drm/i915/hangcheck: Prevent long walks across full-ppgtt
With full-ppgtt, it takes the GPU an eon to traverse the entire 256PiB address space, causing a loop to be detected. Under the current scheme, if ACTHD walks off the end of a batch buffer and into an empty address space, we "never" detect the hang. If we always increment the score as the ACTHD is progressing then we will eventually timeout (after ~46.5s (31 * 1.5s) without advancing onto a new batch). To counter act this, increase the amount we reduce the score for good batches, so that only a series of almost-bad batches trigger a full reset. DoS detection suffers slightly but series of long running shader tests will benefit. Based on a patch from Chris Wilson. Testcase: igt/drv_hangman/hangcheck-unterminated Cc: Daniele Ceraolo Spurio <daniele.ceraolospurio@intel.com> Cc: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Link: http://patchwork.freedesktop.org/patch/msgid/1456930109-21532-1-git-send-email-mika.kuoppala@intel.com
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@ -1367,8 +1367,6 @@ static int i915_hangcheck_info(struct seq_file *m, void *unused)
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seq_printf(m, "\tACTHD = 0x%08llx [current 0x%08llx]\n",
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(long long)ring->hangcheck.acthd,
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(long long)acthd[i]);
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seq_printf(m, "\tmax ACTHD = 0x%08llx\n",
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(long long)ring->hangcheck.max_acthd);
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seq_printf(m, "\tscore = %d\n", ring->hangcheck.score);
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seq_printf(m, "\taction = %d\n", ring->hangcheck.action);
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@ -230,8 +230,6 @@ static const char *hangcheck_action_to_str(enum intel_ring_hangcheck_action a)
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return "wait";
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case HANGCHECK_ACTIVE:
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return "active";
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case HANGCHECK_ACTIVE_LOOP:
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return "active (loop)";
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case HANGCHECK_KICK:
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return "kick";
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case HANGCHECK_HUNG:
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@ -3001,12 +3001,7 @@ head_stuck(struct intel_engine_cs *ring, u64 acthd)
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memset(ring->hangcheck.instdone, 0,
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sizeof(ring->hangcheck.instdone));
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if (acthd > ring->hangcheck.max_acthd) {
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ring->hangcheck.max_acthd = acthd;
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return HANGCHECK_ACTIVE;
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}
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return HANGCHECK_ACTIVE_LOOP;
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return HANGCHECK_ACTIVE;
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}
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if (!subunits_stuck(ring))
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@ -3083,6 +3078,7 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
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#define BUSY 1
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#define KICK 5
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#define HUNG 20
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#define ACTIVE_DECAY 15
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if (!i915.enable_hangcheck)
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return;
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@ -3151,9 +3147,8 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
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switch (ring->hangcheck.action) {
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case HANGCHECK_IDLE:
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case HANGCHECK_WAIT:
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case HANGCHECK_ACTIVE:
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break;
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case HANGCHECK_ACTIVE_LOOP:
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case HANGCHECK_ACTIVE:
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ring->hangcheck.score += BUSY;
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break;
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case HANGCHECK_KICK:
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@ -3172,10 +3167,12 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
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* attempts across multiple batches.
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*/
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if (ring->hangcheck.score > 0)
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ring->hangcheck.score--;
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ring->hangcheck.score -= ACTIVE_DECAY;
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if (ring->hangcheck.score < 0)
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ring->hangcheck.score = 0;
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/* Clear head and subunit states on seqno movement */
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ring->hangcheck.acthd = ring->hangcheck.max_acthd = 0;
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ring->hangcheck.acthd = 0;
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memset(ring->hangcheck.instdone, 0,
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sizeof(ring->hangcheck.instdone));
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@ -79,7 +79,6 @@ enum intel_ring_hangcheck_action {
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HANGCHECK_IDLE = 0,
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HANGCHECK_WAIT,
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HANGCHECK_ACTIVE,
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HANGCHECK_ACTIVE_LOOP,
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HANGCHECK_KICK,
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HANGCHECK_HUNG,
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};
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@ -88,7 +87,6 @@ enum intel_ring_hangcheck_action {
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struct intel_ring_hangcheck {
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u64 acthd;
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u64 max_acthd;
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u32 seqno;
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int score;
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enum intel_ring_hangcheck_action action;
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