vblank will happens within
* the next 100 us, this function waits until the vblank passes.
*
* After a successful call to this function, interrupts will be disabled
* until a subsequent call to intel_pipe_update_end(). That is done to
* avoid random delays. The value written to @start_vbl_count should be
* supplied to intel_pipe_update_end() for error checking.
*
* Return: true if the call was successful
*/
bool intel_pipe_update_start(struct intel_crtc *crtc, uint32_t *start_vbl_count)
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
{
struct drm_device *dev = crtc->base.dev;
const struct drm_display_mode *mode = &crtc->config.adjusted_mode;
enum pipe pipe = crtc->pipe;
long timeout = msecs_to_jiffies_timeout(1);
int scanline, min, max, vblank_start;
wait_queue_head_t *wq = drm_crtc_vblank_waitqueue(&crtc->base);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
DEFINE_WAIT(wait);
vblank_start = mode->crtc_vblank_start;
if (mode->flags & DRM_MODE_FLAG_INTERLACE)
vblank_start = DIV_ROUND_UP(vblank_start, 2);
/* FIXME needs to be calibrated sensibly */
min = vblank_start - usecs_to_scanlines(mode, 100);
max = vblank_start - 1;
if (min <= 0 || max <= 0)
return false;
if (WARN_ON(drm_vblank_get(dev, pipe)))
return false;
local_irq_disable();
trace_i915_pipe_update_start(crtc, min, max);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
for (;;) {
/*
* prepare_to_wait() has a memory barrier, which guarantees
* other CPUs can see the task state update by the time we
* read the scanline.
*/
prepare_to_wait(wq, &wait, TASK_UNINTERRUPTIBLE);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
scanline = intel_get_crtc_scanline(crtc);
if (scanline < min || scanline > max)
break;
if (timeout <= 0) {
DRM_ERROR("Potential atomic update failure on pipe %c\n",
pipe_name(crtc->pipe));
break;
}
local_irq_enable();
timeout = schedule_timeout(timeout);
local_irq_disable();
}
finish_wait(wq, &wait);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
drm_vblank_put(dev, pipe);
*start_vbl_count = dev->driver->get_vblank_counter(dev, pipe);
trace_i915_pipe_update_vblank_evaded(crtc, min, max, *start_vbl_count);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
return true;
}
/**
* intel_pipe_update_end() - end update of a set of display registers
* @crtc: the crtc of which the registers were updated
* @start_vbl_count: start vblank counter (used for error checking)
*
* Mark the end of an update started with intel_pipe_update_start(). This
* re-enables interrupts and verifies the update was actually completed
* before a vblank using the value of @start_vbl_count.
*/
void intel_pipe_update_end(struct intel_crtc *crtc, u32 start_vbl_count)
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
{
struct drm_device *dev = crtc->base.dev;
enum pipe pipe = crtc->pipe;
u32 end_vbl_count = dev->driver->get_vblank_counter(dev, pipe);
trace_i915_pipe_update_end(crtc, end_vbl_count);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
local_irq_enable();
if (start_vbl_count != end_vbl_count)
DRM_ERROR("Atomic update failure on pipe %c (start=%u end=%u)\n",
pipe_name(pipe), start_vbl_count, end_vbl_count);
}
static void intel_update_primary_plane(struct intel_crtc *crtc)
{
struct drm_i915_private *dev_priv = crtc->base.dev->dev_private;
int reg = DSPCNTR(crtc->plane);
if (crtc->primary_enabled)
I915_WRITE(reg, I915_READ(reg) | DISPLAY_PLANE_ENABLE);
else
I915_WRITE(reg, I915_READ(reg) & ~DISPLAY_PLANE_ENABLE);
}
static void
skl_update_plane(struct drm_plane *drm_plane, struct drm_crtc *crtc,
struct drm_framebuffer *fb,
struct drm_i915_gem_object *obj, int crtc_x, int crtc_y,
unsigned int crtc_w, unsigned int crtc_h,
uint32_t x, uint32_t y,
uint32_t src_w, uint32_t src_h)
{
struct drm_device *dev = drm_plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(drm_plane);
const int pipe = intel_plane->pipe;
const int plane = intel_plane->plane + 1;
u32 plane_ctl, stride;
int pixel_size = drm_format_plane_cpp(fb->pixel_format, 0);
plane_ctl = I915_READ(PLANE_CTL(pipe, plane));
/* Mask out pixel format bits in case we change it */
plane_ctl &= ~PLANE_CTL_FORMAT_MASK;
plane_ctl &= ~PLANE_CTL_ORDER_RGBX;
plane_ctl &= ~PLANE_CTL_YUV422_ORDER_MASK;
plane_ctl &= ~PLANE_CTL_TILED_MASK;
plane_ctl &= ~PLANE_CTL_ALPHA_MASK;
plane_ctl &= ~PLANE_CTL_ROTATE_MASK;
/* Trickle feed has to be enabled */
plane_ctl &= ~PLANE_CTL_TRICKLE_FEED_DISABLE;
switch (fb->pixel_format) {
case DRM_FORMAT_RGB565:
plane_ctl |= PLANE_CTL_FORMAT_RGB_565;
break;
case DRM_FORMAT_XBGR8888:
plane_ctl |= PLANE_CTL_FORMAT_XRGB_8888 | PLANE_CTL_ORDER_RGBX;
break;
case DRM_FORMAT_XRGB8888:
plane_ctl |= PLANE_CTL_FORMAT_XRGB_8888;
break;
/*
* XXX: For ARBG/ABGR formats we default to expecting scanout buffers
* to be already pre-multiplied. We need to add a knob (or a different
* DRM_FORMAT) for user-space to configure that.
*/
case DRM_FORMAT_ABGR8888:
plane_ctl |= PLANE_CTL_FORMAT_XRGB_8888 |
PLANE_CTL_ORDER_RGBX |
PLANE_CTL_ALPHA_SW_PREMULTIPLY;
break;
case DRM_FORMAT_ARGB8888:
plane_ctl |= PLANE_CTL_FORMAT_XRGB_8888 |
PLANE_CTL_ALPHA_SW_PREMULTIPLY;
break;
case DRM_FORMAT_YUYV:
plane_ctl |= PLANE_CTL_FORMAT_YUV422 | PLANE_CTL_YUV422_YUYV;
break;
case DRM_FORMAT_YVYU:
plane_ctl |= PLANE_CTL_FORMAT_YUV422 | PLANE_CTL_YUV422_YVYU;
break;
case DRM_FORMAT_UYVY:
plane_ctl |= PLANE_CTL_FORMAT_YUV422 | PLANE_CTL_YUV422_UYVY;
break;
case DRM_FORMAT_VYUY:
plane_ctl |= PLANE_CTL_FORMAT_YUV422 | PLANE_CTL_YUV422_VYUY;
break;
default:
BUG();
}
switch (obj->tiling_mode) {
case I915_TILING_NONE:
stride = fb->pitches[0] >> 6;
break;
case I915_TILING_X:
plane_ctl |= PLANE_CTL_TILED_X;
stride = fb->pitches[0] >> 9;
break;
default:
BUG();
}
if (intel_plane->rotation == BIT(DRM_ROTATE_180))
plane_ctl |= PLANE_CTL_ROTATE_180;
plane_ctl |= PLANE_CTL_ENABLE;
plane_ctl |= PLANE_CTL_PIPE_CSC_ENABLE;
intel_update_sprite_watermarks(drm_plane, crtc, src_w, src_h,
pixel_size, true,
src_w != crtc_w || src_h != crtc_h);
/* Sizes are 0 based */
src_w--;
src_h--;
crtc_w--;
crtc_h--;
I915_WRITE(PLANE_OFFSET(pipe, plane), (y << 16) | x);
I915_WRITE(PLANE_STRIDE(pipe, plane), stride);
I915_WRITE(PLANE_POS(pipe, plane), (crtc_y << 16) | crtc_x);
I915_WRITE(PLANE_SIZE(pipe, plane), (crtc_h << 16) | crtc_w);
I915_WRITE(PLANE_CTL(pipe, plane), plane_ctl);
I915_WRITE(PLANE_SURF(pipe, plane), i915_gem_obj_ggtt_offset(obj));
POSTING_READ(PLANE_SURF(pipe, plane));
}
static void
skl_disable_plane(struct drm_plane *drm_plane, struct drm_crtc *crtc)
{
struct drm_device *dev = drm_plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(drm_plane);
const int pipe = intel_plane->pipe;
const int plane = intel_plane->plane + 1;
I915_WRITE(PLANE_CTL(pipe, plane),
I915_READ(PLANE_CTL(pipe, plane)) & ~PLANE_CTL_ENABLE);
/* Activate double buffered register update */
I915_WRITE(PLANE_CTL(pipe, plane), 0);
POSTING_READ(PLANE_CTL(pipe, plane));
intel_update_sprite_watermarks(drm_plane, crtc, 0, 0, 0, false, false);
}
static int
skl_update_colorkey(struct drm_plane *drm_plane,
struct drm_intel_sprite_colorkey *key)
{
struct drm_device *dev = drm_plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(drm_plane);
const int pipe = intel_plane->pipe;
const int plane = intel_plane->plane;
u32 plane_ctl;
I915_WRITE(PLANE_KEYVAL(pipe, plane), key->min_value);
I915_WRITE(PLANE_KEYMAX(pipe, plane), key->max_value);
I915_WRITE(PLANE_KEYMSK(pipe, plane), key->channel_mask);
plane_ctl = I915_READ(PLANE_CTL(pipe, plane));
plane_ctl &= ~PLANE_CTL_KEY_ENABLE_MASK;
if (key->flags & I915_SET_COLORKEY_DESTINATION)
plane_ctl |= PLANE_CTL_KEY_ENABLE_DESTINATION;
else if (key->flags & I915_SET_COLORKEY_SOURCE)
plane_ctl |= PLANE_CTL_KEY_ENABLE_SOURCE;
I915_WRITE(PLANE_CTL(pipe, plane), plane_ctl);
POSTING_READ(PLANE_CTL(pipe, plane));
return 0;
}
static void
skl_get_colorkey(struct drm_plane *drm_plane,
struct drm_intel_sprite_colorkey *key)
{
struct drm_device *dev = drm_plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(drm_plane);
const int pipe = intel_plane->pipe;
const int plane = intel_plane->plane;
u32 plane_ctl;
key->min_value = I915_READ(PLANE_KEYVAL(pipe, plane));
key->max_value = I915_READ(PLANE_KEYMAX(pipe, plane));
key->channel_mask = I915_READ(PLANE_KEYMSK(pipe, plane));
plane_ctl = I915_READ(PLANE_CTL(pipe, plane));
switch (plane_ctl & PLANE_CTL_KEY_ENABLE_MASK) {
case PLANE_CTL_KEY_ENABLE_DESTINATION:
key->flags = I915_SET_COLORKEY_DESTINATION;
break;
case PLANE_CTL_KEY_ENABLE_SOURCE:
key->flags = I915_SET_COLORKEY_SOURCE;
break;
default:
key->flags = I915_SET_COLORKEY_NONE;
}
}
drm/i915: Add support for CHV pipe B sprite CSC CHV has a programmable CSC unit on the pipe B sprites. Program the unit appropriately for BT.601 limited range YCbCr to full range RGB color conversion. This matches the programming we currently do for sprites on the other pipes and on other platforms. It seems the CSC only works when the input data is YCbCr. For RGB pixel formats it doesn't matter what we program into the CSC registers. Doesn't make much sense to me especially since the register names give the impression that RGB input data would also work. But that's how it behaves here. In the review discussions there's been some nice math to explain the values obtained here. First about the YCbCr->RGB matrix: "I had the RGB->YCbCr matrix, inverted it and the values came out. But they should match the wikipedia article. Also keep in mind that the coefficients are in .12 in fixed point format, hence we need a 1<<12 factor. So let's try it: Kb=.114 Kr=.299 (1<<12) * 255/219 ~= 4769 -(1<<12) * 255/112*(1-Kb)*Kb/(1-Kb-Kr) ~= -1605 -(1<<12) * 255/112*(1-Kr)*Kr/(1-Kb-Kr) ~= -3330 (1<<12) * 255/112*(1-Kr) ~= 6537 (1<<12) * 255/112*(1-Kb) ~= 8263 "Looks like the same values to me." And then about the limits used for clamping: "> where did you get these min/max? "The hardware apparently deals in 10bit values, so we need to multiply everything by 4 when we start with the 8bit min/max values. Y = [16:235] * 4 = [64:940] CbCr = ([16:240] - 128) * 4 = [-112:112] * 4 = [-448:448] "The -128 being the -0.5 bias that the hardware already applied before the data entered the CSC unit." Raw data is also supplied in 10bpc in the registers. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by Rodrigo Vivi <rodrigo.vivi@intel.com> [danvet: Copypaste explanations&math from the review discussion.] Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-10-21 00:47:53 +08:00
static void
chv_update_csc(struct intel_plane *intel_plane, uint32_t format)
{
struct drm_i915_private *dev_priv = intel_plane->base.dev->dev_private;
int plane = intel_plane->plane;
/* Seems RGB data bypasses the CSC always */
if (!format_is_yuv(format))
return;
/*
* BT.601 limited range YCbCr -> full range RGB
*
* |r| | 6537 4769 0| |cr |
* |g| = |-3330 4769 -1605| x |y-64|
* |b| | 0 4769 8263| |cb |
*
* Cb and Cr apparently come in as signed already, so no
* need for any offset. For Y we need to remove the offset.
*/
I915_WRITE(SPCSCYGOFF(plane), SPCSC_OOFF(0) | SPCSC_IOFF(-64));
I915_WRITE(SPCSCCBOFF(plane), SPCSC_OOFF(0) | SPCSC_IOFF(0));
I915_WRITE(SPCSCCROFF(plane), SPCSC_OOFF(0) | SPCSC_IOFF(0));
I915_WRITE(SPCSCC01(plane), SPCSC_C1(4769) | SPCSC_C0(6537));
I915_WRITE(SPCSCC23(plane), SPCSC_C1(-3330) | SPCSC_C0(0));
I915_WRITE(SPCSCC45(plane), SPCSC_C1(-1605) | SPCSC_C0(4769));
I915_WRITE(SPCSCC67(plane), SPCSC_C1(4769) | SPCSC_C0(0));
I915_WRITE(SPCSCC8(plane), SPCSC_C0(8263));
I915_WRITE(SPCSCYGICLAMP(plane), SPCSC_IMAX(940) | SPCSC_IMIN(64));
I915_WRITE(SPCSCCBICLAMP(plane), SPCSC_IMAX(448) | SPCSC_IMIN(-448));
I915_WRITE(SPCSCCRICLAMP(plane), SPCSC_IMAX(448) | SPCSC_IMIN(-448));
I915_WRITE(SPCSCYGOCLAMP(plane), SPCSC_OMAX(1023) | SPCSC_OMIN(0));
I915_WRITE(SPCSCCBOCLAMP(plane), SPCSC_OMAX(1023) | SPCSC_OMIN(0));
I915_WRITE(SPCSCCROCLAMP(plane), SPCSC_OMAX(1023) | SPCSC_OMIN(0));
}
static void
vlv_update_plane(struct drm_plane *dplane, struct drm_crtc *crtc,
struct drm_framebuffer *fb,
struct drm_i915_gem_object *obj, int crtc_x, int crtc_y,
unsigned int crtc_w, unsigned int crtc_h,
uint32_t x, uint32_t y,
uint32_t src_w, uint32_t src_h)
{
struct drm_device *dev = dplane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(dplane);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
int pipe = intel_plane->pipe;
int plane = intel_plane->plane;
u32 sprctl;
unsigned long sprsurf_offset, linear_offset;
int pixel_size = drm_format_plane_cpp(fb->pixel_format, 0);
sprctl = I915_READ(SPCNTR(pipe, plane));
/* Mask out pixel format bits in case we change it */
sprctl &= ~SP_PIXFORMAT_MASK;
sprctl &= ~SP_YUV_BYTE_ORDER_MASK;
sprctl &= ~SP_TILED;
sprctl &= ~SP_ROTATE_180;
switch (fb->pixel_format) {
case DRM_FORMAT_YUYV:
sprctl |= SP_FORMAT_YUV422 | SP_YUV_ORDER_YUYV;
break;
case DRM_FORMAT_YVYU:
sprctl |= SP_FORMAT_YUV422 | SP_YUV_ORDER_YVYU;
break;
case DRM_FORMAT_UYVY:
sprctl |= SP_FORMAT_YUV422 | SP_YUV_ORDER_UYVY;
break;
case DRM_FORMAT_VYUY:
sprctl |= SP_FORMAT_YUV422 | SP_YUV_ORDER_VYUY;
break;
case DRM_FORMAT_RGB565:
sprctl |= SP_FORMAT_BGR565;
break;
case DRM_FORMAT_XRGB8888:
sprctl |= SP_FORMAT_BGRX8888;
break;
case DRM_FORMAT_ARGB8888:
sprctl |= SP_FORMAT_BGRA8888;
break;
case DRM_FORMAT_XBGR2101010:
sprctl |= SP_FORMAT_RGBX1010102;
break;
case DRM_FORMAT_ABGR2101010:
sprctl |= SP_FORMAT_RGBA1010102;
break;
case DRM_FORMAT_XBGR8888:
sprctl |= SP_FORMAT_RGBX8888;
break;
case DRM_FORMAT_ABGR8888:
sprctl |= SP_FORMAT_RGBA8888;
break;
default:
/*
* If we get here one of the upper layers failed to filter
* out the unsupported plane formats
*/
BUG();
break;
}
/*
* Enable gamma to match primary/cursor plane behaviour.
* FIXME should be user controllable via propertiesa.
*/
sprctl |= SP_GAMMA_ENABLE;
if (obj->tiling_mode != I915_TILING_NONE)
sprctl |= SP_TILED;
sprctl |= SP_ENABLE;
intel_update_sprite_watermarks(dplane, crtc, src_w, src_h,
pixel_size, true,
src_w != crtc_w || src_h != crtc_h);
/* Sizes are 0 based */
src_w--;
src_h--;
crtc_w--;
crtc_h--;
linear_offset = y * fb->pitches[0] + x * pixel_size;
sprsurf_offset = intel_gen4_compute_page_offset(&x, &y,
obj->tiling_mode,
pixel_size,
fb->pitches[0]);
linear_offset -= sprsurf_offset;
if (intel_plane->rotation == BIT(DRM_ROTATE_180)) {
sprctl |= SP_ROTATE_180;
x += src_w;
y += src_h;
linear_offset += src_h * fb->pitches[0] + src_w * pixel_size;
}
intel_update_primary_plane(intel_crtc);
drm/i915: Add support for CHV pipe B sprite CSC CHV has a programmable CSC unit on the pipe B sprites. Program the unit appropriately for BT.601 limited range YCbCr to full range RGB color conversion. This matches the programming we currently do for sprites on the other pipes and on other platforms. It seems the CSC only works when the input data is YCbCr. For RGB pixel formats it doesn't matter what we program into the CSC registers. Doesn't make much sense to me especially since the register names give the impression that RGB input data would also work. But that's how it behaves here. In the review discussions there's been some nice math to explain the values obtained here. First about the YCbCr->RGB matrix: "I had the RGB->YCbCr matrix, inverted it and the values came out. But they should match the wikipedia article. Also keep in mind that the coefficients are in .12 in fixed point format, hence we need a 1<<12 factor. So let's try it: Kb=.114 Kr=.299 (1<<12) * 255/219 ~= 4769 -(1<<12) * 255/112*(1-Kb)*Kb/(1-Kb-Kr) ~= -1605 -(1<<12) * 255/112*(1-Kr)*Kr/(1-Kb-Kr) ~= -3330 (1<<12) * 255/112*(1-Kr) ~= 6537 (1<<12) * 255/112*(1-Kb) ~= 8263 "Looks like the same values to me." And then about the limits used for clamping: "> where did you get these min/max? "The hardware apparently deals in 10bit values, so we need to multiply everything by 4 when we start with the 8bit min/max values. Y = [16:235] * 4 = [64:940] CbCr = ([16:240] - 128) * 4 = [-112:112] * 4 = [-448:448] "The -128 being the -0.5 bias that the hardware already applied before the data entered the CSC unit." Raw data is also supplied in 10bpc in the registers. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by Rodrigo Vivi <rodrigo.vivi@intel.com> [danvet: Copypaste explanations&math from the review discussion.] Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-10-21 00:47:53 +08:00
if (IS_CHERRYVIEW(dev) && pipe == PIPE_B)
chv_update_csc(intel_plane, fb->pixel_format);
I915_WRITE(SPSTRIDE(pipe, plane), fb->pitches[0]);
I915_WRITE(SPPOS(pipe, plane), (crtc_y << 16) | crtc_x);
if (obj->tiling_mode != I915_TILING_NONE)
I915_WRITE(SPTILEOFF(pipe, plane), (y << 16) | x);
else
I915_WRITE(SPLINOFF(pipe, plane), linear_offset);
I915_WRITE(SPCONSTALPHA(pipe, plane), 0);
I915_WRITE(SPSIZE(pipe, plane), (crtc_h << 16) | crtc_w);
I915_WRITE(SPCNTR(pipe, plane), sprctl);
I915_WRITE(SPSURF(pipe, plane), i915_gem_obj_ggtt_offset(obj) +
sprsurf_offset);
intel_flush_primary_plane(dev_priv, intel_crtc->plane);
}
static void
vlv_disable_plane(struct drm_plane *dplane, struct drm_crtc *crtc)
{
struct drm_device *dev = dplane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(dplane);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
int pipe = intel_plane->pipe;
int plane = intel_plane->plane;
intel_update_primary_plane(intel_crtc);
I915_WRITE(SPCNTR(pipe, plane), I915_READ(SPCNTR(pipe, plane)) &
~SP_ENABLE);
/* Activate double buffered register update */
I915_WRITE(SPSURF(pipe, plane), 0);
intel_flush_primary_plane(dev_priv, intel_crtc->plane);
intel_update_sprite_watermarks(dplane, crtc, 0, 0, 0, false, false);
}
static int
vlv_update_colorkey(struct drm_plane *dplane,
struct drm_intel_sprite_colorkey *key)
{
struct drm_device *dev = dplane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(dplane);
int pipe = intel_plane->pipe;
int plane = intel_plane->plane;
u32 sprctl;
if (key->flags & I915_SET_COLORKEY_DESTINATION)
return -EINVAL;
I915_WRITE(SPKEYMINVAL(pipe, plane), key->min_value);
I915_WRITE(SPKEYMAXVAL(pipe, plane), key->max_value);
I915_WRITE(SPKEYMSK(pipe, plane), key->channel_mask);
sprctl = I915_READ(SPCNTR(pipe, plane));
sprctl &= ~SP_SOURCE_KEY;
if (key->flags & I915_SET_COLORKEY_SOURCE)
sprctl |= SP_SOURCE_KEY;
I915_WRITE(SPCNTR(pipe, plane), sprctl);
POSTING_READ(SPKEYMSK(pipe, plane));
return 0;
}
static void
vlv_get_colorkey(struct drm_plane *dplane,
struct drm_intel_sprite_colorkey *key)
{
struct drm_device *dev = dplane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(dplane);
int pipe = intel_plane->pipe;
int plane = intel_plane->plane;
u32 sprctl;
key->min_value = I915_READ(SPKEYMINVAL(pipe, plane));
key->max_value = I915_READ(SPKEYMAXVAL(pipe, plane));
key->channel_mask = I915_READ(SPKEYMSK(pipe, plane));
sprctl = I915_READ(SPCNTR(pipe, plane));
if (sprctl & SP_SOURCE_KEY)
key->flags = I915_SET_COLORKEY_SOURCE;
else
key->flags = I915_SET_COLORKEY_NONE;
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
static void
ivb_update_plane(struct drm_plane *plane, struct drm_crtc *crtc,
struct drm_framebuffer *fb,
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
struct drm_i915_gem_object *obj, int crtc_x, int crtc_y,
unsigned int crtc_w, unsigned int crtc_h,
uint32_t x, uint32_t y,
uint32_t src_w, uint32_t src_h)
{
struct drm_device *dev = plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(plane);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
int pipe = intel_plane->pipe;
u32 sprctl, sprscale = 0;
unsigned long sprsurf_offset, linear_offset;
int pixel_size = drm_format_plane_cpp(fb->pixel_format, 0);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
sprctl = I915_READ(SPRCTL(pipe));
/* Mask out pixel format bits in case we change it */
sprctl &= ~SPRITE_PIXFORMAT_MASK;
sprctl &= ~SPRITE_RGB_ORDER_RGBX;
sprctl &= ~SPRITE_YUV_BYTE_ORDER_MASK;
sprctl &= ~SPRITE_TILED;
sprctl &= ~SPRITE_ROTATE_180;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
switch (fb->pixel_format) {
case DRM_FORMAT_XBGR8888:
sprctl |= SPRITE_FORMAT_RGBX888 | SPRITE_RGB_ORDER_RGBX;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
break;
case DRM_FORMAT_XRGB8888:
sprctl |= SPRITE_FORMAT_RGBX888;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
break;
case DRM_FORMAT_YUYV:
sprctl |= SPRITE_FORMAT_YUV422 | SPRITE_YUV_ORDER_YUYV;
break;
case DRM_FORMAT_YVYU:
sprctl |= SPRITE_FORMAT_YUV422 | SPRITE_YUV_ORDER_YVYU;
break;
case DRM_FORMAT_UYVY:
sprctl |= SPRITE_FORMAT_YUV422 | SPRITE_YUV_ORDER_UYVY;
break;
case DRM_FORMAT_VYUY:
sprctl |= SPRITE_FORMAT_YUV422 | SPRITE_YUV_ORDER_VYUY;
break;
default:
BUG();
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
}
/*
* Enable gamma to match primary/cursor plane behaviour.
* FIXME should be user controllable via propertiesa.
*/
sprctl |= SPRITE_GAMMA_ENABLE;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
if (obj->tiling_mode != I915_TILING_NONE)
sprctl |= SPRITE_TILED;
if (IS_HASWELL(dev) || IS_BROADWELL(dev))
sprctl &= ~SPRITE_TRICKLE_FEED_DISABLE;
else
sprctl |= SPRITE_TRICKLE_FEED_DISABLE;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
sprctl |= SPRITE_ENABLE;
if (IS_HASWELL(dev) || IS_BROADWELL(dev))
sprctl |= SPRITE_PIPE_CSC_ENABLE;
intel_update_sprite_watermarks(plane, crtc, src_w, src_h, pixel_size,
true,
src_w != crtc_w || src_h != crtc_h);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
/* Sizes are 0 based */
src_w--;
src_h--;
crtc_w--;
crtc_h--;
if (crtc_w != src_w || crtc_h != src_h)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
sprscale = SPRITE_SCALE_ENABLE | (src_w << 16) | src_h;
linear_offset = y * fb->pitches[0] + x * pixel_size;
sprsurf_offset =
intel_gen4_compute_page_offset(&x, &y, obj->tiling_mode,
pixel_size, fb->pitches[0]);
linear_offset -= sprsurf_offset;
if (intel_plane->rotation == BIT(DRM_ROTATE_180)) {
sprctl |= SPRITE_ROTATE_180;
/* HSW and BDW does this automagically in hardware */
if (!IS_HASWELL(dev) && !IS_BROADWELL(dev)) {
x += src_w;
y += src_h;
linear_offset += src_h * fb->pitches[0] +
src_w * pixel_size;
}
}
intel_update_primary_plane(intel_crtc);
I915_WRITE(SPRSTRIDE(pipe), fb->pitches[0]);
I915_WRITE(SPRPOS(pipe), (crtc_y << 16) | crtc_x);
/* HSW consolidates SPRTILEOFF and SPRLINOFF into a single SPROFFSET
* register */
if (IS_HASWELL(dev) || IS_BROADWELL(dev))
I915_WRITE(SPROFFSET(pipe), (y << 16) | x);
else if (obj->tiling_mode != I915_TILING_NONE)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
I915_WRITE(SPRTILEOFF(pipe), (y << 16) | x);
else
I915_WRITE(SPRLINOFF(pipe), linear_offset);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
I915_WRITE(SPRSIZE(pipe), (crtc_h << 16) | crtc_w);
if (intel_plane->can_scale)
I915_WRITE(SPRSCALE(pipe), sprscale);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
I915_WRITE(SPRCTL(pipe), sprctl);
I915_WRITE(SPRSURF(pipe),
i915_gem_obj_ggtt_offset(obj) + sprsurf_offset);
intel_flush_primary_plane(dev_priv, intel_crtc->plane);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
}
static void
ivb_disable_plane(struct drm_plane *plane, struct drm_crtc *crtc)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
{
struct drm_device *dev = plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(plane);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
int pipe = intel_plane->pipe;
intel_update_primary_plane(intel_crtc);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
I915_WRITE(SPRCTL(pipe), I915_READ(SPRCTL(pipe)) & ~SPRITE_ENABLE);
/* Can't leave the scaler enabled... */
if (intel_plane->can_scale)
I915_WRITE(SPRSCALE(pipe), 0);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
/* Activate double buffered register update */
I915_WRITE(SPRSURF(pipe), 0);
intel_flush_primary_plane(dev_priv, intel_crtc->plane);
/*
* Avoid underruns when disabling the sprite.
* FIXME remove once watermark updates are done properly.
*/
drm/i915: Refactor work that can sleep out of commit (v7) Once we integrate our work into the atomic pipeline, plane commit operations will need to happen with interrupts disabled, due to vblank evasion. Our commit functions today include sleepable work, so those operations need to be split out and run either before or after the atomic register programming. The solution here calculates which of those operations will need to be performed during the 'check' phase and sets flags in an intel_crtc sub-struct. New intel_begin_crtc_commit() and intel_finish_crtc_commit() functions are added before and after the actual register programming; these will eventually be called from the atomic plane helper's .atomic_begin() and .atomic_end() entrypoints. v2: Fix broken sprite code split v3: Make the pre/post commit work crtc-based to match how we eventually want this to be called from the atomic plane helpers. v4: Some platforms that haven't had their watermark code reworked were waiting for vblank, then calling update_sprite_watermarks in their platform-specific disable code. These also need to be flagged out of the critical section. v5: Sprite plane test for primary show/hide should just set the flag to wait for pending flips, not actually perform the wait. (Ander) v6: - Rebase onto latest di-nightly; picks up an important runtime PM fix. - Handle 'wait_for_flips' flag in intel_begin_crtc_commit(). (Ander) - Use wait_for_flips flag for primary plane update rather than performing the wait in the check routine. - Added kerneldoc to pre_disable/post_enable functions that are no longer static. (Ander) - Replace assert_pipe_enabled() in intel_disable_primary_hw_plane() with an intel_crtc->active test; it turns out assert_pipe_enabled() grabs some mutexes and can sleep, which we can't do with interrupts disabled. v7: - Check for fb != NULL when deciding whether the sprite plane hides the primary plane during a sprite update. (PRTS) Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Ander Conselvan de Oliveira <conselvan2@gmail.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-12-24 23:59:06 +08:00
intel_crtc->atomic.wait_vblank = true;
intel_crtc->atomic.update_sprite_watermarks |= (1 << drm_plane_index(plane));
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
}
static int
ivb_update_colorkey(struct drm_plane *plane,
struct drm_intel_sprite_colorkey *key)
{
struct drm_device *dev = plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane;
u32 sprctl;
int ret = 0;
intel_plane = to_intel_plane(plane);
I915_WRITE(SPRKEYVAL(intel_plane->pipe), key->min_value);
I915_WRITE(SPRKEYMAX(intel_plane->pipe), key->max_value);
I915_WRITE(SPRKEYMSK(intel_plane->pipe), key->channel_mask);
sprctl = I915_READ(SPRCTL(intel_plane->pipe));
sprctl &= ~(SPRITE_SOURCE_KEY | SPRITE_DEST_KEY);
if (key->flags & I915_SET_COLORKEY_DESTINATION)
sprctl |= SPRITE_DEST_KEY;
else if (key->flags & I915_SET_COLORKEY_SOURCE)
sprctl |= SPRITE_SOURCE_KEY;
I915_WRITE(SPRCTL(intel_plane->pipe), sprctl);
POSTING_READ(SPRKEYMSK(intel_plane->pipe));
return ret;
}
static void
ivb_get_colorkey(struct drm_plane *plane, struct drm_intel_sprite_colorkey *key)
{
struct drm_device *dev = plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane;
u32 sprctl;
intel_plane = to_intel_plane(plane);
key->min_value = I915_READ(SPRKEYVAL(intel_plane->pipe));
key->max_value = I915_READ(SPRKEYMAX(intel_plane->pipe));
key->channel_mask = I915_READ(SPRKEYMSK(intel_plane->pipe));
key->flags = 0;
sprctl = I915_READ(SPRCTL(intel_plane->pipe));
if (sprctl & SPRITE_DEST_KEY)
key->flags = I915_SET_COLORKEY_DESTINATION;
else if (sprctl & SPRITE_SOURCE_KEY)
key->flags = I915_SET_COLORKEY_SOURCE;
else
key->flags = I915_SET_COLORKEY_NONE;
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
static void
ilk_update_plane(struct drm_plane *plane, struct drm_crtc *crtc,
struct drm_framebuffer *fb,
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
struct drm_i915_gem_object *obj, int crtc_x, int crtc_y,
unsigned int crtc_w, unsigned int crtc_h,
uint32_t x, uint32_t y,
uint32_t src_w, uint32_t src_h)
{
struct drm_device *dev = plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(plane);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
int pipe = intel_plane->pipe;
unsigned long dvssurf_offset, linear_offset;
u32 dvscntr, dvsscale;
int pixel_size = drm_format_plane_cpp(fb->pixel_format, 0);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
dvscntr = I915_READ(DVSCNTR(pipe));
/* Mask out pixel format bits in case we change it */
dvscntr &= ~DVS_PIXFORMAT_MASK;
dvscntr &= ~DVS_RGB_ORDER_XBGR;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
dvscntr &= ~DVS_YUV_BYTE_ORDER_MASK;
dvscntr &= ~DVS_TILED;
dvscntr &= ~DVS_ROTATE_180;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
switch (fb->pixel_format) {
case DRM_FORMAT_XBGR8888:
dvscntr |= DVS_FORMAT_RGBX888 | DVS_RGB_ORDER_XBGR;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
break;
case DRM_FORMAT_XRGB8888:
dvscntr |= DVS_FORMAT_RGBX888;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
break;
case DRM_FORMAT_YUYV:
dvscntr |= DVS_FORMAT_YUV422 | DVS_YUV_ORDER_YUYV;
break;
case DRM_FORMAT_YVYU:
dvscntr |= DVS_FORMAT_YUV422 | DVS_YUV_ORDER_YVYU;
break;
case DRM_FORMAT_UYVY:
dvscntr |= DVS_FORMAT_YUV422 | DVS_YUV_ORDER_UYVY;
break;
case DRM_FORMAT_VYUY:
dvscntr |= DVS_FORMAT_YUV422 | DVS_YUV_ORDER_VYUY;
break;
default:
BUG();
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
}
/*
* Enable gamma to match primary/cursor plane behaviour.
* FIXME should be user controllable via propertiesa.
*/
dvscntr |= DVS_GAMMA_ENABLE;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
if (obj->tiling_mode != I915_TILING_NONE)
dvscntr |= DVS_TILED;
if (IS_GEN6(dev))
dvscntr |= DVS_TRICKLE_FEED_DISABLE; /* must disable */
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
dvscntr |= DVS_ENABLE;
intel_update_sprite_watermarks(plane, crtc, src_w, src_h,
pixel_size, true,
src_w != crtc_w || src_h != crtc_h);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
/* Sizes are 0 based */
src_w--;
src_h--;
crtc_w--;
crtc_h--;
dvsscale = 0;
if (crtc_w != src_w || crtc_h != src_h)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
dvsscale = DVS_SCALE_ENABLE | (src_w << 16) | src_h;
linear_offset = y * fb->pitches[0] + x * pixel_size;
dvssurf_offset =
intel_gen4_compute_page_offset(&x, &y, obj->tiling_mode,
pixel_size, fb->pitches[0]);
linear_offset -= dvssurf_offset;
if (intel_plane->rotation == BIT(DRM_ROTATE_180)) {
dvscntr |= DVS_ROTATE_180;
x += src_w;
y += src_h;
linear_offset += src_h * fb->pitches[0] + src_w * pixel_size;
}
intel_update_primary_plane(intel_crtc);
I915_WRITE(DVSSTRIDE(pipe), fb->pitches[0]);
I915_WRITE(DVSPOS(pipe), (crtc_y << 16) | crtc_x);
if (obj->tiling_mode != I915_TILING_NONE)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
I915_WRITE(DVSTILEOFF(pipe), (y << 16) | x);
else
I915_WRITE(DVSLINOFF(pipe), linear_offset);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
I915_WRITE(DVSSIZE(pipe), (crtc_h << 16) | crtc_w);
I915_WRITE(DVSSCALE(pipe), dvsscale);
I915_WRITE(DVSCNTR(pipe), dvscntr);
I915_WRITE(DVSSURF(pipe),
i915_gem_obj_ggtt_offset(obj) + dvssurf_offset);
intel_flush_primary_plane(dev_priv, intel_crtc->plane);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
}
static void
ilk_disable_plane(struct drm_plane *plane, struct drm_crtc *crtc)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
{
struct drm_device *dev = plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane = to_intel_plane(plane);
drm/i915: Make sprite updates atomic Add a mechanism by which we can evade the leading edge of vblank. This guarantees that no two sprite register writes will straddle on either side of the vblank start, and that means all the writes will be latched together in one atomic operation. We do the vblank evade by checking the scanline counter, and if it's too close to the start of vblank (too close has been hardcoded to 100usec for now), we will wait for the vblank start to pass. In order to eliminate random delayes from the rest of the system, we operate with interrupts disabled, except when waiting for the vblank obviously. Note that we now go digging through pipe_to_crtc_mapping[] in the vblank interrupt handler, which is a bit dangerous since we set up interrupts before the crtcs. However in this case since it's the vblank interrupt, we don't actually unmask it until some piece of code requests it. v2: preempt_check_resched() calls after local_irq_enable() (Jesse) Hook up the vblank irq stuff on BDW as well v3: Pass intel_crtc instead of drm_crtc (Daniel) Warn if crtc.mutex isn't locked (Daniel) Add an explicit compiler barrier and document the barriers (Daniel) Note the irq vs. modeset setup madness in the commit message (Daniel) v4: Use prepare_to_wait() & co. directly and eliminate vbl_received v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris) Check for min/max scanline <= 0 (Chris) Don't call intel_pipe_update_end() if start failed totally (Chris) Check that the vblank counters match on both sides of the critical section (Chris) v6: Fix atomic update for interlaced modes v7: Reorder code for better readability (Chris) v8: Drop preempt_check_resched(). It's not available to modules anymore and isn't even needed unless we ourselves cause a wakeup needing reschedule while interrupts are off Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Sourab Gupta <sourabgupta@gmail.com> Reviewed-by: Akash Goel <akash.goels@gmail.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-29 18:35:46 +08:00
struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
int pipe = intel_plane->pipe;
intel_update_primary_plane(intel_crtc);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
I915_WRITE(DVSCNTR(pipe), I915_READ(DVSCNTR(pipe)) & ~DVS_ENABLE);
/* Disable the scaler */
I915_WRITE(DVSSCALE(pipe), 0);
/* Flush double buffered register updates */
I915_WRITE(DVSSURF(pipe), 0);
intel_flush_primary_plane(dev_priv, intel_crtc->plane);
/*
* Avoid underruns when disabling the sprite.
* FIXME remove once watermark updates are done properly.
*/
drm/i915: Refactor work that can sleep out of commit (v7) Once we integrate our work into the atomic pipeline, plane commit operations will need to happen with interrupts disabled, due to vblank evasion. Our commit functions today include sleepable work, so those operations need to be split out and run either before or after the atomic register programming. The solution here calculates which of those operations will need to be performed during the 'check' phase and sets flags in an intel_crtc sub-struct. New intel_begin_crtc_commit() and intel_finish_crtc_commit() functions are added before and after the actual register programming; these will eventually be called from the atomic plane helper's .atomic_begin() and .atomic_end() entrypoints. v2: Fix broken sprite code split v3: Make the pre/post commit work crtc-based to match how we eventually want this to be called from the atomic plane helpers. v4: Some platforms that haven't had their watermark code reworked were waiting for vblank, then calling update_sprite_watermarks in their platform-specific disable code. These also need to be flagged out of the critical section. v5: Sprite plane test for primary show/hide should just set the flag to wait for pending flips, not actually perform the wait. (Ander) v6: - Rebase onto latest di-nightly; picks up an important runtime PM fix. - Handle 'wait_for_flips' flag in intel_begin_crtc_commit(). (Ander) - Use wait_for_flips flag for primary plane update rather than performing the wait in the check routine. - Added kerneldoc to pre_disable/post_enable functions that are no longer static. (Ander) - Replace assert_pipe_enabled() in intel_disable_primary_hw_plane() with an intel_crtc->active test; it turns out assert_pipe_enabled() grabs some mutexes and can sleep, which we can't do with interrupts disabled. v7: - Check for fb != NULL when deciding whether the sprite plane hides the primary plane during a sprite update. (PRTS) Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Ander Conselvan de Oliveira <conselvan2@gmail.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-12-24 23:59:06 +08:00
intel_crtc->atomic.wait_vblank = true;
intel_crtc->atomic.update_sprite_watermarks |= (1 << drm_plane_index(plane));
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
}
drm/i915: Refactor work that can sleep out of commit (v7) Once we integrate our work into the atomic pipeline, plane commit operations will need to happen with interrupts disabled, due to vblank evasion. Our commit functions today include sleepable work, so those operations need to be split out and run either before or after the atomic register programming. The solution here calculates which of those operations will need to be performed during the 'check' phase and sets flags in an intel_crtc sub-struct. New intel_begin_crtc_commit() and intel_finish_crtc_commit() functions are added before and after the actual register programming; these will eventually be called from the atomic plane helper's .atomic_begin() and .atomic_end() entrypoints. v2: Fix broken sprite code split v3: Make the pre/post commit work crtc-based to match how we eventually want this to be called from the atomic plane helpers. v4: Some platforms that haven't had their watermark code reworked were waiting for vblank, then calling update_sprite_watermarks in their platform-specific disable code. These also need to be flagged out of the critical section. v5: Sprite plane test for primary show/hide should just set the flag to wait for pending flips, not actually perform the wait. (Ander) v6: - Rebase onto latest di-nightly; picks up an important runtime PM fix. - Handle 'wait_for_flips' flag in intel_begin_crtc_commit(). (Ander) - Use wait_for_flips flag for primary plane update rather than performing the wait in the check routine. - Added kerneldoc to pre_disable/post_enable functions that are no longer static. (Ander) - Replace assert_pipe_enabled() in intel_disable_primary_hw_plane() with an intel_crtc->active test; it turns out assert_pipe_enabled() grabs some mutexes and can sleep, which we can't do with interrupts disabled. v7: - Check for fb != NULL when deciding whether the sprite plane hides the primary plane during a sprite update. (PRTS) Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Ander Conselvan de Oliveira <conselvan2@gmail.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-12-24 23:59:06 +08:00
/**
* intel_post_enable_primary - Perform operations after enabling primary plane
* @crtc: the CRTC whose primary plane was just enabled
*
* Performs potentially sleeping operations that must be done after the primary
* plane is enabled, such as updating FBC and IPS. Note that this may be
* called due to an explicit primary plane update, or due to an implicit
* re-enable that is caused when a sprite plane is updated to no longer
* completely hide the primary plane.
*/
void
intel_post_enable_primary(struct drm_crtc *crtc)
{
struct drm_device *dev = crtc->dev;
struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
drm/i915: Wait for vblank after enabling the primary plane on BDW BDW signals the flip done interrupt immediately after the DSPSURF write when the plane is disabled. This is true even if we've already armed DSPCNTR to enable the plane at the next vblank. This causes major problems for our page flip code which relies on the flip done interrupts happening at vblank time. So what happens is that we enable the plane, and immediately allow userspace to submit a page flip. If the plane is still in the process of being enabled when the page flip is issued, the flip done gets signalled immediately. Our DSPSURFLIVE check catches this to prevent premature flip completion, but it also means that we don't get a flip done interrupt when the plane actually gets enabled, and so the page flip is never completed. Work around this by re-introducing blocking vblank waits on BDW whenever we enable the primary plane. I removed some of the vblank waits here: commit 6304cd91e7f05f8802ea6f91287cac09741d9c46 Author: Ville Syrjälä <ville.syrjala@linux.intel.com> Date: Fri Apr 25 13:30:12 2014 +0300 drm/i915: Drop the excessive vblank waits from modeset codepaths To avoid these blocking vblank waits we should start using the vblank interrupt instead of the flip done interrupt to complete page flips. But that's material for another patch. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79354 Tested-by: Guo Jinxian <jinxianx.guo@intel.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com> Signed-off-by: Jani Nikula <jani.nikula@intel.com>
2014-06-24 18:59:28 +08:00
/*
* BDW signals flip done immediately if the plane
* is disabled, even if the plane enable is already
* armed to occur at the next vblank :(
*/
if (IS_BROADWELL(dev))
intel_wait_for_vblank(dev, intel_crtc->pipe);
/*
* FIXME IPS should be fine as long as one plane is
* enabled, but in practice it seems to have problems
* when going from primary only to sprite only and vice
* versa.
*/
hsw_enable_ips(intel_crtc);
mutex_lock(&dev->struct_mutex);
intel_fbc_update(dev);
mutex_unlock(&dev->struct_mutex);
}
drm/i915: Refactor work that can sleep out of commit (v7) Once we integrate our work into the atomic pipeline, plane commit operations will need to happen with interrupts disabled, due to vblank evasion. Our commit functions today include sleepable work, so those operations need to be split out and run either before or after the atomic register programming. The solution here calculates which of those operations will need to be performed during the 'check' phase and sets flags in an intel_crtc sub-struct. New intel_begin_crtc_commit() and intel_finish_crtc_commit() functions are added before and after the actual register programming; these will eventually be called from the atomic plane helper's .atomic_begin() and .atomic_end() entrypoints. v2: Fix broken sprite code split v3: Make the pre/post commit work crtc-based to match how we eventually want this to be called from the atomic plane helpers. v4: Some platforms that haven't had their watermark code reworked were waiting for vblank, then calling update_sprite_watermarks in their platform-specific disable code. These also need to be flagged out of the critical section. v5: Sprite plane test for primary show/hide should just set the flag to wait for pending flips, not actually perform the wait. (Ander) v6: - Rebase onto latest di-nightly; picks up an important runtime PM fix. - Handle 'wait_for_flips' flag in intel_begin_crtc_commit(). (Ander) - Use wait_for_flips flag for primary plane update rather than performing the wait in the check routine. - Added kerneldoc to pre_disable/post_enable functions that are no longer static. (Ander) - Replace assert_pipe_enabled() in intel_disable_primary_hw_plane() with an intel_crtc->active test; it turns out assert_pipe_enabled() grabs some mutexes and can sleep, which we can't do with interrupts disabled. v7: - Check for fb != NULL when deciding whether the sprite plane hides the primary plane during a sprite update. (PRTS) Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Ander Conselvan de Oliveira <conselvan2@gmail.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-12-24 23:59:06 +08:00
/**
* intel_pre_disable_primary - Perform operations before disabling primary plane
* @crtc: the CRTC whose primary plane is to be disabled
*
* Performs potentially sleeping operations that must be done before the
* primary plane is enabled, such as updating FBC and IPS. Note that this may
* be called due to an explicit primary plane update, or due to an implicit
* disable that is caused when a sprite plane completely hides the primary
* plane.
*/
void
intel_pre_disable_primary(struct drm_crtc *crtc)
{
struct drm_device *dev = crtc->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
mutex_lock(&dev->struct_mutex);
if (dev_priv->fbc.plane == intel_crtc->plane)
intel_fbc_disable(dev);
mutex_unlock(&dev->struct_mutex);
/*
* FIXME IPS should be fine as long as one plane is
* enabled, but in practice it seems to have problems
* when going from primary only to sprite only and vice
* versa.
*/
hsw_disable_ips(intel_crtc);
}
static int
ilk_update_colorkey(struct drm_plane *plane,
struct drm_intel_sprite_colorkey *key)
{
struct drm_device *dev = plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane;
u32 dvscntr;
int ret = 0;
intel_plane = to_intel_plane(plane);
I915_WRITE(DVSKEYVAL(intel_plane->pipe), key->min_value);
I915_WRITE(DVSKEYMAX(intel_plane->pipe), key->max_value);
I915_WRITE(DVSKEYMSK(intel_plane->pipe), key->channel_mask);
dvscntr = I915_READ(DVSCNTR(intel_plane->pipe));
dvscntr &= ~(DVS_SOURCE_KEY | DVS_DEST_KEY);
if (key->flags & I915_SET_COLORKEY_DESTINATION)
dvscntr |= DVS_DEST_KEY;
else if (key->flags & I915_SET_COLORKEY_SOURCE)
dvscntr |= DVS_SOURCE_KEY;
I915_WRITE(DVSCNTR(intel_plane->pipe), dvscntr);
POSTING_READ(DVSKEYMSK(intel_plane->pipe));
return ret;
}
static void
ilk_get_colorkey(struct drm_plane *plane, struct drm_intel_sprite_colorkey *key)
{
struct drm_device *dev = plane->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
struct intel_plane *intel_plane;
u32 dvscntr;
intel_plane = to_intel_plane(plane);
key->min_value = I915_READ(DVSKEYVAL(intel_plane->pipe));
key->max_value = I915_READ(DVSKEYMAX(intel_plane->pipe));
key->channel_mask = I915_READ(DVSKEYMSK(intel_plane->pipe));
key->flags = 0;
dvscntr = I915_READ(DVSCNTR(intel_plane->pipe));
if (dvscntr & DVS_DEST_KEY)
key->flags = I915_SET_COLORKEY_DESTINATION;
else if (dvscntr & DVS_SOURCE_KEY)
key->flags = I915_SET_COLORKEY_SOURCE;
else
key->flags = I915_SET_COLORKEY_NONE;
}
static bool colorkey_enabled(struct intel_plane *intel_plane)
{
struct drm_intel_sprite_colorkey key;
intel_plane->get_colorkey(&intel_plane->base, &key);
return key.flags != I915_SET_COLORKEY_NONE;
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
static int
intel_check_sprite_plane(struct drm_plane *plane,
struct intel_plane_state *state)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
{
struct intel_crtc *intel_crtc = to_intel_crtc(state->base.crtc);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
struct intel_plane *intel_plane = to_intel_plane(plane);
struct drm_framebuffer *fb = state->base.fb;
struct drm_i915_gem_object *obj = intel_fb_obj(fb);
int crtc_x, crtc_y;
unsigned int crtc_w, crtc_h;
uint32_t src_x, src_y, src_w, src_h;
struct drm_rect *src = &state->src;
struct drm_rect *dst = &state->dst;
struct drm_rect *orig_src = &state->orig_src;
const struct drm_rect *clip = &state->clip;
int hscale, vscale;
int max_scale, min_scale;
drm/i915: Make all plane disables use 'update_plane' (v5) If we extend the commit_plane handlers for each plane type to be able to handle fb=0, then we can easily implement plane disable via the update_plane handler. The cursor plane already works this way, and this is the direction we need to go to integrate with the atomic plane handler. We can now kill off the type-specific disable functions, as well as the redundant intel_plane_disable() (not to be confused with intel_disable_plane()). Note that prepare_plane_fb() only gets called as part of update_plane when fb!=NULL (by design, to match the semantics of the atomic plane helpers); this means that our commit_plane handlers need to handle the frontbuffer tracking for the disable case, even though they don't handle it for normal updates. v2: - Change BUG_ON to WARN_ON (Ander/Daniel) v3: - Drop unnecessary plane->crtc check since a previous patch to plane update ensures that plane->crtc will always be non-NULL, even for disable calls that might pass NULL from userspace. (Ander) - Drop a s/crtc/plane->crtc/ hunk that was unnecessary. (Ander) v4: - Fix missing whitespace (Ander) v5: - Use state's crtc rather than plane's crtc in intel_check_primary_plane(). plane->crtc could be NULL, but we've already fixed up state->crtc to ensure it's non-NULL (even if userspace passed it as NULL during a disable call). (Ander) Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-12-05 02:27:42 +08:00
int pixel_size;
if (!fb) {
state->visible = false;
drm/i915: Refactor work that can sleep out of commit (v7) Once we integrate our work into the atomic pipeline, plane commit operations will need to happen with interrupts disabled, due to vblank evasion. Our commit functions today include sleepable work, so those operations need to be split out and run either before or after the atomic register programming. The solution here calculates which of those operations will need to be performed during the 'check' phase and sets flags in an intel_crtc sub-struct. New intel_begin_crtc_commit() and intel_finish_crtc_commit() functions are added before and after the actual register programming; these will eventually be called from the atomic plane helper's .atomic_begin() and .atomic_end() entrypoints. v2: Fix broken sprite code split v3: Make the pre/post commit work crtc-based to match how we eventually want this to be called from the atomic plane helpers. v4: Some platforms that haven't had their watermark code reworked were waiting for vblank, then calling update_sprite_watermarks in their platform-specific disable code. These also need to be flagged out of the critical section. v5: Sprite plane test for primary show/hide should just set the flag to wait for pending flips, not actually perform the wait. (Ander) v6: - Rebase onto latest di-nightly; picks up an important runtime PM fix. - Handle 'wait_for_flips' flag in intel_begin_crtc_commit(). (Ander) - Use wait_for_flips flag for primary plane update rather than performing the wait in the check routine. - Added kerneldoc to pre_disable/post_enable functions that are no longer static. (Ander) - Replace assert_pipe_enabled() in intel_disable_primary_hw_plane() with an intel_crtc->active test; it turns out assert_pipe_enabled() grabs some mutexes and can sleep, which we can't do with interrupts disabled. v7: - Check for fb != NULL when deciding whether the sprite plane hides the primary plane during a sprite update. (PRTS) Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Ander Conselvan de Oliveira <conselvan2@gmail.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-12-24 23:59:06 +08:00
goto finish;
drm/i915: Make all plane disables use 'update_plane' (v5) If we extend the commit_plane handlers for each plane type to be able to handle fb=0, then we can easily implement plane disable via the update_plane handler. The cursor plane already works this way, and this is the direction we need to go to integrate with the atomic plane handler. We can now kill off the type-specific disable functions, as well as the redundant intel_plane_disable() (not to be confused with intel_disable_plane()). Note that prepare_plane_fb() only gets called as part of update_plane when fb!=NULL (by design, to match the semantics of the atomic plane helpers); this means that our commit_plane handlers need to handle the frontbuffer tracking for the disable case, even though they don't handle it for normal updates. v2: - Change BUG_ON to WARN_ON (Ander/Daniel) v3: - Drop unnecessary plane->crtc check since a previous patch to plane update ensures that plane->crtc will always be non-NULL, even for disable calls that might pass NULL from userspace. (Ander) - Drop a s/crtc/plane->crtc/ hunk that was unnecessary. (Ander) v4: - Fix missing whitespace (Ander) v5: - Use state's crtc rather than plane's crtc in intel_check_primary_plane(). plane->crtc could be NULL, but we've already fixed up state->crtc to ensure it's non-NULL (even if userspace passed it as NULL during a disable call). (Ander) Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-12-05 02:27:42 +08:00
}
/* Don't modify another pipe's plane */
if (intel_plane->pipe != intel_crtc->pipe) {
DRM_DEBUG_KMS("Wrong plane <-> crtc mapping\n");
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
return -EINVAL;
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
/* FIXME check all gen limits */
if (fb->width < 3 || fb->height < 3 || fb->pitches[0] > 16384) {
DRM_DEBUG_KMS("Unsuitable framebuffer for plane\n");
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
return -EINVAL;
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
/* Sprite planes can be linear or x-tiled surfaces */
switch (obj->tiling_mode) {
case I915_TILING_NONE:
case I915_TILING_X:
break;
default:
DRM_DEBUG_KMS("Unsupported tiling mode\n");
return -EINVAL;
}
/*
* FIXME the following code does a bunch of fuzzy adjustments to the
* coordinates and sizes. We probably need some way to decide whether
* more strict checking should be done instead.
*/
max_scale = intel_plane->max_downscale << 16;
min_scale = intel_plane->can_scale ? 1 : (1 << 16);
drm_rect_rotate(src, fb->width << 16, fb->height << 16,
intel_plane->rotation);
hscale = drm_rect_calc_hscale_relaxed(src, dst, min_scale, max_scale);
BUG_ON(hscale < 0);
vscale = drm_rect_calc_vscale_relaxed(src, dst, min_scale, max_scale);
BUG_ON(vscale < 0);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
state->visible = drm_rect_clip_scaled(src, dst, clip, hscale, vscale);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
crtc_x = dst->x1;
crtc_y = dst->y1;
crtc_w = drm_rect_width(dst);
crtc_h = drm_rect_height(dst);
if (state->visible) {
/* check again in case clipping clamped the results */
hscale = drm_rect_calc_hscale(src, dst, min_scale, max_scale);
if (hscale < 0) {
DRM_DEBUG_KMS("Horizontal scaling factor out of limits\n");
drm_rect_debug_print(src, true);
drm_rect_debug_print(dst, false);
return hscale;
}
vscale = drm_rect_calc_vscale(src, dst, min_scale, max_scale);
if (vscale < 0) {
DRM_DEBUG_KMS("Vertical scaling factor out of limits\n");
drm_rect_debug_print(src, true);
drm_rect_debug_print(dst, false);
return vscale;
}
/* Make the source viewport size an exact multiple of the scaling factors. */
drm_rect_adjust_size(src,
drm_rect_width(dst) * hscale - drm_rect_width(src),
drm_rect_height(dst) * vscale - drm_rect_height(src));
drm_rect_rotate_inv(src, fb->width << 16, fb->height << 16,
intel_plane->rotation);
/* sanity check to make sure the src viewport wasn't enlarged */
WARN_ON(src->x1 < (int) orig_src->x1 ||
src->y1 < (int) orig_src->y1 ||
src->x2 > (int) orig_src->x2 ||
src->y2 > (int) orig_src->y2);
/*
* Hardware doesn't handle subpixel coordinates.
* Adjust to (macro)pixel boundary, but be careful not to
* increase the source viewport size, because that could
* push the downscaling factor out of bounds.
*/
src_x = src->x1 >> 16;
src_w = drm_rect_width(src) >> 16;
src_y = src->y1 >> 16;
src_h = drm_rect_height(src) >> 16;
if (format_is_yuv(fb->pixel_format)) {
src_x &= ~1;
src_w &= ~1;
/*
* Must keep src and dst the
* same if we can't scale.
*/
if (!intel_plane->can_scale)
crtc_w &= ~1;
if (crtc_w == 0)
state->visible = false;
}
}
/* Check size restrictions when scaling */
if (state->visible && (src_w != crtc_w || src_h != crtc_h)) {
unsigned int width_bytes;
WARN_ON(!intel_plane->can_scale);
/* FIXME interlacing min height is 6 */
if (crtc_w < 3 || crtc_h < 3)
state->visible = false;
if (src_w < 3 || src_h < 3)
state->visible = false;
drm/i915: Make all plane disables use 'update_plane' (v5) If we extend the commit_plane handlers for each plane type to be able to handle fb=0, then we can easily implement plane disable via the update_plane handler. The cursor plane already works this way, and this is the direction we need to go to integrate with the atomic plane handler. We can now kill off the type-specific disable functions, as well as the redundant intel_plane_disable() (not to be confused with intel_disable_plane()). Note that prepare_plane_fb() only gets called as part of update_plane when fb!=NULL (by design, to match the semantics of the atomic plane helpers); this means that our commit_plane handlers need to handle the frontbuffer tracking for the disable case, even though they don't handle it for normal updates. v2: - Change BUG_ON to WARN_ON (Ander/Daniel) v3: - Drop unnecessary plane->crtc check since a previous patch to plane update ensures that plane->crtc will always be non-NULL, even for disable calls that might pass NULL from userspace. (Ander) - Drop a s/crtc/plane->crtc/ hunk that was unnecessary. (Ander) v4: - Fix missing whitespace (Ander) v5: - Use state's crtc rather than plane's crtc in intel_check_primary_plane(). plane->crtc could be NULL, but we've already fixed up state->crtc to ensure it's non-NULL (even if userspace passed it as NULL during a disable call). (Ander) Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-12-05 02:27:42 +08:00
pixel_size = drm_format_plane_cpp(fb->pixel_format, 0);
width_bytes = ((src_x * pixel_size) & 63) +
src_w * pixel_size;
if (src_w > 2048 || src_h > 2048 ||
width_bytes > 4096 || fb->pitches[0] > 4096) {
DRM_DEBUG_KMS("Source dimensions exceed hardware limits\n");
return -EINVAL;
}
}
if (state->visible) {
src->x1 = src_x;
src->x2 = src_x + src_w;
src->y1 = src_y;
src->y2 = src_y + src_h;
}
dst->x1 = crtc_x;
dst->x2 = crtc_x + crtc_w;
dst->y1 = crtc_y;
dst->y2 = crtc_y + crtc_h;
drm/i915: Refactor work that can sleep out of commit (v7) Once we integrate our work into the atomic pipeline, plane commit operations will need to happen with interrupts disabled, due to vblank evasion. Our commit functions today include sleepable work, so those operations need to be split out and run either before or after the atomic register programming. The solution here calculates which of those operations will need to be performed during the 'check' phase and sets flags in an intel_crtc sub-struct. New intel_begin_crtc_commit() and intel_finish_crtc_commit() functions are added before and after the actual register programming; these will eventually be called from the atomic plane helper's .atomic_begin() and .atomic_end() entrypoints. v2: Fix broken sprite code split v3: Make the pre/post commit work crtc-based to match how we eventually want this to be called from the atomic plane helpers. v4: Some platforms that haven't had their watermark code reworked were waiting for vblank, then calling update_sprite_watermarks in their platform-specific disable code. These also need to be flagged out of the critical section. v5: Sprite plane test for primary show/hide should just set the flag to wait for pending flips, not actually perform the wait. (Ander) v6: - Rebase onto latest di-nightly; picks up an important runtime PM fix. - Handle 'wait_for_flips' flag in intel_begin_crtc_commit(). (Ander) - Use wait_for_flips flag for primary plane update rather than performing the wait in the check routine. - Added kerneldoc to pre_disable/post_enable functions that are no longer static. (Ander) - Replace assert_pipe_enabled() in intel_disable_primary_hw_plane() with an intel_crtc->active test; it turns out assert_pipe_enabled() grabs some mutexes and can sleep, which we can't do with interrupts disabled. v7: - Check for fb != NULL when deciding whether the sprite plane hides the primary plane during a sprite update. (PRTS) Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Ander Conselvan de Oliveira <conselvan2@gmail.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-12-24 23:59:06 +08:00
finish:
/*
* If the sprite is completely covering the primary plane,
* we can disable the primary and save power.
*/
state->hides_primary = fb != NULL && drm_rect_equals(dst, clip) &&
!colorkey_enabled(intel_plane);
WARN_ON(state->hides_primary && !state->visible && intel_crtc->active);
if (intel_crtc->active) {
if (intel_crtc->primary_enabled == state->hides_primary)
intel_crtc->atomic.wait_for_flips = true;
if (intel_crtc->primary_enabled && state->hides_primary)
intel_crtc->atomic.pre_disable_primary = true;
intel_crtc->atomic.fb_bits |=
INTEL_FRONTBUFFER_SPRITE(intel_crtc->pipe);
if (!intel_crtc->primary_enabled && !state->hides_primary)
intel_crtc->atomic.post_enable_primary = true;
}
return 0;
}
static void
intel_commit_sprite_plane(struct drm_plane *plane,
struct intel_plane_state *state)
{
struct drm_crtc *crtc = state->base.crtc;
struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
struct intel_plane *intel_plane = to_intel_plane(plane);
struct drm_framebuffer *fb = state->base.fb;
struct drm_i915_gem_object *obj = intel_fb_obj(fb);
int crtc_x, crtc_y;
unsigned int crtc_w, crtc_h;
uint32_t src_x, src_y, src_w, src_h;
intel_plane->crtc_x = state->orig_dst.x1;
intel_plane->crtc_y = state->orig_dst.y1;
intel_plane->crtc_w = drm_rect_width(&state->orig_dst);
intel_plane->crtc_h = drm_rect_height(&state->orig_dst);
intel_plane->src_x = state->orig_src.x1;
intel_plane->src_y = state->orig_src.y1;
intel_plane->src_w = drm_rect_width(&state->orig_src);
intel_plane->src_h = drm_rect_height(&state->orig_src);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
intel_plane->obj = obj;
if (intel_crtc->active) {
drm/i915: Refactor work that can sleep out of commit (v7) Once we integrate our work into the atomic pipeline, plane commit operations will need to happen with interrupts disabled, due to vblank evasion. Our commit functions today include sleepable work, so those operations need to be split out and run either before or after the atomic register programming. The solution here calculates which of those operations will need to be performed during the 'check' phase and sets flags in an intel_crtc sub-struct. New intel_begin_crtc_commit() and intel_finish_crtc_commit() functions are added before and after the actual register programming; these will eventually be called from the atomic plane helper's .atomic_begin() and .atomic_end() entrypoints. v2: Fix broken sprite code split v3: Make the pre/post commit work crtc-based to match how we eventually want this to be called from the atomic plane helpers. v4: Some platforms that haven't had their watermark code reworked were waiting for vblank, then calling update_sprite_watermarks in their platform-specific disable code. These also need to be flagged out of the critical section. v5: Sprite plane test for primary show/hide should just set the flag to wait for pending flips, not actually perform the wait. (Ander) v6: - Rebase onto latest di-nightly; picks up an important runtime PM fix. - Handle 'wait_for_flips' flag in intel_begin_crtc_commit(). (Ander) - Use wait_for_flips flag for primary plane update rather than performing the wait in the check routine. - Added kerneldoc to pre_disable/post_enable functions that are no longer static. (Ander) - Replace assert_pipe_enabled() in intel_disable_primary_hw_plane() with an intel_crtc->active test; it turns out assert_pipe_enabled() grabs some mutexes and can sleep, which we can't do with interrupts disabled. v7: - Check for fb != NULL when deciding whether the sprite plane hides the primary plane during a sprite update. (PRTS) Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Ander Conselvan de Oliveira <conselvan2@gmail.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-12-24 23:59:06 +08:00
intel_crtc->primary_enabled = !state->hides_primary;
if (state->visible) {
crtc_x = state->dst.x1;
crtc_y = state->dst.y1;
crtc_w = drm_rect_width(&state->dst);
crtc_h = drm_rect_height(&state->dst);
src_x = state->src.x1;
src_y = state->src.y1;
src_w = drm_rect_width(&state->src);
src_h = drm_rect_height(&state->src);
intel_plane->update_plane(plane, crtc, fb, obj,
crtc_x, crtc_y, crtc_w, crtc_h,
src_x, src_y, src_w, src_h);
} else {
intel_plane->disable_plane(plane, crtc);
}
}
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
}
int intel_sprite_set_colorkey(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_intel_sprite_colorkey *set = data;
struct drm_plane *plane;
struct intel_plane *intel_plane;
int ret = 0;
if (!drm_core_check_feature(dev, DRIVER_MODESET))
return -ENODEV;
/* Make sure we don't try to enable both src & dest simultaneously */
if ((set->flags & (I915_SET_COLORKEY_DESTINATION | I915_SET_COLORKEY_SOURCE)) == (I915_SET_COLORKEY_DESTINATION | I915_SET_COLORKEY_SOURCE))
return -EINVAL;
drm_modeset_lock_all(dev);
plane = drm_plane_find(dev, set->plane_id);
if (!plane) {
ret = -ENOENT;
goto out_unlock;
}
intel_plane = to_intel_plane(plane);
ret = intel_plane->update_colorkey(plane, set);
out_unlock:
drm_modeset_unlock_all(dev);
return ret;
}
int intel_sprite_get_colorkey(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_intel_sprite_colorkey *get = data;
struct drm_plane *plane;
struct intel_plane *intel_plane;
int ret = 0;
if (!drm_core_check_feature(dev, DRIVER_MODESET))
return -ENODEV;
drm_modeset_lock_all(dev);
plane = drm_plane_find(dev, get->plane_id);
if (!plane) {
ret = -ENOENT;
goto out_unlock;
}
intel_plane = to_intel_plane(plane);
intel_plane->get_colorkey(plane, get);
out_unlock:
drm_modeset_unlock_all(dev);
return ret;
}
drm/i915: Add 180 degree primary plane rotation support Primary planes support 180 degree rotation. Expose the feature through rotation drm property. v2: Calculating linear/tiled offsets based on pipe source width and height. Added 180 degree rotation support in ironlake_update_plane. v3: Checking if CRTC is active before issueing update_plane. Added wait for vblank to make sure we dont overtake page flips. Disabling FBC since it does not work with rotated planes. v4: Updated rotation checks for pending flips, fbc disable. Creating rotation property only for Gen4 onwards. Property resetting as part of lastclose. v5: Resetting property in i915_driver_lastclose properly for planes and crtcs. Fixed linear offset calculation that was off by 1 w.r.t width in i9xx_update_plane and ironlake_update_plane. Removed tab based indentation and unnecessary braces in intel_crtc_set_property and intel_update_fbc. FBC and flip related checks should be done only for valid crtcs. v6: Minor nits in FBC disable checks for comments in intel_crtc_set_property and positioning the disable code in intel_update_fbc. v7: In case rotation property on inactive crtc is updated, we return successfully printing debug log as crtc is inactive and only property change is preserved. v8: update_plane is changed to update_primary_plane, crtc->fb is changed to crtc->primary->fb and return value of update_primary_plane is ignored. v9: added rotation property to primary plane instead of crtc. Removing reset of rotation property from lastclose. rotation_property is moved to drm_mode_config, so drm layer will take care of resetting. Adding updation of fbc when rotation is set to 0. Allowing rotation only if value is different than old one. v10: Calling intel_primary_plane_setplane instead of update_primary_plane in set_property(Daniel). v11: Using same set_property function for both primary and sprite, Adding primary plane specific code in the same function (Matt). v12: Removing disabling/ enabling of fbc from set_property because it is done from intel_pipe_set_base. Other formatting v13: we need to call disable_fbc before changing the rotation to 180, disable_fbc from intel_pipe_set_base gets called very late, that will be used to re-enable fbc if rotation is set to 0 (Ville). Testcase: igt/kms_rotation_crc Signed-off-by: Uma Shankar <uma.shankar@intel.com> Signed-off-by: Sagar Kamble <sagar.a.kamble@intel.com> Signed-off-by: Sonika Jindal <sonika.jindal@intel.com> [danvet: Add FIXME to explain why we need the open-coded update_fbc hunk to disable fbc when rotated 180 degree. And make checkpatch happier.] Acked-by: Matt Roper <matthew.d.roper@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-08-22 16:36:04 +08:00
int intel_plane_set_property(struct drm_plane *plane,
struct drm_property *prop,
uint64_t val)
{
struct drm_device *dev = plane->dev;
struct intel_plane *intel_plane = to_intel_plane(plane);
uint64_t old_val;
int ret = -ENOENT;
if (prop == dev->mode_config.rotation_property) {
/* exactly one rotation angle please */
if (hweight32(val & 0xf) != 1)
return -EINVAL;
drm/i915: Don't call intel_plane_restore() when the prop value didn't change No point in calling intel_plane_restore() in .set_property() if the value didn't change. More importantly this papers over a bug where the current primary plane code forgets to update the user coordinates we store under intel_plane unless the primary plane .update_plane() hook is actually called. This means we have 0 in the coordinates straight after boot and any call to intel_restore_plane() (such as from restore_fbdev_mode()) will actually turn off the primary plane. This mess needs to be fixed properly but that's a bigger task and the first step there is killing off intel_pipe_set_base() and just calling the primary plane .update_plane() hook. For the immediate problem of black screen after boot this small patch is enough to hide it. The problem originates from these two commits: commit 3a5f87c286515c54ff5c52c3e64d0c522b7570c0 Author: Thomas Wood <thomas.wood@intel.com> Date: Wed Aug 20 14:45:00 2014 +0100 drm: fix plane rotation when restoring fbdev configuration commit d91a2cb8e5104233c02bbde539bd4ee455ec12ac Author: Sonika Jindal <sonika.jindal@intel.com> Date: Fri Aug 22 14:06:04 2014 +0530 drm/i915: Add 180 degree primary plane rotation support Cc: Thomas Wood <thomas.wood@intel.com> Cc: Sonika Jindal <sonika.jindal@intel.com> Tested-by: Mika Kuoppala <mika.kuoppala@linux.intel.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Damien Lespiau <damien.lespiau@intel.com> Tested-by: Alan Stern <stern@rowland.harvard.edu> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-09-01 23:08:25 +08:00
if (intel_plane->rotation == val)
return 0;
old_val = intel_plane->rotation;
intel_plane->rotation = val;
ret = intel_plane_restore(plane);
if (ret)
intel_plane->rotation = old_val;
}
return ret;
}
int intel_plane_restore(struct drm_plane *plane)
{
struct intel_plane *intel_plane = to_intel_plane(plane);
if (!plane->crtc || !plane->fb)
return 0;
drm/i915: Add 180 degree primary plane rotation support Primary planes support 180 degree rotation. Expose the feature through rotation drm property. v2: Calculating linear/tiled offsets based on pipe source width and height. Added 180 degree rotation support in ironlake_update_plane. v3: Checking if CRTC is active before issueing update_plane. Added wait for vblank to make sure we dont overtake page flips. Disabling FBC since it does not work with rotated planes. v4: Updated rotation checks for pending flips, fbc disable. Creating rotation property only for Gen4 onwards. Property resetting as part of lastclose. v5: Resetting property in i915_driver_lastclose properly for planes and crtcs. Fixed linear offset calculation that was off by 1 w.r.t width in i9xx_update_plane and ironlake_update_plane. Removed tab based indentation and unnecessary braces in intel_crtc_set_property and intel_update_fbc. FBC and flip related checks should be done only for valid crtcs. v6: Minor nits in FBC disable checks for comments in intel_crtc_set_property and positioning the disable code in intel_update_fbc. v7: In case rotation property on inactive crtc is updated, we return successfully printing debug log as crtc is inactive and only property change is preserved. v8: update_plane is changed to update_primary_plane, crtc->fb is changed to crtc->primary->fb and return value of update_primary_plane is ignored. v9: added rotation property to primary plane instead of crtc. Removing reset of rotation property from lastclose. rotation_property is moved to drm_mode_config, so drm layer will take care of resetting. Adding updation of fbc when rotation is set to 0. Allowing rotation only if value is different than old one. v10: Calling intel_primary_plane_setplane instead of update_primary_plane in set_property(Daniel). v11: Using same set_property function for both primary and sprite, Adding primary plane specific code in the same function (Matt). v12: Removing disabling/ enabling of fbc from set_property because it is done from intel_pipe_set_base. Other formatting v13: we need to call disable_fbc before changing the rotation to 180, disable_fbc from intel_pipe_set_base gets called very late, that will be used to re-enable fbc if rotation is set to 0 (Ville). Testcase: igt/kms_rotation_crc Signed-off-by: Uma Shankar <uma.shankar@intel.com> Signed-off-by: Sagar Kamble <sagar.a.kamble@intel.com> Signed-off-by: Sonika Jindal <sonika.jindal@intel.com> [danvet: Add FIXME to explain why we need the open-coded update_fbc hunk to disable fbc when rotated 180 degree. And make checkpatch happier.] Acked-by: Matt Roper <matthew.d.roper@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-08-22 16:36:04 +08:00
return plane->funcs->update_plane(plane, plane->crtc, plane->fb,
intel_plane->crtc_x, intel_plane->crtc_y,
intel_plane->crtc_w, intel_plane->crtc_h,
intel_plane->src_x, intel_plane->src_y,
intel_plane->src_w, intel_plane->src_h);
}
static const struct drm_plane_funcs intel_sprite_plane_funcs = {
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
.update_plane = intel_update_plane,
.disable_plane = intel_disable_plane,
.destroy = intel_plane_destroy,
.set_property = intel_plane_set_property,
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
};
static uint32_t ilk_plane_formats[] = {
DRM_FORMAT_XRGB8888,
DRM_FORMAT_YUYV,
DRM_FORMAT_YVYU,
DRM_FORMAT_UYVY,
DRM_FORMAT_VYUY,
};
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
static uint32_t snb_plane_formats[] = {
DRM_FORMAT_XBGR8888,
DRM_FORMAT_XRGB8888,
DRM_FORMAT_YUYV,
DRM_FORMAT_YVYU,
DRM_FORMAT_UYVY,
DRM_FORMAT_VYUY,
};
static uint32_t vlv_plane_formats[] = {
DRM_FORMAT_RGB565,
DRM_FORMAT_ABGR8888,
DRM_FORMAT_ARGB8888,
DRM_FORMAT_XBGR8888,
DRM_FORMAT_XRGB8888,
DRM_FORMAT_XBGR2101010,
DRM_FORMAT_ABGR2101010,
DRM_FORMAT_YUYV,
DRM_FORMAT_YVYU,
DRM_FORMAT_UYVY,
DRM_FORMAT_VYUY,
};
static uint32_t skl_plane_formats[] = {
DRM_FORMAT_RGB565,
DRM_FORMAT_ABGR8888,
DRM_FORMAT_ARGB8888,
DRM_FORMAT_XBGR8888,
DRM_FORMAT_XRGB8888,
DRM_FORMAT_YUYV,
DRM_FORMAT_YVYU,
DRM_FORMAT_UYVY,
DRM_FORMAT_VYUY,
};
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
int
intel_plane_init(struct drm_device *dev, enum pipe pipe, int plane)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
{
struct intel_plane *intel_plane;
unsigned long possible_crtcs;
const uint32_t *plane_formats;
int num_plane_formats;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
int ret;
if (INTEL_INFO(dev)->gen < 5)
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
return -ENODEV;
intel_plane = kzalloc(sizeof(*intel_plane), GFP_KERNEL);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
if (!intel_plane)
return -ENOMEM;
switch (INTEL_INFO(dev)->gen) {
case 5:
case 6:
intel_plane->can_scale = true;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
intel_plane->max_downscale = 16;
intel_plane->update_plane = ilk_update_plane;
intel_plane->disable_plane = ilk_disable_plane;
intel_plane->update_colorkey = ilk_update_colorkey;
intel_plane->get_colorkey = ilk_get_colorkey;
if (IS_GEN6(dev)) {
plane_formats = snb_plane_formats;
num_plane_formats = ARRAY_SIZE(snb_plane_formats);
} else {
plane_formats = ilk_plane_formats;
num_plane_formats = ARRAY_SIZE(ilk_plane_formats);
}
break;
case 7:
case 8:
if (IS_IVYBRIDGE(dev)) {
intel_plane->can_scale = true;
intel_plane->max_downscale = 2;
} else {
intel_plane->can_scale = false;
intel_plane->max_downscale = 1;
}
if (IS_VALLEYVIEW(dev)) {
intel_plane->update_plane = vlv_update_plane;
intel_plane->disable_plane = vlv_disable_plane;
intel_plane->update_colorkey = vlv_update_colorkey;
intel_plane->get_colorkey = vlv_get_colorkey;
plane_formats = vlv_plane_formats;
num_plane_formats = ARRAY_SIZE(vlv_plane_formats);
} else {
intel_plane->update_plane = ivb_update_plane;
intel_plane->disable_plane = ivb_disable_plane;
intel_plane->update_colorkey = ivb_update_colorkey;
intel_plane->get_colorkey = ivb_get_colorkey;
plane_formats = snb_plane_formats;
num_plane_formats = ARRAY_SIZE(snb_plane_formats);
}
break;
case 9:
/*
* FIXME: Skylake planes can be scaled (with some restrictions),
* but this is for another time.
*/
intel_plane->can_scale = false;
intel_plane->max_downscale = 1;
intel_plane->update_plane = skl_update_plane;
intel_plane->disable_plane = skl_disable_plane;
intel_plane->update_colorkey = skl_update_colorkey;
intel_plane->get_colorkey = skl_get_colorkey;
plane_formats = skl_plane_formats;
num_plane_formats = ARRAY_SIZE(skl_plane_formats);
break;
default:
kfree(intel_plane);
return -ENODEV;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
}
intel_plane->pipe = pipe;
intel_plane->plane = plane;
intel_plane->rotation = BIT(DRM_ROTATE_0);
intel_plane->check_plane = intel_check_sprite_plane;
intel_plane->commit_plane = intel_commit_sprite_plane;
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
possible_crtcs = (1 << pipe);
ret = drm_universal_plane_init(dev, &intel_plane->base, possible_crtcs,
&intel_sprite_plane_funcs,
plane_formats, num_plane_formats,
DRM_PLANE_TYPE_OVERLAY);
if (ret) {
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
kfree(intel_plane);
goto out;
}
if (!dev->mode_config.rotation_property)
dev->mode_config.rotation_property =
drm_mode_create_rotation_property(dev,
BIT(DRM_ROTATE_0) |
BIT(DRM_ROTATE_180));
if (dev->mode_config.rotation_property)
drm_object_attach_property(&intel_plane->base.base,
dev->mode_config.rotation_property,
intel_plane->rotation);
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
out:
drm/i915: add SNB and IVB video sprite support v6 The video sprites support various video surface formats natively and can handle scaling as well. So add support for them using the new DRM core sprite support functions. v2: use drm specific fourcc header and defines v3: address Daniel's comments: - don't take struct mutex around register access (only needed for regs in the GT power well) - don't hold struct mutex across vblank waits - fix up update_plane API (pass obj instead of GTT offset) - add interlaced defines for sprite regs - drop unnecessary 'reg' variables - comment double buffered reg flushing Also fix w/h confusion when writing the scaling reg. v4: more fixes, address more comments from Daniel, and include Hai's fix - prevent divide by zero in scaling calculation (Hai Lan) - update to Ville's new DRM_FORMAT_* types - fix sprite watermark handling (calc based on CRTC size, separate from normal display wm) - remove private refcounts now that the fb cleanups handles things v5: add linear surface support v6: remove color key clearing & setting from update_plane For this version, I tested DPMS since it came up in the last review; DPMS off/on works ok when a video player is working under X, but for power saving we'll probably want to do something smarter. I'll leave that for a separate patch on top. Likewise with the refcounting/fb layer handling, which are really separate cleanups. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Keith Packard <keithp@keithp.com>
2011-12-14 05:19:38 +08:00
return ret;
}