kconfig: Document the 'menu' struct
Understanding what it represents helps a lot when reading the code, and it's not obvious, so document it. The ROOT_MENU flag is only set and tested by the gconf and qconf front ends, so leave it undocumented here. The obvious guess for what it means is correct. Signed-off-by: Ulf Magnusson <ulfalizer@gmail.com> Signed-off-by: Masahiro Yamada <yamada.masahiro@socionext.com>
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@ -166,22 +166,67 @@ struct property {
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for (st = sym->prop; st; st = st->next) \
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for (st = sym->prop; st; st = st->next) \
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if (st->text)
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if (st->text)
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/*
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* Represents a node in the menu tree, as seen in e.g. menuconfig (though used
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* for all front ends). Each symbol, menu, etc. defined in the Kconfig files
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* gets a node. A symbol defined in multiple locations gets one node at each
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* location.
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*/
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struct menu {
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struct menu {
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/* The next menu node at the same level */
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struct menu *next;
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struct menu *next;
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/* The parent menu node, corresponding to e.g. a menu or choice */
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struct menu *parent;
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struct menu *parent;
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/* The first child menu node, for e.g. menus and choices */
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struct menu *list;
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struct menu *list;
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/*
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* The symbol associated with the menu node. Choices are implemented as
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* a special kind of symbol. NULL for menus, comments, and ifs.
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*/
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struct symbol *sym;
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struct symbol *sym;
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/*
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* The prompt associated with the node. This holds the prompt for a
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* symbol as well as the text for a menu or comment, along with the
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* type (P_PROMPT, P_MENU, etc.)
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*/
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struct property *prompt;
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struct property *prompt;
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/*
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* 'visible if' dependencies. If more than one is given, they will be
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* ANDed together.
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*/
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struct expr *visibility;
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struct expr *visibility;
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/*
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* Ordinary dependencies from e.g. 'depends on' and 'if', ANDed
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* together
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*/
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struct expr *dep;
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struct expr *dep;
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/* MENU_* flags */
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unsigned int flags;
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unsigned int flags;
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/* Any help text associated with the node */
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char *help;
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char *help;
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/* The location where the menu node appears in the Kconfig files */
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struct file *file;
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struct file *file;
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int lineno;
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int lineno;
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/* For use by front ends that need to store auxiliary data */
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void *data;
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void *data;
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};
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};
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/*
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* Set on a menu node when the corresponding symbol changes state in some way.
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* Can be checked by front ends.
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*/
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#define MENU_CHANGED 0x0001
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#define MENU_CHANGED 0x0001
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#define MENU_ROOT 0x0002
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#define MENU_ROOT 0x0002
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struct jump_key {
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struct jump_key {
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