Input: fix EVIOCSFF macro inconsistency by using _IOW()
Just like the EVIOCSABS(abs) macro, use the more compact _IOW(..., type) instead of _IOC(_IOC_WRITE, ..., sizeof(type)) for the EVIOCSFF macro. Signed-off-by: Elias Vanderstuyft <elias.vds@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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@ -148,7 +148,7 @@ struct input_keymap_entry {
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#define EVIOCGABS(abs) _IOR('E', 0x40 + (abs), struct input_absinfo) /* get abs value/limits */
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#define EVIOCGABS(abs) _IOR('E', 0x40 + (abs), struct input_absinfo) /* get abs value/limits */
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#define EVIOCSABS(abs) _IOW('E', 0xc0 + (abs), struct input_absinfo) /* set abs value/limits */
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#define EVIOCSABS(abs) _IOW('E', 0xc0 + (abs), struct input_absinfo) /* set abs value/limits */
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#define EVIOCSFF _IOC(_IOC_WRITE, 'E', 0x80, sizeof(struct ff_effect)) /* send a force effect to a force feedback device */
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#define EVIOCSFF _IOW('E', 0x80, struct ff_effect) /* send a force effect to a force feedback device */
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#define EVIOCRMFF _IOW('E', 0x81, int) /* Erase a force effect */
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#define EVIOCRMFF _IOW('E', 0x81, int) /* Erase a force effect */
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#define EVIOCGEFFECTS _IOR('E', 0x84, int) /* Report number of effects playable at the same time */
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#define EVIOCGEFFECTS _IOR('E', 0x84, int) /* Report number of effects playable at the same time */
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