ASoC: rsnd: tidyup rsnd_io_to_runtime() macro
Avoid NULL pointer access Signed-off-by: Kuninori Morimoto <kuninori.morimoto.gx@renesas.com> Signed-off-by: Mark Brown <broonie@kernel.org>
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@ -303,7 +303,8 @@ struct rsnd_dai *rsnd_dai_get(struct rsnd_priv *priv, int id);
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int rsnd_dai_is_play(struct rsnd_dai *rdai, struct rsnd_dai_stream *io);
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int rsnd_dai_id(struct rsnd_priv *priv, struct rsnd_dai *rdai);
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#define rsnd_dai_get_platform_info(rdai) ((rdai)->info)
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#define rsnd_io_to_runtime(io) ((io)->substream->runtime)
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#define rsnd_io_to_runtime(io) ((io)->substream ? \
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(io)->substream->runtime : NULL)
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void rsnd_dai_pointer_update(struct rsnd_dai_stream *io, int cnt);
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int rsnd_dai_pointer_offset(struct rsnd_dai_stream *io, int additional);
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