linux_old1/net/ipv6/ip6_checksum.c

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License cleanup: add SPDX GPL-2.0 license identifier to files with no license Many source files in the tree are missing licensing information, which makes it harder for compliance tools to determine the correct license. By default all files without license information are under the default license of the kernel, which is GPL version 2. Update the files which contain no license information with the 'GPL-2.0' SPDX license identifier. The SPDX identifier is a legally binding shorthand, which can be used instead of the full boiler plate text. This patch is based on work done by Thomas Gleixner and Kate Stewart and Philippe Ombredanne. How this work was done: Patches were generated and checked against linux-4.14-rc6 for a subset of the use cases: - file had no licensing information it it. - file was a */uapi/* one with no licensing information in it, - file was a */uapi/* one with existing licensing information, Further patches will be generated in subsequent months to fix up cases where non-standard license headers were used, and references to license had to be inferred by heuristics based on keywords. The analysis to determine which SPDX License Identifier to be applied to a file was done in a spreadsheet of side by side results from of the output of two independent scanners (ScanCode & Windriver) producing SPDX tag:value files created by Philippe Ombredanne. Philippe prepared the base worksheet, and did an initial spot review of a few 1000 files. The 4.13 kernel was the starting point of the analysis with 60,537 files assessed. Kate Stewart did a file by file comparison of the scanner results in the spreadsheet to determine which SPDX license identifier(s) to be applied to the file. She confirmed any determination that was not immediately clear with lawyers working with the Linux Foundation. Criteria used to select files for SPDX license identifier tagging was: - Files considered eligible had to be source code files. - Make and config files were included as candidates if they contained >5 lines of source - File already had some variant of a license header in it (even if <5 lines). All documentation files were explicitly excluded. The following heuristics were used to determine which SPDX license identifiers to apply. - when both scanners couldn't find any license traces, file was considered to have no license information in it, and the top level COPYING file license applied. For non */uapi/* files that summary was: SPDX license identifier # files ---------------------------------------------------|------- GPL-2.0 11139 and resulted in the first patch in this series. If that file was a */uapi/* path one, it was "GPL-2.0 WITH Linux-syscall-note" otherwise it was "GPL-2.0". Results of that was: SPDX license identifier # files ---------------------------------------------------|------- GPL-2.0 WITH Linux-syscall-note 930 and resulted in the second patch in this series. - if a file had some form of licensing information in it, and was one of the */uapi/* ones, it was denoted with the Linux-syscall-note if any GPL family license was found in the file or had no licensing in it (per prior point). Results summary: SPDX license identifier # files ---------------------------------------------------|------ GPL-2.0 WITH Linux-syscall-note 270 GPL-2.0+ WITH Linux-syscall-note 169 ((GPL-2.0 WITH Linux-syscall-note) OR BSD-2-Clause) 21 ((GPL-2.0 WITH Linux-syscall-note) OR BSD-3-Clause) 17 LGPL-2.1+ WITH Linux-syscall-note 15 GPL-1.0+ WITH Linux-syscall-note 14 ((GPL-2.0+ WITH Linux-syscall-note) OR BSD-3-Clause) 5 LGPL-2.0+ WITH Linux-syscall-note 4 LGPL-2.1 WITH Linux-syscall-note 3 ((GPL-2.0 WITH Linux-syscall-note) OR MIT) 3 ((GPL-2.0 WITH Linux-syscall-note) AND MIT) 1 and that resulted in the third patch in this series. - when the two scanners agreed on the detected license(s), that became the concluded license(s). - when there was disagreement between the two scanners (one detected a license but the other didn't, or they both detected different licenses) a manual inspection of the file occurred. - In most cases a manual inspection of the information in the file resulted in a clear resolution of the license that should apply (and which scanner probably needed to revisit its heuristics). - When it was not immediately clear, the license identifier was confirmed with lawyers working with the Linux Foundation. - If there was any question as to the appropriate license identifier, the file was flagged for further research and to be revisited later in time. In total, over 70 hours of logged manual review was done on the spreadsheet to determine the SPDX license identifiers to apply to the source files by Kate, Philippe, Thomas and, in some cases, confirmation by lawyers working with the Linux Foundation. Kate also obtained a third independent scan of the 4.13 code base from FOSSology, and compared selected files where the other two scanners disagreed against that SPDX file, to see if there was new insights. The Windriver scanner is based on an older version of FOSSology in part, so they are related. Thomas did random spot checks in about 500 files from the spreadsheets for the uapi headers and agreed with SPDX license identifier in the files he inspected. For the non-uapi files Thomas did random spot checks in about 15000 files. In initial set of patches against 4.14-rc6, 3 files were found to have copy/paste license identifier errors, and have been fixed to reflect the correct identifier. Additionally Philippe spent 10 hours this week doing a detailed manual inspection and review of the 12,461 patched files from the initial patch version early this week with: - a full scancode scan run, collecting the matched texts, detected license ids and scores - reviewing anything where there was a license detected (about 500+ files) to ensure that the applied SPDX license was correct - reviewing anything where there was no detection but the patch license was not GPL-2.0 WITH Linux-syscall-note to ensure that the applied SPDX license was correct This produced a worksheet with 20 files needing minor correction. This worksheet was then exported into 3 different .csv files for the different types of files to be modified. These .csv files were then reviewed by Greg. Thomas wrote a script to parse the csv files and add the proper SPDX tag to the file, in the format that the file expected. This script was further refined by Greg based on the output to detect more types of files automatically and to distinguish between header and source .c files (which need different comment types.) Finally Greg ran the script using the .csv files to generate the patches. Reviewed-by: Kate Stewart <kstewart@linuxfoundation.org> Reviewed-by: Philippe Ombredanne <pombredanne@nexb.com> Reviewed-by: Thomas Gleixner <tglx@linutronix.de> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2017-11-01 22:07:57 +08:00
// SPDX-License-Identifier: GPL-2.0
#include <net/ip.h>
#include <net/udp.h>
#include <net/udplite.h>
#include <asm/checksum.h>
#ifndef _HAVE_ARCH_IPV6_CSUM
__sum16 csum_ipv6_magic(const struct in6_addr *saddr,
const struct in6_addr *daddr,
__u32 len, __u8 proto, __wsum csum)
{
int carry;
__u32 ulen;
__u32 uproto;
__u32 sum = (__force u32)csum;
sum += (__force u32)saddr->s6_addr32[0];
carry = (sum < (__force u32)saddr->s6_addr32[0]);
sum += carry;
sum += (__force u32)saddr->s6_addr32[1];
carry = (sum < (__force u32)saddr->s6_addr32[1]);
sum += carry;
sum += (__force u32)saddr->s6_addr32[2];
carry = (sum < (__force u32)saddr->s6_addr32[2]);
sum += carry;
sum += (__force u32)saddr->s6_addr32[3];
carry = (sum < (__force u32)saddr->s6_addr32[3]);
sum += carry;
sum += (__force u32)daddr->s6_addr32[0];
carry = (sum < (__force u32)daddr->s6_addr32[0]);
sum += carry;
sum += (__force u32)daddr->s6_addr32[1];
carry = (sum < (__force u32)daddr->s6_addr32[1]);
sum += carry;
sum += (__force u32)daddr->s6_addr32[2];
carry = (sum < (__force u32)daddr->s6_addr32[2]);
sum += carry;
sum += (__force u32)daddr->s6_addr32[3];
carry = (sum < (__force u32)daddr->s6_addr32[3]);
sum += carry;
ulen = (__force u32)htonl((__u32) len);
sum += ulen;
carry = (sum < ulen);
sum += carry;
uproto = (__force u32)htonl(proto);
sum += uproto;
carry = (sum < uproto);
sum += carry;
return csum_fold((__force __wsum)sum);
}
EXPORT_SYMBOL(csum_ipv6_magic);
#endif
int udp6_csum_init(struct sk_buff *skb, struct udphdr *uh, int proto)
{
int err;
UDP_SKB_CB(skb)->partial_cov = 0;
UDP_SKB_CB(skb)->cscov = skb->len;
if (proto == IPPROTO_UDPLITE) {
err = udplite_checksum_init(skb, uh);
if (err)
return err;
if (UDP_SKB_CB(skb)->partial_cov) {
skb->csum = ip6_compute_pseudo(skb, proto);
return 0;
}
}
/* To support RFC 6936 (allow zero checksum in UDP/IPV6 for tunnels)
* we accept a checksum of zero here. When we find the socket
* for the UDP packet we'll check if that socket allows zero checksum
* for IPv6 (set by socket option).
*
* Note, we are only interested in != 0 or == 0, thus the
* force to int.
*/
net: udp: fix handling of CHECKSUM_COMPLETE packets Current handling of CHECKSUM_COMPLETE packets by the UDP stack is incorrect for any packet that has an incorrect checksum value. udp4/6_csum_init() will both make a call to __skb_checksum_validate_complete() to initialize/validate the csum field when receiving a CHECKSUM_COMPLETE packet. When this packet fails validation, skb->csum will be overwritten with the pseudoheader checksum so the packet can be fully validated by software, but the skb->ip_summed value will be left as CHECKSUM_COMPLETE so that way the stack can later warn the user about their hardware spewing bad checksums. Unfortunately, leaving the SKB in this state can cause problems later on in the checksum calculation. Since the the packet is still marked as CHECKSUM_COMPLETE, udp_csum_pull_header() will SUBTRACT the checksum of the UDP header from skb->csum instead of adding it, leaving us with a garbage value in that field. Once we try to copy the packet to userspace in the udp4/6_recvmsg(), we'll make a call to skb_copy_and_csum_datagram_msg() to checksum the packet data and add it in the garbage skb->csum value to perform our final validation check. Since the value we're validating is not the proper checksum, it's possible that the folded value could come out to 0, causing us not to drop the packet. Instead, we believe that the packet was checksummed incorrectly by hardware since skb->ip_summed is still CHECKSUM_COMPLETE, and we attempt to warn the user with netdev_rx_csum_fault(skb->dev); Unfortunately, since this is the UDP path, skb->dev has been overwritten by skb->dev_scratch and is no longer a valid pointer, so we end up reading invalid memory. This patch addresses this problem in two ways: 1) Do not use the dev pointer when calling netdev_rx_csum_fault() from skb_copy_and_csum_datagram_msg(). Since this gets called from the UDP path where skb->dev has been overwritten, we have no way of knowing if the pointer is still valid. Also for the sake of consistency with the other uses of netdev_rx_csum_fault(), don't attempt to call it if the packet was checksummed by software. 2) Add better CHECKSUM_COMPLETE handling to udp4/6_csum_init(). If we receive a packet that's CHECKSUM_COMPLETE that fails verification (i.e. skb->csum_valid == 0), check who performed the calculation. It's possible that the checksum was done in software by the network stack earlier (such as Netfilter's CONNTRACK module), and if that says the checksum is bad, we can drop the packet immediately instead of waiting until we try and copy it to userspace. Otherwise, we need to mark the SKB as CHECKSUM_NONE, since the skb->csum field no longer contains the full packet checksum after the call to __skb_checksum_validate_complete(). Fixes: e6afc8ace6dd ("udp: remove headers from UDP packets before queueing") Fixes: c84d949057ca ("udp: copy skb->truesize in the first cache line") Cc: Sam Kumar <samanthakumar@google.com> Cc: Eric Dumazet <edumazet@google.com> Signed-off-by: Sean Tranchetti <stranche@codeaurora.org> Signed-off-by: David S. Miller <davem@davemloft.net>
2018-10-24 06:04:31 +08:00
err = (__force int)skb_checksum_init_zero_check(skb, proto, uh->check,
ip6_compute_pseudo);
if (err)
return err;
if (skb->ip_summed == CHECKSUM_COMPLETE && !skb->csum_valid) {
/* If SW calculated the value, we know it's bad */
if (skb->csum_complete_sw)
return 1;
/* HW says the value is bad. Let's validate that.
* skb->csum is no longer the full packet checksum,
* so don't treat is as such.
*/
skb_checksum_complete_unset(skb);
}
return 0;
}
EXPORT_SYMBOL(udp6_csum_init);
/* Function to set UDP checksum for an IPv6 UDP packet. This is intended
* for the simple case like when setting the checksum for a UDP tunnel.
*/
void udp6_set_csum(bool nocheck, struct sk_buff *skb,
const struct in6_addr *saddr,
const struct in6_addr *daddr, int len)
{
struct udphdr *uh = udp_hdr(skb);
if (nocheck)
uh->check = 0;
else if (skb_is_gso(skb))
uh->check = ~udp_v6_check(len, saddr, daddr, 0);
else if (skb->ip_summed == CHECKSUM_PARTIAL) {
uh->check = 0;
uh->check = udp_v6_check(len, saddr, daddr, lco_csum(skb));
if (uh->check == 0)
uh->check = CSUM_MANGLED_0;
} else {
skb->ip_summed = CHECKSUM_PARTIAL;
skb->csum_start = skb_transport_header(skb) - skb->head;
skb->csum_offset = offsetof(struct udphdr, check);
uh->check = ~udp_v6_check(len, saddr, daddr, 0);
}
}
EXPORT_SYMBOL(udp6_set_csum);