drm/amd/powerplay: refine struct name for code style reason.

Signed-off-by: Rex Zhu <Rex.Zhu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Rex Zhu 2016-08-31 17:25:49 +08:00 committed by Alex Deucher
parent 662bfa61ff
commit 791a57db3e
3 changed files with 4 additions and 4 deletions

View File

@ -1523,7 +1523,7 @@ int get_number_of_vce_state_table_entries(
int get_vce_state_table_entry(struct pp_hwmgr *hwmgr,
unsigned long i,
struct PP_VCEState *vce_state,
struct pp_vce_state *vce_state,
void **clock_info,
unsigned long *flag)
{

View File

@ -36,7 +36,7 @@ struct pp_instance;
struct pp_hwmgr;
struct pp_hw_power_state;
struct pp_power_state;
struct PP_VCEState;
struct pp_vce_state;
struct phm_fan_speed_info;
struct pp_atomctrl_voltage_table;
@ -354,7 +354,7 @@ struct pp_table_func {
int (*pptable_get_vce_state_table_entry)(
struct pp_hwmgr *hwmgr,
unsigned long i,
struct PP_VCEState *vce_state,
struct pp_vce_state *vce_state,
void **clock_info,
unsigned long *flag);
};

View File

@ -158,7 +158,7 @@ struct pp_power_state {
/*Structure to hold a VCE state entry*/
struct PP_VCEState {
struct pp_vce_state {
uint32_t evclk;
uint32_t ecclk;
uint32_t sclk;