drm/scheduler: fix setting the priorty for entities (v2)
Since we now deal with multiple rq we need to update all of them, not just the current one. v2: Trivial: Removed unused variable (Alex) Signed-off-by: Christian König <christian.koenig@amd.com> Acked-by: Nayan Deshmukh <nayan26deshmukh@gmail.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -394,7 +394,6 @@ void amdgpu_ctx_priority_override(struct amdgpu_ctx *ctx,
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{
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int i;
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struct amdgpu_device *adev = ctx->adev;
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struct drm_sched_rq *rq;
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struct drm_sched_entity *entity;
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struct amdgpu_ring *ring;
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enum drm_sched_priority ctx_prio;
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@ -407,12 +406,11 @@ void amdgpu_ctx_priority_override(struct amdgpu_ctx *ctx,
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for (i = 0; i < adev->num_rings; i++) {
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ring = adev->rings[i];
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entity = &ctx->rings[i].entity;
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rq = &ring->sched.sched_rq[ctx_prio];
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if (ring->funcs->type == AMDGPU_RING_TYPE_KIQ)
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continue;
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drm_sched_entity_set_rq(entity, rq);
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drm_sched_entity_set_priority(entity, ctx_prio);
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}
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}
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@ -416,29 +416,39 @@ static void drm_sched_entity_clear_dep(struct dma_fence *f, struct dma_fence_cb
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}
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/**
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* drm_sched_entity_set_rq - Sets the run queue for an entity
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* drm_sched_entity_set_rq_priority - helper for drm_sched_entity_set_priority
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*/
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static void drm_sched_entity_set_rq_priority(struct drm_sched_rq **rq,
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enum drm_sched_priority priority)
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{
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*rq = &(*rq)->sched->sched_rq[priority];
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}
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/**
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* drm_sched_entity_set_priority - Sets priority of the entity
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*
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* @entity: scheduler entity
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* @rq: scheduler run queue
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* @priority: scheduler priority
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*
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* Sets the run queue for an entity and removes the entity from the previous
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* run queue in which was present.
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* Update the priority of runqueus used for the entity.
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*/
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void drm_sched_entity_set_rq(struct drm_sched_entity *entity,
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struct drm_sched_rq *rq)
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void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
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enum drm_sched_priority priority)
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{
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if (entity->rq == rq)
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return;
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BUG_ON(!rq);
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unsigned int i;
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spin_lock(&entity->rq_lock);
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for (i = 0; i < entity->num_rq_list; ++i)
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drm_sched_entity_set_rq_priority(&entity->rq_list[i], priority);
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drm_sched_rq_remove_entity(entity->rq, entity);
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entity->rq = rq;
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drm_sched_rq_add_entity(rq, entity);
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drm_sched_entity_set_rq_priority(&entity->rq, priority);
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drm_sched_rq_add_entity(entity->rq, entity);
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spin_unlock(&entity->rq_lock);
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}
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EXPORT_SYMBOL(drm_sched_entity_set_rq);
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EXPORT_SYMBOL(drm_sched_entity_set_priority);
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/**
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* drm_sched_dependency_optimized
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@ -298,9 +298,8 @@ void drm_sched_entity_fini(struct drm_sched_entity *entity);
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void drm_sched_entity_destroy(struct drm_sched_entity *entity);
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void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
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struct drm_sched_entity *entity);
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void drm_sched_entity_set_rq(struct drm_sched_entity *entity,
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struct drm_sched_rq *rq);
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void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
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enum drm_sched_priority priority);
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struct drm_sched_fence *drm_sched_fence_create(
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struct drm_sched_entity *s_entity, void *owner);
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void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
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