ASoC: rsnd: need to call nolock_stop if nolock_start was failed
rsnd_dai_call() is counting the called number of start/stop functions. nolock_stop should be called if nolock_start was failed. Otherwise, nolock_start doesn't called in 2nd play. This patch solved this issue. Signed-off-by: Kuninori Morimoto <kuninori.morimoto.gx@renesas.com> Reported-by: Hiroyuki Yokoyama <hiroyuki.yokoyama.vx@renesas.com> Tested-by: Hiroyuki Yokoyama <hiroyuki.yokoyama.vx@renesas.com> Signed-off-by: Mark Brown <broonie@kernel.org>
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@ -715,11 +715,16 @@ static int rsnd_soc_dai_startup(struct snd_pcm_substream *substream,
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{
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struct rsnd_dai *rdai = rsnd_dai_to_rdai(dai);
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struct rsnd_dai_stream *io = rsnd_rdai_to_io(rdai, substream);
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int ret;
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/*
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* call rsnd_dai_call without spinlock
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*/
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return rsnd_dai_call(nolock_start, io, priv);
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ret = rsnd_dai_call(nolock_start, io, priv);
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if (ret < 0)
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rsnd_dai_call(nolock_stop, io, priv);
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return ret;
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}
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static void rsnd_soc_dai_shutdown(struct snd_pcm_substream *substream,
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