drm/amd/powerplay: refine struct name for code style reason.
Signed-off-by: Rex Zhu <Rex.Zhu@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -1523,7 +1523,7 @@ int get_number_of_vce_state_table_entries(
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int get_vce_state_table_entry(struct pp_hwmgr *hwmgr,
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unsigned long i,
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struct PP_VCEState *vce_state,
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struct pp_vce_state *vce_state,
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void **clock_info,
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unsigned long *flag)
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{
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@ -36,7 +36,7 @@ struct pp_instance;
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struct pp_hwmgr;
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struct pp_hw_power_state;
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struct pp_power_state;
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struct PP_VCEState;
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struct pp_vce_state;
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struct phm_fan_speed_info;
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struct pp_atomctrl_voltage_table;
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@ -354,7 +354,7 @@ struct pp_table_func {
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int (*pptable_get_vce_state_table_entry)(
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struct pp_hwmgr *hwmgr,
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unsigned long i,
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struct PP_VCEState *vce_state,
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struct pp_vce_state *vce_state,
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void **clock_info,
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unsigned long *flag);
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};
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@ -158,7 +158,7 @@ struct pp_power_state {
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/*Structure to hold a VCE state entry*/
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struct PP_VCEState {
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struct pp_vce_state {
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uint32_t evclk;
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uint32_t ecclk;
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uint32_t sclk;
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