ocfs2: do not lock/unlock() inode DLM lock

DLM does not cache locks.  So, blocking lock and unlock will only make
the performance worse where contention over the locks is high.

Signed-off-by: Goldwyn Rodrigues <rgoldwyn@suse.com>
Cc: Mark Fasheh <mfasheh@suse.de>
Cc: Joel Becker <jlbec@evilplan.org>
Reviewed-by: Junxiao Bi <junxiao.bi@oracle.com>
Cc: Joseph Qi <joseph.qi@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
This commit is contained in:
Goldwyn Rodrigues 2016-01-14 15:17:35 -08:00 committed by Linus Torvalds
parent 1247017f43
commit 1cce4df04f
1 changed files with 0 additions and 8 deletions

View File

@ -2432,12 +2432,6 @@ int ocfs2_inode_lock_full_nested(struct inode *inode,
* done this we have to return AOP_TRUNCATED_PAGE so the aop method * done this we have to return AOP_TRUNCATED_PAGE so the aop method
* that called us can bubble that back up into the VFS who will then * that called us can bubble that back up into the VFS who will then
* immediately retry the aop call. * immediately retry the aop call.
*
* We do a blocking lock and immediate unlock before returning, though, so that
* the lock has a great chance of being cached on this node by the time the VFS
* calls back to retry the aop. This has a potential to livelock as nodes
* ping locks back and forth, but that's a risk we're willing to take to avoid
* the lock inversion simply.
*/ */
int ocfs2_inode_lock_with_page(struct inode *inode, int ocfs2_inode_lock_with_page(struct inode *inode,
struct buffer_head **ret_bh, struct buffer_head **ret_bh,
@ -2449,8 +2443,6 @@ int ocfs2_inode_lock_with_page(struct inode *inode,
ret = ocfs2_inode_lock_full(inode, ret_bh, ex, OCFS2_LOCK_NONBLOCK); ret = ocfs2_inode_lock_full(inode, ret_bh, ex, OCFS2_LOCK_NONBLOCK);
if (ret == -EAGAIN) { if (ret == -EAGAIN) {
unlock_page(page); unlock_page(page);
if (ocfs2_inode_lock(inode, ret_bh, ex) == 0)
ocfs2_inode_unlock(inode, ex);
ret = AOP_TRUNCATED_PAGE; ret = AOP_TRUNCATED_PAGE;
} }