FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
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/* FS-Cache object state machine handler
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*
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* Copyright (C) 2007 Red Hat, Inc. All Rights Reserved.
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* Written by David Howells (dhowells@redhat.com)
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version
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* 2 of the License, or (at your option) any later version.
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*
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* See Documentation/filesystems/caching/object.txt for a description of the
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* object state machine and the in-kernel representations.
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*/
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#define FSCACHE_DEBUG_LEVEL COOKIE
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#include <linux/module.h>
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2012-12-21 05:52:36 +08:00
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#include <linux/slab.h>
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FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
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#include <linux/prefetch.h>
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FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
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#include "internal.h"
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FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
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|
|
static const struct fscache_state *fscache_abort_initialisation(struct fscache_object *, int);
|
|
|
|
static const struct fscache_state *fscache_kill_dependents(struct fscache_object *, int);
|
|
|
|
static const struct fscache_state *fscache_drop_object(struct fscache_object *, int);
|
|
|
|
static const struct fscache_state *fscache_initialise_object(struct fscache_object *, int);
|
|
|
|
static const struct fscache_state *fscache_invalidate_object(struct fscache_object *, int);
|
|
|
|
static const struct fscache_state *fscache_jumpstart_dependents(struct fscache_object *, int);
|
|
|
|
static const struct fscache_state *fscache_kill_object(struct fscache_object *, int);
|
|
|
|
static const struct fscache_state *fscache_lookup_failure(struct fscache_object *, int);
|
|
|
|
static const struct fscache_state *fscache_look_up_object(struct fscache_object *, int);
|
|
|
|
static const struct fscache_state *fscache_object_available(struct fscache_object *, int);
|
|
|
|
static const struct fscache_state *fscache_parent_ready(struct fscache_object *, int);
|
|
|
|
static const struct fscache_state *fscache_update_object(struct fscache_object *, int);
|
|
|
|
static const struct fscache_state *fscache_detach_from_cookie(struct fscache_object *, int);
|
|
|
|
|
|
|
|
#define __STATE_NAME(n) fscache_osm_##n
|
|
|
|
#define STATE(n) (&__STATE_NAME(n))
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Define a work state. Work states are execution states. No event processing
|
|
|
|
* is performed by them. The function attached to a work state returns a
|
|
|
|
* pointer indicating the next state to which the state machine should
|
|
|
|
* transition. Returning NO_TRANSIT repeats the current state, but goes back
|
|
|
|
* to the scheduler first.
|
|
|
|
*/
|
|
|
|
#define WORK_STATE(n, sn, f) \
|
|
|
|
const struct fscache_state __STATE_NAME(n) = { \
|
|
|
|
.name = #n, \
|
|
|
|
.short_name = sn, \
|
|
|
|
.work = f \
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Returns from work states.
|
|
|
|
*/
|
|
|
|
#define transit_to(state) ({ prefetch(&STATE(state)->work); STATE(state); })
|
|
|
|
|
|
|
|
#define NO_TRANSIT ((struct fscache_state *)NULL)
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Define a wait state. Wait states are event processing states. No execution
|
|
|
|
* is performed by them. Wait states are just tables of "if event X occurs,
|
|
|
|
* clear it and transition to state Y". The dispatcher returns to the
|
|
|
|
* scheduler if none of the events in which the wait state has an interest are
|
|
|
|
* currently pending.
|
|
|
|
*/
|
|
|
|
#define WAIT_STATE(n, sn, ...) \
|
|
|
|
const struct fscache_state __STATE_NAME(n) = { \
|
|
|
|
.name = #n, \
|
|
|
|
.short_name = sn, \
|
|
|
|
.work = NULL, \
|
|
|
|
.transitions = { __VA_ARGS__, { 0, NULL } } \
|
|
|
|
}
|
|
|
|
|
|
|
|
#define TRANSIT_TO(state, emask) \
|
|
|
|
{ .events = (emask), .transit_to = STATE(state) }
|
|
|
|
|
|
|
|
/*
|
|
|
|
* The object state machine.
|
|
|
|
*/
|
|
|
|
static WORK_STATE(INIT_OBJECT, "INIT", fscache_initialise_object);
|
|
|
|
static WORK_STATE(PARENT_READY, "PRDY", fscache_parent_ready);
|
|
|
|
static WORK_STATE(ABORT_INIT, "ABRT", fscache_abort_initialisation);
|
|
|
|
static WORK_STATE(LOOK_UP_OBJECT, "LOOK", fscache_look_up_object);
|
|
|
|
static WORK_STATE(CREATE_OBJECT, "CRTO", fscache_look_up_object);
|
|
|
|
static WORK_STATE(OBJECT_AVAILABLE, "AVBL", fscache_object_available);
|
|
|
|
static WORK_STATE(JUMPSTART_DEPS, "JUMP", fscache_jumpstart_dependents);
|
|
|
|
|
|
|
|
static WORK_STATE(INVALIDATE_OBJECT, "INVL", fscache_invalidate_object);
|
|
|
|
static WORK_STATE(UPDATE_OBJECT, "UPDT", fscache_update_object);
|
|
|
|
|
|
|
|
static WORK_STATE(LOOKUP_FAILURE, "LCFL", fscache_lookup_failure);
|
|
|
|
static WORK_STATE(KILL_OBJECT, "KILL", fscache_kill_object);
|
|
|
|
static WORK_STATE(KILL_DEPENDENTS, "KDEP", fscache_kill_dependents);
|
|
|
|
static WORK_STATE(DROP_OBJECT, "DROP", fscache_drop_object);
|
|
|
|
static WORK_STATE(DETACH_FROM_COOKIE, "DTCH", fscache_detach_from_cookie);
|
|
|
|
static WORK_STATE(OBJECT_DEAD, "DEAD", (void*)2UL);
|
|
|
|
|
|
|
|
static WAIT_STATE(WAIT_FOR_INIT, "?INI",
|
|
|
|
TRANSIT_TO(INIT_OBJECT, 1 << FSCACHE_OBJECT_EV_NEW_CHILD));
|
|
|
|
|
|
|
|
static WAIT_STATE(WAIT_FOR_PARENT, "?PRN",
|
|
|
|
TRANSIT_TO(PARENT_READY, 1 << FSCACHE_OBJECT_EV_PARENT_READY));
|
|
|
|
|
|
|
|
static WAIT_STATE(WAIT_FOR_CMD, "?CMD",
|
|
|
|
TRANSIT_TO(INVALIDATE_OBJECT, 1 << FSCACHE_OBJECT_EV_INVALIDATE),
|
|
|
|
TRANSIT_TO(UPDATE_OBJECT, 1 << FSCACHE_OBJECT_EV_UPDATE),
|
|
|
|
TRANSIT_TO(JUMPSTART_DEPS, 1 << FSCACHE_OBJECT_EV_NEW_CHILD));
|
|
|
|
|
|
|
|
static WAIT_STATE(WAIT_FOR_CLEARANCE, "?CLR",
|
|
|
|
TRANSIT_TO(KILL_OBJECT, 1 << FSCACHE_OBJECT_EV_CLEARED));
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Out-of-band event transition tables. These are for handling unexpected
|
|
|
|
* events, such as an I/O error. If an OOB event occurs, the state machine
|
|
|
|
* clears and disables the event and forces a transition to the nominated work
|
|
|
|
* state (acurrently executing work states will complete first).
|
|
|
|
*
|
|
|
|
* In such a situation, object->state remembers the state the machine should
|
|
|
|
* have been in/gone to and returning NO_TRANSIT returns to that.
|
|
|
|
*/
|
|
|
|
static const struct fscache_transition fscache_osm_init_oob[] = {
|
|
|
|
TRANSIT_TO(ABORT_INIT,
|
|
|
|
(1 << FSCACHE_OBJECT_EV_ERROR) |
|
|
|
|
(1 << FSCACHE_OBJECT_EV_KILL)),
|
|
|
|
{ 0, NULL }
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
};
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
|
|
|
|
static const struct fscache_transition fscache_osm_lookup_oob[] = {
|
|
|
|
TRANSIT_TO(LOOKUP_FAILURE,
|
|
|
|
(1 << FSCACHE_OBJECT_EV_ERROR) |
|
|
|
|
(1 << FSCACHE_OBJECT_EV_KILL)),
|
|
|
|
{ 0, NULL }
|
|
|
|
};
|
|
|
|
|
|
|
|
static const struct fscache_transition fscache_osm_run_oob[] = {
|
|
|
|
TRANSIT_TO(KILL_OBJECT,
|
|
|
|
(1 << FSCACHE_OBJECT_EV_ERROR) |
|
|
|
|
(1 << FSCACHE_OBJECT_EV_KILL)),
|
|
|
|
{ 0, NULL }
|
2009-11-20 02:11:01 +08:00
|
|
|
};
|
|
|
|
|
2010-07-21 04:09:01 +08:00
|
|
|
static int fscache_get_object(struct fscache_object *);
|
|
|
|
static void fscache_put_object(struct fscache_object *);
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
static bool fscache_enqueue_dependents(struct fscache_object *, int);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
static void fscache_dequeue_object(struct fscache_object *);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* we need to notify the parent when an op completes that we had outstanding
|
|
|
|
* upon it
|
|
|
|
*/
|
|
|
|
static inline void fscache_done_parent_op(struct fscache_object *object)
|
|
|
|
{
|
|
|
|
struct fscache_object *parent = object->parent;
|
|
|
|
|
|
|
|
_enter("OBJ%x {OBJ%x,%x}",
|
|
|
|
object->debug_id, parent->debug_id, parent->n_ops);
|
|
|
|
|
|
|
|
spin_lock_nested(&parent->lock, 1);
|
|
|
|
parent->n_ops--;
|
|
|
|
parent->n_obj_ops--;
|
|
|
|
if (parent->n_ops == 0)
|
|
|
|
fscache_raise_event(parent, FSCACHE_OBJECT_EV_CLEARED);
|
|
|
|
spin_unlock(&parent->lock);
|
|
|
|
}
|
|
|
|
|
2012-12-21 05:52:36 +08:00
|
|
|
/*
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
* Object state machine dispatcher.
|
2012-12-21 05:52:36 +08:00
|
|
|
*/
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
static void fscache_object_sm_dispatcher(struct fscache_object *object)
|
2012-12-21 05:52:36 +08:00
|
|
|
{
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
const struct fscache_transition *t;
|
|
|
|
const struct fscache_state *state, *new_state;
|
|
|
|
unsigned long events, event_mask;
|
|
|
|
int event = -1;
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
|
|
|
ASSERT(object != NULL);
|
|
|
|
|
|
|
|
_enter("{OBJ%x,%s,%lx}",
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
object->debug_id, object->state->name, object->events);
|
|
|
|
|
|
|
|
event_mask = object->event_mask;
|
|
|
|
restart:
|
|
|
|
object->event_mask = 0; /* Mask normal event handling */
|
|
|
|
state = object->state;
|
|
|
|
restart_masked:
|
|
|
|
events = object->events;
|
|
|
|
|
|
|
|
/* Handle any out-of-band events (typically an error) */
|
|
|
|
if (events & object->oob_event_mask) {
|
|
|
|
_debug("{OBJ%x} oob %lx",
|
|
|
|
object->debug_id, events & object->oob_event_mask);
|
|
|
|
for (t = object->oob_table; t->events; t++) {
|
|
|
|
if (events & t->events) {
|
|
|
|
state = t->transit_to;
|
|
|
|
ASSERT(state->work != NULL);
|
|
|
|
event = fls(events & t->events) - 1;
|
|
|
|
__clear_bit(event, &object->oob_event_mask);
|
|
|
|
clear_bit(event, &object->events);
|
|
|
|
goto execute_work_state;
|
|
|
|
}
|
2009-11-20 02:11:41 +08:00
|
|
|
}
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
}
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
/* Wait states are just transition tables */
|
|
|
|
if (!state->work) {
|
|
|
|
if (events & event_mask) {
|
|
|
|
for (t = state->transitions; t->events; t++) {
|
|
|
|
if (events & t->events) {
|
|
|
|
new_state = t->transit_to;
|
|
|
|
event = fls(events & t->events) - 1;
|
|
|
|
clear_bit(event, &object->events);
|
|
|
|
_debug("{OBJ%x} ev %d: %s -> %s",
|
|
|
|
object->debug_id, event,
|
|
|
|
state->name, new_state->name);
|
|
|
|
object->state = state = new_state;
|
|
|
|
goto execute_work_state;
|
|
|
|
}
|
|
|
|
}
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
/* The event mask didn't include all the tabled bits */
|
|
|
|
BUG();
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
}
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
/* Randomly woke up */
|
|
|
|
goto unmask_events;
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
}
|
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
execute_work_state:
|
|
|
|
_debug("{OBJ%x} exec %s", object->debug_id, state->name);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
new_state = state->work(object, event);
|
|
|
|
event = -1;
|
|
|
|
if (new_state == NO_TRANSIT) {
|
|
|
|
_debug("{OBJ%x} %s notrans", object->debug_id, state->name);
|
|
|
|
fscache_enqueue_object(object);
|
|
|
|
event_mask = object->oob_event_mask;
|
|
|
|
goto unmask_events;
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
}
|
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
_debug("{OBJ%x} %s -> %s",
|
|
|
|
object->debug_id, state->name, new_state->name);
|
|
|
|
object->state = state = new_state;
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
if (state->work) {
|
|
|
|
if (unlikely(state->work == ((void *)2UL))) {
|
|
|
|
_leave(" [dead]");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
goto restart_masked;
|
|
|
|
}
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
/* Transited to wait state */
|
|
|
|
event_mask = object->oob_event_mask;
|
|
|
|
for (t = state->transitions; t->events; t++)
|
|
|
|
event_mask |= t->events;
|
|
|
|
|
|
|
|
unmask_events:
|
|
|
|
object->event_mask = event_mask;
|
|
|
|
smp_mb();
|
|
|
|
events = object->events;
|
|
|
|
if (events & event_mask)
|
|
|
|
goto restart;
|
|
|
|
_leave(" [msk %lx]", event_mask);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* execute an object
|
|
|
|
*/
|
2013-05-11 02:50:25 +08:00
|
|
|
static void fscache_object_work_func(struct work_struct *work)
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
{
|
|
|
|
struct fscache_object *object =
|
|
|
|
container_of(work, struct fscache_object, work);
|
|
|
|
unsigned long start;
|
|
|
|
|
|
|
|
_enter("{OBJ%x}", object->debug_id);
|
|
|
|
|
|
|
|
start = jiffies;
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
fscache_object_sm_dispatcher(object);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
fscache_hist(fscache_objs_histogram, start);
|
2010-07-21 04:09:01 +08:00
|
|
|
fscache_put_object(object);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
}
|
2013-05-11 02:50:25 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* fscache_object_init - Initialise a cache object description
|
|
|
|
* @object: Object description
|
|
|
|
* @cookie: Cookie object will be attached to
|
|
|
|
* @cache: Cache in which backing object will be found
|
|
|
|
*
|
|
|
|
* Initialise a cache object description to its basic values.
|
|
|
|
*
|
|
|
|
* See Documentation/filesystems/caching/backend-api.txt for a complete
|
|
|
|
* description.
|
|
|
|
*/
|
|
|
|
void fscache_object_init(struct fscache_object *object,
|
|
|
|
struct fscache_cookie *cookie,
|
|
|
|
struct fscache_cache *cache)
|
|
|
|
{
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
const struct fscache_transition *t;
|
|
|
|
|
2013-05-11 02:50:25 +08:00
|
|
|
atomic_inc(&cache->object_count);
|
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
object->state = STATE(WAIT_FOR_INIT);
|
|
|
|
object->oob_table = fscache_osm_init_oob;
|
|
|
|
object->flags = 1 << FSCACHE_OBJECT_IS_LIVE;
|
2013-05-11 02:50:25 +08:00
|
|
|
spin_lock_init(&object->lock);
|
|
|
|
INIT_LIST_HEAD(&object->cache_link);
|
|
|
|
INIT_HLIST_NODE(&object->cookie_link);
|
|
|
|
INIT_WORK(&object->work, fscache_object_work_func);
|
|
|
|
INIT_LIST_HEAD(&object->dependents);
|
|
|
|
INIT_LIST_HEAD(&object->dep_link);
|
|
|
|
INIT_LIST_HEAD(&object->pending_ops);
|
|
|
|
object->n_children = 0;
|
|
|
|
object->n_ops = object->n_in_progress = object->n_exclusive = 0;
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
object->events = 0;
|
2013-05-11 02:50:25 +08:00
|
|
|
object->store_limit = 0;
|
|
|
|
object->store_limit_l = 0;
|
|
|
|
object->cache = cache;
|
|
|
|
object->cookie = cookie;
|
|
|
|
object->parent = NULL;
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
|
|
|
|
object->oob_event_mask = 0;
|
|
|
|
for (t = object->oob_table; t->events; t++)
|
|
|
|
object->oob_event_mask |= t->events;
|
|
|
|
object->event_mask = object->oob_event_mask;
|
|
|
|
for (t = object->state->transitions; t->events; t++)
|
|
|
|
object->event_mask |= t->events;
|
2013-05-11 02:50:25 +08:00
|
|
|
}
|
|
|
|
EXPORT_SYMBOL(fscache_object_init);
|
2009-11-20 02:11:01 +08:00
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
/*
|
|
|
|
* Abort object initialisation before we start it.
|
|
|
|
*/
|
|
|
|
static const struct fscache_state *fscache_abort_initialisation(struct fscache_object *object,
|
|
|
|
int event)
|
|
|
|
{
|
|
|
|
struct fscache_cookie *cookie;
|
|
|
|
|
|
|
|
_enter("{OBJ%x},%d", object->debug_id, event);
|
|
|
|
|
|
|
|
object->oob_event_mask = 0;
|
|
|
|
clear_bit(FSCACHE_OBJECT_IS_LIVE, &object->flags);
|
|
|
|
|
|
|
|
fscache_dequeue_object(object);
|
|
|
|
|
|
|
|
spin_lock(&object->lock);
|
|
|
|
cookie = object->cookie;
|
|
|
|
clear_bit_unlock(FSCACHE_COOKIE_CREATING, &cookie->flags);
|
|
|
|
spin_unlock(&object->lock);
|
|
|
|
|
|
|
|
wake_up_bit(&cookie->flags, FSCACHE_COOKIE_CREATING);
|
|
|
|
|
|
|
|
return transit_to(KILL_OBJECT);
|
|
|
|
}
|
|
|
|
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
/*
|
|
|
|
* initialise an object
|
|
|
|
* - check the specified object's parent to see if we can make use of it
|
|
|
|
* immediately to do a creation
|
|
|
|
* - we may need to start the process of creating a parent and we need to wait
|
|
|
|
* for the parent's lookup and creation to complete if it's not there yet
|
|
|
|
* - an object's cookie is pinned until we clear FSCACHE_COOKIE_CREATING on the
|
|
|
|
* leaf-most cookies of the object and all its children
|
|
|
|
*/
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
static const struct fscache_state *fscache_initialise_object(struct fscache_object *object,
|
|
|
|
int event)
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
{
|
|
|
|
struct fscache_object *parent;
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
bool success;
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
_enter("{OBJ%x},%d", object->debug_id, event);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
ASSERT(list_empty(&object->dep_link));
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
|
|
|
parent = object->parent;
|
|
|
|
if (!parent) {
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
_leave(" [no parent]");
|
|
|
|
return transit_to(DETACH_FROM_COOKIE);
|
|
|
|
}
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
_debug("parent %s", parent->state->name);
|
|
|
|
|
|
|
|
if (fscache_object_is_dying(parent)) {
|
|
|
|
_leave(" [bad parent]");
|
|
|
|
return transit_to(DETACH_FROM_COOKIE);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fscache_object_is_available(parent)) {
|
|
|
|
_leave(" [ready]");
|
|
|
|
return transit_to(PARENT_READY);
|
|
|
|
}
|
|
|
|
|
|
|
|
_debug("wait");
|
|
|
|
|
|
|
|
spin_lock(&parent->lock);
|
|
|
|
fscache_stat(&fscache_n_cop_grab_object);
|
|
|
|
success = false;
|
|
|
|
if (fscache_object_is_live(parent) &&
|
|
|
|
object->cache->ops->grab_object(object)) {
|
|
|
|
list_add(&object->dep_link, &parent->dependents);
|
|
|
|
success = true;
|
|
|
|
}
|
|
|
|
fscache_stat_d(&fscache_n_cop_grab_object);
|
|
|
|
spin_unlock(&parent->lock);
|
|
|
|
if (!success) {
|
|
|
|
_leave(" [grab failed]");
|
|
|
|
return transit_to(DETACH_FROM_COOKIE);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
}
|
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
/* fscache_acquire_non_index_cookie() uses this
|
|
|
|
* to wake the chain up */
|
|
|
|
fscache_raise_event(parent, FSCACHE_OBJECT_EV_NEW_CHILD);
|
|
|
|
_leave(" [wait]");
|
|
|
|
return transit_to(WAIT_FOR_PARENT);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Once the parent object is ready, we should kick off our lookup op.
|
|
|
|
*/
|
|
|
|
static const struct fscache_state *fscache_parent_ready(struct fscache_object *object,
|
|
|
|
int event)
|
|
|
|
{
|
|
|
|
struct fscache_object *parent = object->parent;
|
|
|
|
|
|
|
|
_enter("{OBJ%x},%d", object->debug_id, event);
|
|
|
|
|
|
|
|
ASSERT(parent != NULL);
|
|
|
|
|
|
|
|
spin_lock(&parent->lock);
|
|
|
|
parent->n_ops++;
|
|
|
|
parent->n_obj_ops++;
|
|
|
|
object->lookup_jif = jiffies;
|
|
|
|
spin_unlock(&parent->lock);
|
|
|
|
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
_leave("");
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
return transit_to(LOOK_UP_OBJECT);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* look an object up in the cache from which it was allocated
|
|
|
|
* - we hold an "access lock" on the parent object, so the parent object cannot
|
|
|
|
* be withdrawn by either party till we've finished
|
|
|
|
* - an object's cookie is pinned until we clear FSCACHE_COOKIE_CREATING on the
|
|
|
|
* leaf-most cookies of the object and all its children
|
|
|
|
*/
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
static const struct fscache_state *fscache_look_up_object(struct fscache_object *object,
|
|
|
|
int event)
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
{
|
|
|
|
struct fscache_cookie *cookie = object->cookie;
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
struct fscache_object *parent = object->parent;
|
2009-11-20 02:12:05 +08:00
|
|
|
int ret;
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
_enter("{OBJ%x},%d", object->debug_id, event);
|
|
|
|
|
|
|
|
object->oob_table = fscache_osm_lookup_oob;
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
|
|
|
ASSERT(parent != NULL);
|
|
|
|
ASSERTCMP(parent->n_ops, >, 0);
|
|
|
|
ASSERTCMP(parent->n_obj_ops, >, 0);
|
|
|
|
|
|
|
|
/* make sure the parent is still available */
|
2013-05-11 02:50:26 +08:00
|
|
|
ASSERT(fscache_object_is_available(parent));
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
2013-05-11 02:50:26 +08:00
|
|
|
if (fscache_object_is_dying(parent) ||
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
test_bit(FSCACHE_IOERROR, &object->cache->flags)) {
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
_leave(" [unavailable]");
|
|
|
|
return transit_to(LOOKUP_FAILURE);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
_debug("LOOKUP \"%s/%s\" in \"%s\"",
|
|
|
|
parent->cookie->def->name, cookie->def->name,
|
|
|
|
object->cache->tag->name);
|
|
|
|
|
|
|
|
fscache_stat(&fscache_n_object_lookups);
|
2009-11-20 02:11:08 +08:00
|
|
|
fscache_stat(&fscache_n_cop_lookup_object);
|
2009-11-20 02:12:05 +08:00
|
|
|
ret = object->cache->ops->lookup_object(object);
|
2009-11-20 02:11:08 +08:00
|
|
|
fscache_stat_d(&fscache_n_cop_lookup_object);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
|
|
|
if (test_bit(FSCACHE_OBJECT_EV_ERROR, &object->events))
|
|
|
|
set_bit(FSCACHE_COOKIE_UNAVAILABLE, &cookie->flags);
|
|
|
|
|
2009-11-20 02:12:05 +08:00
|
|
|
if (ret == -ETIMEDOUT) {
|
|
|
|
/* probably stuck behind another object, so move this one to
|
|
|
|
* the back of the queue */
|
|
|
|
fscache_stat(&fscache_n_object_lookups_timed_out);
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
_leave(" [timeout]");
|
|
|
|
return NO_TRANSIT;
|
2009-11-20 02:12:05 +08:00
|
|
|
}
|
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
if (ret < 0) {
|
|
|
|
_leave(" [error]");
|
|
|
|
return transit_to(LOOKUP_FAILURE);
|
|
|
|
}
|
|
|
|
|
|
|
|
_leave(" [ok]");
|
|
|
|
return transit_to(OBJECT_AVAILABLE);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* fscache_object_lookup_negative - Note negative cookie lookup
|
|
|
|
* @object: Object pointing to cookie to mark
|
|
|
|
*
|
|
|
|
* Note negative lookup, permitting those waiting to read data from an already
|
|
|
|
* existing backing object to continue as there's no data for them to read.
|
|
|
|
*/
|
|
|
|
void fscache_object_lookup_negative(struct fscache_object *object)
|
|
|
|
{
|
|
|
|
struct fscache_cookie *cookie = object->cookie;
|
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
_enter("{OBJ%x,%s}", object->debug_id, object->state->name);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
if (!test_and_set_bit(FSCACHE_OBJECT_IS_LOOKED_UP, &object->flags)) {
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
fscache_stat(&fscache_n_object_lookups_negative);
|
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
/* Allow write requests to begin stacking up and read requests to begin
|
|
|
|
* returning ENODATA.
|
|
|
|
*/
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
set_bit(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
|
|
|
|
|
|
|
|
_debug("wake up lookup %p", &cookie->flags);
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
clear_bit_unlock(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
|
|
|
|
}
|
|
|
|
_leave("");
|
|
|
|
}
|
|
|
|
EXPORT_SYMBOL(fscache_object_lookup_negative);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* fscache_obtained_object - Note successful object lookup or creation
|
|
|
|
* @object: Object pointing to cookie to mark
|
|
|
|
*
|
|
|
|
* Note successful lookup and/or creation, permitting those waiting to write
|
|
|
|
* data to a backing object to continue.
|
|
|
|
*
|
|
|
|
* Note that after calling this, an object's cookie may be relinquished by the
|
|
|
|
* netfs, and so must be accessed with object lock held.
|
|
|
|
*/
|
|
|
|
void fscache_obtained_object(struct fscache_object *object)
|
|
|
|
{
|
|
|
|
struct fscache_cookie *cookie = object->cookie;
|
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
_enter("{OBJ%x,%s}", object->debug_id, object->state->name);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
|
|
|
/* if we were still looking up, then we must have a positive lookup
|
|
|
|
* result, in which case there may be data available */
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
if (!test_and_set_bit(FSCACHE_OBJECT_IS_LOOKED_UP, &object->flags)) {
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
fscache_stat(&fscache_n_object_lookups_positive);
|
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
/* We do (presumably) have data */
|
|
|
|
clear_bit_unlock(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
/* Allow write requests to begin stacking up and read requests
|
|
|
|
* to begin shovelling data.
|
|
|
|
*/
|
|
|
|
clear_bit_unlock(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
|
|
|
|
} else {
|
|
|
|
fscache_stat(&fscache_n_object_created);
|
|
|
|
}
|
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
set_bit(FSCACHE_OBJECT_IS_AVAILABLE, &object->flags);
|
|
|
|
|
|
|
|
/* Permit __fscache_relinquish_cookie() to proceed */
|
|
|
|
clear_bit_unlock(FSCACHE_COOKIE_CREATING, &cookie->flags);
|
|
|
|
wake_up_bit(&cookie->flags, FSCACHE_COOKIE_CREATING);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
|
|
|
_leave("");
|
|
|
|
}
|
|
|
|
EXPORT_SYMBOL(fscache_obtained_object);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* handle an object that has just become available
|
|
|
|
*/
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
static const struct fscache_state *fscache_object_available(struct fscache_object *object,
|
|
|
|
int event)
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
{
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
struct fscache_cookie *cookie = object->cookie;
|
|
|
|
|
|
|
|
_enter("{OBJ%x},%d", object->debug_id, event);
|
|
|
|
|
|
|
|
object->oob_table = fscache_osm_run_oob;
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
|
|
|
spin_lock(&object->lock);
|
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
ASSERTIF(cookie, !test_bit(FSCACHE_COOKIE_CREATING, &object->cookie->flags));
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
|
|
|
fscache_done_parent_op(object);
|
|
|
|
if (object->n_in_progress == 0) {
|
|
|
|
if (object->n_ops > 0) {
|
|
|
|
ASSERTCMP(object->n_ops, >=, object->n_obj_ops);
|
|
|
|
fscache_start_operations(object);
|
|
|
|
} else {
|
|
|
|
ASSERT(list_empty(&object->pending_ops));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
spin_unlock(&object->lock);
|
|
|
|
|
2009-11-20 02:11:08 +08:00
|
|
|
fscache_stat(&fscache_n_cop_lookup_complete);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
object->cache->ops->lookup_complete(object);
|
2009-11-20 02:11:08 +08:00
|
|
|
fscache_stat_d(&fscache_n_cop_lookup_complete);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
|
|
|
fscache_hist(fscache_obj_instantiate_histogram, object->lookup_jif);
|
|
|
|
fscache_stat(&fscache_n_object_avail);
|
|
|
|
|
|
|
|
_leave("");
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
return transit_to(JUMPSTART_DEPS);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
* Wake up this object's dependent objects now that we've become available.
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
*/
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
static const struct fscache_state *fscache_jumpstart_dependents(struct fscache_object *object,
|
|
|
|
int event)
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
{
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
_enter("{OBJ%x},%d", object->debug_id, event);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
if (!fscache_enqueue_dependents(object, FSCACHE_OBJECT_EV_PARENT_READY))
|
|
|
|
return NO_TRANSIT; /* Not finished; requeue */
|
|
|
|
return transit_to(WAIT_FOR_CMD);
|
|
|
|
}
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
/*
|
|
|
|
* Handle lookup or creation failute.
|
|
|
|
*/
|
|
|
|
static const struct fscache_state *fscache_lookup_failure(struct fscache_object *object,
|
|
|
|
int event)
|
|
|
|
{
|
|
|
|
struct fscache_cookie *cookie;
|
|
|
|
bool wake_looking_up = false;
|
2009-11-20 02:11:22 +08:00
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
_enter("{OBJ%x},%d", object->debug_id, event);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
object->oob_event_mask = 0;
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
fscache_stat(&fscache_n_cop_lookup_complete);
|
|
|
|
object->cache->ops->lookup_complete(object);
|
|
|
|
fscache_stat_d(&fscache_n_cop_lookup_complete);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
spin_lock(&object->lock);
|
|
|
|
cookie = object->cookie;
|
|
|
|
set_bit(FSCACHE_COOKIE_UNAVAILABLE, &cookie->flags);
|
|
|
|
if (cookie) {
|
|
|
|
if (test_and_clear_bit(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags))
|
|
|
|
wake_looking_up = true;
|
|
|
|
clear_bit_unlock(FSCACHE_COOKIE_CREATING, &cookie->flags);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
}
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
spin_unlock(&object->lock);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
if (wake_looking_up)
|
|
|
|
wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
|
|
|
|
wake_up_bit(&cookie->flags, FSCACHE_COOKIE_CREATING);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
fscache_done_parent_op(object);
|
|
|
|
return transit_to(KILL_OBJECT);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Wait for completion of all active operations on this object and the death of
|
|
|
|
* all child objects of this object.
|
|
|
|
*/
|
|
|
|
static const struct fscache_state *fscache_kill_object(struct fscache_object *object,
|
|
|
|
int event)
|
|
|
|
{
|
|
|
|
_enter("{OBJ%x,%d,%d},%d",
|
|
|
|
object->debug_id, object->n_ops, object->n_children, event);
|
|
|
|
|
|
|
|
object->oob_event_mask = 0;
|
|
|
|
|
|
|
|
spin_lock(&object->lock);
|
|
|
|
clear_bit(FSCACHE_OBJECT_IS_LIVE, &object->flags);
|
|
|
|
spin_unlock(&object->lock);
|
|
|
|
|
|
|
|
if (list_empty(&object->dependents) &&
|
|
|
|
object->n_ops == 0 &&
|
|
|
|
object->n_children == 0)
|
|
|
|
return object->cookie ?
|
|
|
|
transit_to(DETACH_FROM_COOKIE) : transit_to(DROP_OBJECT);
|
|
|
|
|
|
|
|
spin_lock(&object->lock);
|
|
|
|
fscache_start_operations(object);
|
|
|
|
spin_unlock(&object->lock);
|
|
|
|
|
|
|
|
if (!list_empty(&object->dependents))
|
|
|
|
return transit_to(KILL_DEPENDENTS);
|
|
|
|
|
|
|
|
return transit_to(WAIT_FOR_CLEARANCE);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
* Kill dependent objects.
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
*/
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
static const struct fscache_state *fscache_kill_dependents(struct fscache_object *object,
|
|
|
|
int event)
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
{
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
_enter("{OBJ%x},%d", object->debug_id, event);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
if (!fscache_enqueue_dependents(object, FSCACHE_OBJECT_EV_KILL))
|
|
|
|
return NO_TRANSIT; /* Not finished */
|
|
|
|
return transit_to(WAIT_FOR_CLEARANCE);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* withdraw an object from active service
|
|
|
|
*/
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
static const struct fscache_state *fscache_detach_from_cookie(struct fscache_object *object,
|
|
|
|
int event)
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
{
|
|
|
|
struct fscache_cookie *cookie;
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
bool detached = false, awaken = false;
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
_enter("{OBJ%x},%d", object->debug_id, event);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
|
|
|
spin_lock(&object->lock);
|
|
|
|
cookie = object->cookie;
|
|
|
|
if (cookie) {
|
|
|
|
/* need to get the cookie lock before the object lock, starting
|
|
|
|
* from the object pointer */
|
|
|
|
atomic_inc(&cookie->usage);
|
|
|
|
spin_unlock(&object->lock);
|
|
|
|
|
|
|
|
spin_lock(&cookie->lock);
|
|
|
|
spin_lock(&object->lock);
|
|
|
|
|
|
|
|
if (object->cookie == cookie) {
|
|
|
|
hlist_del_init(&object->cookie_link);
|
|
|
|
object->cookie = NULL;
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
if (test_and_clear_bit(FSCACHE_COOKIE_INVALIDATING,
|
|
|
|
&cookie->flags))
|
|
|
|
awaken = true;
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
detached = true;
|
|
|
|
}
|
|
|
|
spin_unlock(&cookie->lock);
|
|
|
|
fscache_cookie_put(cookie);
|
|
|
|
if (detached)
|
|
|
|
fscache_cookie_put(cookie);
|
|
|
|
}
|
|
|
|
|
|
|
|
spin_unlock(&object->lock);
|
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
if (awaken)
|
|
|
|
wake_up_bit(&cookie->flags, FSCACHE_COOKIE_INVALIDATING);
|
|
|
|
|
|
|
|
fscache_stat(&fscache_n_object_dead);
|
|
|
|
_leave("");
|
|
|
|
return transit_to(DROP_OBJECT);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
* Drop an object's attachments
|
|
|
|
*/
|
|
|
|
static const struct fscache_state *fscache_drop_object(struct fscache_object *object,
|
|
|
|
int event)
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
{
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
struct fscache_object *parent = object->parent;
|
|
|
|
struct fscache_cache *cache = object->cache;
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
_enter("{OBJ%x,%d},%d", object->debug_id, object->n_children, event);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
ASSERTCMP(object->cookie, ==, NULL);
|
|
|
|
ASSERT(hlist_unhashed(&object->cookie_link));
|
|
|
|
|
|
|
|
/* Prevent a race with our last child, which has to signal EV_CLEARED
|
|
|
|
* before dropping our spinlock.
|
|
|
|
*/
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
spin_lock(&object->lock);
|
|
|
|
spin_unlock(&object->lock);
|
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
/* Discard from the cache's collection of objects */
|
|
|
|
spin_lock(&cache->object_list_lock);
|
|
|
|
list_del_init(&object->cache_link);
|
|
|
|
spin_unlock(&cache->object_list_lock);
|
|
|
|
|
|
|
|
fscache_stat(&fscache_n_cop_drop_object);
|
|
|
|
cache->ops->drop_object(object);
|
|
|
|
fscache_stat_d(&fscache_n_cop_drop_object);
|
|
|
|
|
|
|
|
/* The parent object wants to know when all it dependents have gone */
|
|
|
|
if (parent) {
|
|
|
|
_debug("release parent OBJ%x {%d}",
|
|
|
|
parent->debug_id, parent->n_children);
|
|
|
|
|
|
|
|
spin_lock(&parent->lock);
|
|
|
|
parent->n_children--;
|
|
|
|
if (parent->n_children == 0)
|
|
|
|
fscache_raise_event(parent, FSCACHE_OBJECT_EV_CLEARED);
|
|
|
|
spin_unlock(&parent->lock);
|
|
|
|
object->parent = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* this just shifts the object release to the work processor */
|
|
|
|
fscache_put_object(object);
|
|
|
|
fscache_stat(&fscache_n_object_dead);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
|
|
|
_leave("");
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
return transit_to(OBJECT_DEAD);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
2010-07-21 04:09:01 +08:00
|
|
|
* get a ref on an object
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
*/
|
2010-07-21 04:09:01 +08:00
|
|
|
static int fscache_get_object(struct fscache_object *object)
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
{
|
2009-11-20 02:11:08 +08:00
|
|
|
int ret;
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
2009-11-20 02:11:08 +08:00
|
|
|
fscache_stat(&fscache_n_cop_grab_object);
|
|
|
|
ret = object->cache->ops->grab_object(object) ? 0 : -EAGAIN;
|
|
|
|
fscache_stat_d(&fscache_n_cop_grab_object);
|
|
|
|
return ret;
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
* Discard a ref on an object
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
*/
|
2010-07-21 04:09:01 +08:00
|
|
|
static void fscache_put_object(struct fscache_object *object)
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
{
|
2009-11-20 02:11:08 +08:00
|
|
|
fscache_stat(&fscache_n_cop_put_object);
|
|
|
|
object->cache->ops->put_object(object);
|
|
|
|
fscache_stat_d(&fscache_n_cop_put_object);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* enqueue an object for metadata-type processing
|
|
|
|
*/
|
|
|
|
void fscache_enqueue_object(struct fscache_object *object)
|
|
|
|
{
|
|
|
|
_enter("{OBJ%x}", object->debug_id);
|
|
|
|
|
2010-07-21 04:09:01 +08:00
|
|
|
if (fscache_get_object(object) >= 0) {
|
|
|
|
wait_queue_head_t *cong_wq =
|
|
|
|
&get_cpu_var(fscache_object_cong_wait);
|
|
|
|
|
|
|
|
if (queue_work(fscache_object_wq, &object->work)) {
|
|
|
|
if (fscache_object_congested())
|
|
|
|
wake_up(cong_wq);
|
|
|
|
} else
|
|
|
|
fscache_put_object(object);
|
|
|
|
|
|
|
|
put_cpu_var(fscache_object_cong_wait);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* fscache_object_sleep_till_congested - Sleep until object wq is congested
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
* @timeoutp: Scheduler sleep timeout
|
2010-07-21 04:09:01 +08:00
|
|
|
*
|
|
|
|
* Allow an object handler to sleep until the object workqueue is congested.
|
|
|
|
*
|
|
|
|
* The caller must set up a wake up event before calling this and must have set
|
|
|
|
* the appropriate sleep mode (such as TASK_UNINTERRUPTIBLE) and tested its own
|
|
|
|
* condition before calling this function as no test is made here.
|
|
|
|
*
|
|
|
|
* %true is returned if the object wq is congested, %false otherwise.
|
|
|
|
*/
|
|
|
|
bool fscache_object_sleep_till_congested(signed long *timeoutp)
|
|
|
|
{
|
|
|
|
wait_queue_head_t *cong_wq = &__get_cpu_var(fscache_object_cong_wait);
|
|
|
|
DEFINE_WAIT(wait);
|
|
|
|
|
|
|
|
if (fscache_object_congested())
|
|
|
|
return true;
|
|
|
|
|
|
|
|
add_wait_queue_exclusive(cong_wq, &wait);
|
|
|
|
if (!fscache_object_congested())
|
|
|
|
*timeoutp = schedule_timeout(*timeoutp);
|
|
|
|
finish_wait(cong_wq, &wait);
|
|
|
|
|
|
|
|
return fscache_object_congested();
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
}
|
2010-07-21 04:09:01 +08:00
|
|
|
EXPORT_SYMBOL_GPL(fscache_object_sleep_till_congested);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
|
|
|
/*
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
* Enqueue the dependents of an object for metadata-type processing.
|
|
|
|
*
|
|
|
|
* If we don't manage to finish the list before the scheduler wants to run
|
|
|
|
* again then return false immediately. We return true if the list was
|
|
|
|
* cleared.
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
*/
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
static bool fscache_enqueue_dependents(struct fscache_object *object, int event)
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
{
|
|
|
|
struct fscache_object *dep;
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
bool ret = true;
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
|
|
|
_enter("{OBJ%x}", object->debug_id);
|
|
|
|
|
|
|
|
if (list_empty(&object->dependents))
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
return true;
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
|
|
|
spin_lock(&object->lock);
|
|
|
|
|
|
|
|
while (!list_empty(&object->dependents)) {
|
|
|
|
dep = list_entry(object->dependents.next,
|
|
|
|
struct fscache_object, dep_link);
|
|
|
|
list_del_init(&dep->dep_link);
|
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
fscache_raise_event(dep, event);
|
2010-07-21 04:09:01 +08:00
|
|
|
fscache_put_object(dep);
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
if (!list_empty(&object->dependents) && need_resched()) {
|
|
|
|
ret = false;
|
|
|
|
break;
|
|
|
|
}
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
spin_unlock(&object->lock);
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
return ret;
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* remove an object from whatever queue it's waiting on
|
|
|
|
*/
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
static void fscache_dequeue_object(struct fscache_object *object)
|
FS-Cache: Object management state machine
Implement the cache object management state machine.
The following documentation is added to illuminate the working of this state
machine. It will also be added as:
Documentation/filesystems/caching/object.txt
====================================================
IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT
====================================================
==============
REPRESENTATION
==============
FS-Cache maintains an in-kernel representation of each object that a netfs is
currently interested in. Such objects are represented by the fscache_cookie
struct and are referred to as cookies.
FS-Cache also maintains a separate in-kernel representation of the objects that
a cache backend is currently actively caching. Such objects are represented by
the fscache_object struct. The cache backends allocate these upon request, and
are expected to embed them in their own representations. These are referred to
as objects.
There is a 1:N relationship between cookies and objects. A cookie may be
represented by multiple objects - an index may exist in more than one cache -
or even by no objects (it may not be cached).
Furthermore, both cookies and objects are hierarchical. The two hierarchies
correspond, but the cookies tree is a superset of the union of the object trees
of multiple caches:
NETFS INDEX TREE : CACHE 1 : CACHE 2
: :
: +-----------+ :
+----------->| IObject | :
+-----------+ | : +-----------+ :
| ICookie |-------+ : | :
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
| : | : +-----------+
| : V : |
| : +-----------+ : |
V +----------->| IObject | : |
+-----------+ | : +-----------+ : |
| ICookie |-------+ : | : V
+-----------+ | : | : +-----------+
| +------------------------------>| IObject |
+-----+-----+ : | : +-----------+
| | : | : |
V | : V : |
+-----------+ | : +-----------+ : |
| ICookie |------------------------->| IObject | : |
+-----------+ | : +-----------+ : |
| V : | : V
| +-----------+ : | : +-----------+
| | ICookie |-------------------------------->| IObject |
| +-----------+ : | : +-----------+
V | : V : |
+-----------+ | : +-----------+ : |
| DCookie |------------------------->| DObject | : |
+-----------+ | : +-----------+ : |
| : : |
+-------+-------+ : : |
| | : : |
V V : : V
+-----------+ +-----------+ : : +-----------+
| DCookie | | DCookie |------------------------>| DObject |
+-----------+ +-----------+ : : +-----------+
: :
In the above illustration, ICookie and IObject represent indices and DCookie
and DObject represent data storage objects. Indices may have representation in
multiple caches, but currently, non-index objects may not. Objects of any type
may also be entirely unrepresented.
As far as the netfs API goes, the netfs is only actually permitted to see
pointers to the cookies. The cookies themselves and any objects attached to
those cookies are hidden from it.
===============================
OBJECT MANAGEMENT STATE MACHINE
===============================
Within FS-Cache, each active object is managed by its own individual state
machine. The state for an object is kept in the fscache_object struct, in
object->state. A cookie may point to a set of objects that are in different
states.
Each state has an action associated with it that is invoked when the machine
wakes up in that state. There are four logical sets of states:
(1) Preparation: states that wait for the parent objects to become ready. The
representations are hierarchical, and it is expected that an object must
be created or accessed with respect to its parent object.
(2) Initialisation: states that perform lookups in the cache and validate
what's found and that create on disk any missing metadata.
(3) Normal running: states that allow netfs operations on objects to proceed
and that update the state of objects.
(4) Termination: states that detach objects from their netfs cookies, that
delete objects from disk, that handle disk and system errors and that free
up in-memory resources.
In most cases, transitioning between states is in response to signalled events.
When a state has finished processing, it will usually set the mask of events in
which it is interested (object->event_mask) and relinquish the worker thread.
Then when an event is raised (by calling fscache_raise_event()), if the event
is not masked, the object will be queued for processing (by calling
fscache_enqueue_object()).
PROVISION OF CPU TIME
---------------------
The work to be done by the various states is given CPU time by the threads of
the slow work facility (see Documentation/slow-work.txt). This is used in
preference to the workqueue facility because:
(1) Threads may be completely occupied for very long periods of time by a
particular work item. These state actions may be doing sequences of
synchronous, journalled disk accesses (lookup, mkdir, create, setxattr,
getxattr, truncate, unlink, rmdir, rename).
(2) Threads may do little actual work, but may rather spend a lot of time
sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded
workqueues don't necessarily have the right numbers of threads.
LOCKING SIMPLIFICATION
----------------------
Because only one worker thread may be operating on any particular object's
state machine at once, this simplifies the locking, particularly with respect
to disconnecting the netfs's representation of a cache object (fscache_cookie)
from the cache backend's representation (fscache_object) - which may be
requested from either end.
=================
THE SET OF STATES
=================
The object state machine has a set of states that it can be in. There are
preparation states in which the object sets itself up and waits for its parent
object to transit to a state that allows access to its children:
(1) State FSCACHE_OBJECT_INIT.
Initialise the object and wait for the parent object to become active. In
the cache, it is expected that it will not be possible to look an object
up from the parent object, until that parent object itself has been looked
up.
There are initialisation states in which the object sets itself up and accesses
disk for the object metadata:
(2) State FSCACHE_OBJECT_LOOKING_UP.
Look up the object on disk, using the parent as a starting point.
FS-Cache expects the cache backend to probe the cache to see whether this
object is represented there, and if it is, to see if it's valid (coherency
management).
The cache should call fscache_object_lookup_negative() to indicate lookup
failure for whatever reason, and should call fscache_obtained_object() to
indicate success.
At the completion of lookup, FS-Cache will let the netfs go ahead with
read operations, no matter whether the file is yet cached. If not yet
cached, read operations will be immediately rejected with ENODATA until
the first known page is uncached - as to that point there can be no data
to be read out of the cache for that file that isn't currently also held
in the pagecache.
(3) State FSCACHE_OBJECT_CREATING.
Create an object on disk, using the parent as a starting point. This
happens if the lookup failed to find the object, or if the object's
coherency data indicated what's on disk is out of date. In this state,
FS-Cache expects the cache to create
The cache should call fscache_obtained_object() if creation completes
successfully, fscache_object_lookup_negative() otherwise.
At the completion of creation, FS-Cache will start processing write
operations the netfs has queued for an object. If creation failed, the
write ops will be transparently discarded, and nothing recorded in the
cache.
There are some normal running states in which the object spends its time
servicing netfs requests:
(4) State FSCACHE_OBJECT_AVAILABLE.
A transient state in which pending operations are started, child objects
are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary
lookup data is freed.
(5) State FSCACHE_OBJECT_ACTIVE.
The normal running state. In this state, requests the netfs makes will be
passed on to the cache.
(6) State FSCACHE_OBJECT_UPDATING.
The state machine comes here to update the object in the cache from the
netfs's records. This involves updating the auxiliary data that is used
to maintain coherency.
And there are terminal states in which an object cleans itself up, deallocates
memory and potentially deletes stuff from disk:
(7) State FSCACHE_OBJECT_LC_DYING.
The object comes here if it is dying because of a lookup or creation
error. This would be due to a disk error or system error of some sort.
Temporary data is cleaned up, and the parent is released.
(8) State FSCACHE_OBJECT_DYING.
The object comes here if it is dying due to an error, because its parent
cookie has been relinquished by the netfs or because the cache is being
withdrawn.
Any child objects waiting on this one are given CPU time so that they too
can destroy themselves. This object waits for all its children to go away
before advancing to the next state.
(9) State FSCACHE_OBJECT_ABORT_INIT.
The object comes to this state if it was waiting on its parent in
FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself
so that the parent may proceed from the FSCACHE_OBJECT_DYING state.
(10) State FSCACHE_OBJECT_RELEASING.
(11) State FSCACHE_OBJECT_RECYCLING.
The object comes to one of these two states when dying once it is rid of
all its children, if it is dying because the netfs relinquished its
cookie. In the first state, the cached data is expected to persist, and
in the second it will be deleted.
(12) State FSCACHE_OBJECT_WITHDRAWING.
The object transits to this state if the cache decides it wants to
withdraw the object from service, perhaps to make space, but also due to
error or just because the whole cache is being withdrawn.
(13) State FSCACHE_OBJECT_DEAD.
The object transits to this state when the in-memory object record is
ready to be deleted. The object processor shouldn't ever see an object in
this state.
THE SET OF EVENTS
-----------------
There are a number of events that can be raised to an object state machine:
(*) FSCACHE_OBJECT_EV_UPDATE
The netfs requested that an object be updated. The state machine will ask
the cache backend to update the object, and the cache backend will ask the
netfs for details of the change through its cookie definition ops.
(*) FSCACHE_OBJECT_EV_CLEARED
This is signalled in two circumstances:
(a) when an object's last child object is dropped and
(b) when the last operation outstanding on an object is completed.
This is used to proceed from the dying state.
(*) FSCACHE_OBJECT_EV_ERROR
This is signalled when an I/O error occurs during the processing of some
object.
(*) FSCACHE_OBJECT_EV_RELEASE
(*) FSCACHE_OBJECT_EV_RETIRE
These are signalled when the netfs relinquishes a cookie it was using.
The event selected depends on whether the netfs asks for the backing
object to be retired (deleted) or retained.
(*) FSCACHE_OBJECT_EV_WITHDRAW
This is signalled when the cache backend wants to withdraw an object.
This means that the object will have to be detached from the netfs's
cookie.
Because the withdrawing releasing/retiring events are all handled by the object
state machine, it doesn't matter if there's a collision with both ends trying
to sever the connection at the same time. The state machine can just pick
which one it wants to honour, and that effects the other.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Steve Dickson <steved@redhat.com>
Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com>
Acked-by: Al Viro <viro@zeniv.linux.org.uk>
Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
|
|
|
{
|
|
|
|
_enter("{OBJ%x}", object->debug_id);
|
|
|
|
|
|
|
|
if (!list_empty(&object->dep_link)) {
|
|
|
|
spin_lock(&object->parent->lock);
|
|
|
|
list_del_init(&object->dep_link);
|
|
|
|
spin_unlock(&object->parent->lock);
|
|
|
|
}
|
|
|
|
|
|
|
|
_leave("");
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* fscache_check_aux - Ask the netfs whether an object on disk is still valid
|
|
|
|
* @object: The object to ask about
|
|
|
|
* @data: The auxiliary data for the object
|
|
|
|
* @datalen: The size of the auxiliary data
|
|
|
|
*
|
|
|
|
* This function consults the netfs about the coherency state of an object
|
|
|
|
*/
|
|
|
|
enum fscache_checkaux fscache_check_aux(struct fscache_object *object,
|
|
|
|
const void *data, uint16_t datalen)
|
|
|
|
{
|
|
|
|
enum fscache_checkaux result;
|
|
|
|
|
|
|
|
if (!object->cookie->def->check_aux) {
|
|
|
|
fscache_stat(&fscache_n_checkaux_none);
|
|
|
|
return FSCACHE_CHECKAUX_OKAY;
|
|
|
|
}
|
|
|
|
|
|
|
|
result = object->cookie->def->check_aux(object->cookie->netfs_data,
|
|
|
|
data, datalen);
|
|
|
|
switch (result) {
|
|
|
|
/* entry okay as is */
|
|
|
|
case FSCACHE_CHECKAUX_OKAY:
|
|
|
|
fscache_stat(&fscache_n_checkaux_okay);
|
|
|
|
break;
|
|
|
|
|
|
|
|
/* entry requires update */
|
|
|
|
case FSCACHE_CHECKAUX_NEEDS_UPDATE:
|
|
|
|
fscache_stat(&fscache_n_checkaux_update);
|
|
|
|
break;
|
|
|
|
|
|
|
|
/* entry requires deletion */
|
|
|
|
case FSCACHE_CHECKAUX_OBSOLETE:
|
|
|
|
fscache_stat(&fscache_n_checkaux_obsolete);
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
BUG();
|
|
|
|
}
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
EXPORT_SYMBOL(fscache_check_aux);
|
2012-12-21 05:52:36 +08:00
|
|
|
|
|
|
|
/*
|
|
|
|
* Asynchronously invalidate an object.
|
|
|
|
*/
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
static const struct fscache_state *_fscache_invalidate_object(struct fscache_object *object,
|
|
|
|
int event)
|
2012-12-21 05:52:36 +08:00
|
|
|
{
|
|
|
|
struct fscache_operation *op;
|
|
|
|
struct fscache_cookie *cookie = object->cookie;
|
|
|
|
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
_enter("{OBJ%x},%d", object->debug_id, event);
|
|
|
|
|
2012-12-21 05:52:36 +08:00
|
|
|
|
|
|
|
/* Reject any new read/write ops and abort any that are pending. */
|
|
|
|
fscache_invalidate_writes(cookie);
|
|
|
|
clear_bit(FSCACHE_OBJECT_PENDING_WRITE, &object->flags);
|
|
|
|
fscache_cancel_all_ops(object);
|
|
|
|
|
|
|
|
/* Now we have to wait for in-progress reads and writes */
|
|
|
|
op = kzalloc(sizeof(*op), GFP_KERNEL);
|
|
|
|
if (!op) {
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
clear_bit(FSCACHE_OBJECT_IS_LIVE, &object->flags);
|
2012-12-21 05:52:36 +08:00
|
|
|
_leave(" [ENOMEM]");
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
return transit_to(KILL_OBJECT);
|
2012-12-21 05:52:36 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
fscache_operation_init(op, object->cache->ops->invalidate_object, NULL);
|
|
|
|
op->flags = FSCACHE_OP_ASYNC | (1 << FSCACHE_OP_EXCLUSIVE);
|
|
|
|
|
|
|
|
spin_lock(&cookie->lock);
|
|
|
|
if (fscache_submit_exclusive_op(object, op) < 0)
|
2012-12-05 21:34:48 +08:00
|
|
|
goto submit_op_failed;
|
2012-12-21 05:52:36 +08:00
|
|
|
spin_unlock(&cookie->lock);
|
|
|
|
fscache_put_operation(op);
|
|
|
|
|
|
|
|
/* Once we've completed the invalidation, we know there will be no data
|
|
|
|
* stored in the cache and thus we can reinstate the data-check-skip
|
|
|
|
* optimisation.
|
|
|
|
*/
|
|
|
|
set_bit(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
|
|
|
|
|
|
|
|
/* We can allow read and write requests to come in once again. They'll
|
|
|
|
* queue up behind our exclusive invalidation operation.
|
|
|
|
*/
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
if (test_and_clear_bit(FSCACHE_COOKIE_INVALIDATING, &cookie->flags))
|
|
|
|
wake_up_bit(&cookie->flags, FSCACHE_COOKIE_INVALIDATING);
|
|
|
|
_leave(" [ok]");
|
|
|
|
return transit_to(UPDATE_OBJECT);
|
2012-12-05 21:34:48 +08:00
|
|
|
|
|
|
|
submit_op_failed:
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
clear_bit(FSCACHE_OBJECT_IS_LIVE, &object->flags);
|
2012-12-05 21:34:48 +08:00
|
|
|
spin_unlock(&cookie->lock);
|
|
|
|
kfree(op);
|
|
|
|
_leave(" [EIO]");
|
FS-Cache: Fix object state machine to have separate work and wait states
Fix object state machine to have separate work and wait states as that makes
it easier to envision.
There are now three kinds of state:
(1) Work state. This is an execution state. No event processing is performed
by a work state. The function attached to a work state returns a pointer
indicating the next state to which the OSM should transition. Returning
NO_TRANSIT repeats the current state, but goes back to the scheduler
first.
(2) Wait state. This is an event processing state. No execution is
performed by a wait state. Wait states are just tables of "if event X
occurs, clear it and transition to state Y". The dispatcher returns to
the scheduler if none of the events in which the wait state has an
interest are currently pending.
(3) Out-of-band state. This is a special work state. Transitions to normal
states can be overridden when an unexpected event occurs (eg. I/O error).
Instead the dispatcher disables and clears the OOB event and transits to
the specified work state. This then acts as an ordinary work state,
though object->state points to the overridden destination. Returning
NO_TRANSIT resumes the overridden transition.
In addition, the states have names in their definitions, so there's no need for
tables of state names. Further, the EV_REQUEUE event is no longer necessary as
that is automatic for work states.
Since the states are now separate structs rather than values in an enum, it's
not possible to use comparisons other than (non-)equality between them, so use
some object->flags to indicate what phase an object is in.
The EV_RELEASE, EV_RETIRE and EV_WITHDRAW events have been squished into one
(EV_KILL). An object flag now carries the information about retirement.
Similarly, the RELEASING, RECYCLING and WITHDRAWING states have been merged
into an KILL_OBJECT state and additional states have been added for handling
waiting dependent objects (JUMPSTART_DEPS and KILL_DEPENDENTS).
A state has also been added for synchronising with parent object initialisation
(WAIT_FOR_PARENT) and another for initiating look up (PARENT_READY).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-By: Milosz Tanski <milosz@adfin.com>
Acked-by: Jeff Layton <jlayton@redhat.com>
2013-05-11 02:50:26 +08:00
|
|
|
return transit_to(KILL_OBJECT);
|
|
|
|
}
|
|
|
|
|
|
|
|
static const struct fscache_state *fscache_invalidate_object(struct fscache_object *object,
|
|
|
|
int event)
|
|
|
|
{
|
|
|
|
const struct fscache_state *s;
|
|
|
|
|
|
|
|
fscache_stat(&fscache_n_invalidates_run);
|
|
|
|
fscache_stat(&fscache_n_cop_invalidate_object);
|
|
|
|
s = _fscache_invalidate_object(object, event);
|
|
|
|
fscache_stat_d(&fscache_n_cop_invalidate_object);
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Asynchronously update an object.
|
|
|
|
*/
|
|
|
|
static const struct fscache_state *fscache_update_object(struct fscache_object *object,
|
|
|
|
int event)
|
|
|
|
{
|
|
|
|
_enter("{OBJ%x},%d", object->debug_id, event);
|
|
|
|
|
|
|
|
fscache_stat(&fscache_n_updates_run);
|
|
|
|
fscache_stat(&fscache_n_cop_update_object);
|
|
|
|
object->cache->ops->update_object(object);
|
|
|
|
fscache_stat_d(&fscache_n_cop_update_object);
|
|
|
|
|
|
|
|
_leave("");
|
|
|
|
return transit_to(WAIT_FOR_CMD);
|
2012-12-21 05:52:36 +08:00
|
|
|
}
|