Input: fix EVIOCSFF macro inconsistency by using _IOW()

Just like the EVIOCSABS(abs) macro, use the more compact
_IOW(..., type) instead of _IOC(_IOC_WRITE, ..., sizeof(type))
for the EVIOCSFF macro.

Signed-off-by: Elias Vanderstuyft <elias.vds@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
This commit is contained in:
Elias Vanderstuyft 2015-09-21 15:59:11 -07:00 committed by Dmitry Torokhov
parent 4f38b9f2f4
commit 52a9266788
1 changed files with 1 additions and 1 deletions

View File

@ -148,7 +148,7 @@ struct input_keymap_entry {
#define EVIOCGABS(abs) _IOR('E', 0x40 + (abs), struct input_absinfo) /* get abs value/limits */ #define EVIOCGABS(abs) _IOR('E', 0x40 + (abs), struct input_absinfo) /* get abs value/limits */
#define EVIOCSABS(abs) _IOW('E', 0xc0 + (abs), struct input_absinfo) /* set abs value/limits */ #define EVIOCSABS(abs) _IOW('E', 0xc0 + (abs), struct input_absinfo) /* set abs value/limits */
#define EVIOCSFF _IOC(_IOC_WRITE, 'E', 0x80, sizeof(struct ff_effect)) /* send a force effect to a force feedback device */ #define EVIOCSFF _IOW('E', 0x80, struct ff_effect) /* send a force effect to a force feedback device */
#define EVIOCRMFF _IOW('E', 0x81, int) /* Erase a force effect */ #define EVIOCRMFF _IOW('E', 0x81, int) /* Erase a force effect */
#define EVIOCGEFFECTS _IOR('E', 0x84, int) /* Report number of effects playable at the same time */ #define EVIOCGEFFECTS _IOR('E', 0x84, int) /* Report number of effects playable at the same time */