msm: msm_fb: Add remove function for platform driver for clean unloading

This adds a  remove function to platform driver structure so that
resources are released when driver is unloaded.

Signed-off-by: Pramod Gurav <pramod.gurav@smartplayin.com>

CC: Jean-Christophe Plagniol-Villard <plagnioj@jcrosoft.com>
CC: Tomi Valkeinen <tomi.valkeinen@ti.com>
CC: Stephen Boyd <sboyd@codeaurora.org>
CC: Jingoo Han <jg1.han@samsung.com>
CC: Rob Clark <robdclark@gmail.com>
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
This commit is contained in:
Pramod Gurav 2014-08-26 17:40:37 +05:30 committed by Tomi Valkeinen
parent 87306c1d09
commit 0c46575f7c
1 changed files with 16 additions and 0 deletions

View File

@ -589,6 +589,8 @@ static int msmfb_probe(struct platform_device *pdev)
msmfb->sleeping = WAKING;
platform_set_drvdata(pdev, msmfb);
return 0;
error_register_framebuffer:
@ -598,9 +600,23 @@ static int msmfb_probe(struct platform_device *pdev)
return ret;
}
static int msmfb_remove(struct platform_device *pdev)
{
struct msmfb_info *msmfb;
msmfb = platform_get_drvdata(pdev);
unregister_framebuffer(msmfb->fb);
iounmap(msmfb->fb->screen_base);
framebuffer_release(msmfb->fb);
return 0;
}
static struct platform_driver msm_panel_driver = {
/* need to write remove */
.probe = msmfb_probe,
.remove = msmfb_remove,
.driver = {.name = "msm_panel"},
};