drm/i915: VLV/CHV PSR Software timer mode
This patch introduces exit/activate functions for PSR on VLV+. Since on VLV+ HW cannot track frame updates and force PSR exit let's use fully SW tracking available. v2: Rebase over intel_psr.c; Remove Single Frame update transitioning from state 3 to 5 directly; Fake a software invalidation for sprites and cursor so we don't miss any screen update; v3: As pointed out by Durgadoss msecs_to_jiffies used on wait_for only uses int, so let's use 1 instead. Althought the 1/4 of this is needed for the transition let's use 1 for simplicity; Also fix comments as suggested by Durgadoss Cc: Durgadoss R <durgadoss.r@intel.com> Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com> Reviewed-by: Durgadoss R <durgadoss.r@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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@ -195,6 +195,23 @@ static void vlv_psr_enable_source(struct intel_dp *intel_dp)
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VLV_EDP_PSR_ENABLE);
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}
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static void vlv_psr_activate(struct intel_dp *intel_dp)
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{
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struct intel_digital_port *dig_port = dp_to_dig_port(intel_dp);
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struct drm_device *dev = dig_port->base.base.dev;
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struct drm_i915_private *dev_priv = dev->dev_private;
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struct drm_crtc *crtc = dig_port->base.base.crtc;
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enum pipe pipe = to_intel_crtc(crtc)->pipe;
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/* Let's do the transition from PSR_state 1 to PSR_state 2
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* that is PSR transition to active - static frame transmission.
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* Then Hardware is responsible for the transition to PSR_state 3
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* that is PSR active - no Remote Frame Buffer (RFB) update.
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*/
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I915_WRITE(VLV_PSRCTL(pipe), I915_READ(VLV_PSRCTL(pipe)) |
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VLV_EDP_PSR_ACTIVE_ENTRY);
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}
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static void hsw_psr_enable_source(struct intel_dp *intel_dp)
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{
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struct intel_digital_port *dig_port = dp_to_dig_port(intel_dp);
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@ -283,12 +300,16 @@ static void intel_psr_activate(struct intel_dp *intel_dp)
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WARN_ON(dev_priv->psr.active);
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lockdep_assert_held(&dev_priv->psr.lock);
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/* Enable/Re-enable PSR on the host
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* On HSW+ after we enable PSR on source it will activate it
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* as soon as it match configure idle_frame count. So
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* we just actually enable it here on activation time.
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*/
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hsw_psr_enable_source(intel_dp);
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/* Enable/Re-enable PSR on the host */
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if (HAS_DDI(dev))
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/* On HSW+ after we enable PSR on source it will activate it
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* as soon as it match configure idle_frame count. So
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* we just actually enable it here on activation time.
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*/
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hsw_psr_enable_source(intel_dp);
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else
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vlv_psr_activate(intel_dp);
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dev_priv->psr.active = true;
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}
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@ -436,18 +457,27 @@ static void intel_psr_work(struct work_struct *work)
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struct drm_i915_private *dev_priv =
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container_of(work, typeof(*dev_priv), psr.work.work);
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struct intel_dp *intel_dp = dev_priv->psr.enabled;
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struct drm_crtc *crtc = dp_to_dig_port(intel_dp)->base.base.crtc;
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enum pipe pipe = to_intel_crtc(crtc)->pipe;
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/* We have to make sure PSR is ready for re-enable
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* otherwise it keeps disabled until next full enable/disable cycle.
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* PSR might take some time to get fully disabled
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* and be ready for re-enable.
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*/
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if (wait_for((I915_READ(EDP_PSR_STATUS_CTL(dev_priv->dev)) &
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EDP_PSR_STATUS_STATE_MASK) == 0, 50)) {
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DRM_ERROR("Timed out waiting for PSR Idle for re-enable\n");
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return;
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if (HAS_DDI(dev_priv->dev)) {
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if (wait_for((I915_READ(EDP_PSR_STATUS_CTL(dev_priv->dev)) &
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EDP_PSR_STATUS_STATE_MASK) == 0, 50)) {
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DRM_ERROR("Timed out waiting for PSR Idle for re-enable\n");
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return;
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}
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} else {
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if (wait_for((I915_READ(VLV_PSRSTAT(pipe)) &
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VLV_EDP_PSR_IN_TRANS) == 0, 1)) {
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DRM_ERROR("Timed out waiting for PSR Idle for re-enable\n");
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return;
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}
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}
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mutex_lock(&dev_priv->psr.lock);
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intel_dp = dev_priv->psr.enabled;
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@ -470,17 +500,47 @@ static void intel_psr_work(struct work_struct *work)
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static void intel_psr_exit(struct drm_device *dev)
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{
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struct drm_i915_private *dev_priv = dev->dev_private;
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struct intel_dp *intel_dp = dev_priv->psr.enabled;
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struct drm_crtc *crtc = dp_to_dig_port(intel_dp)->base.base.crtc;
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enum pipe pipe = to_intel_crtc(crtc)->pipe;
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u32 val;
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if (dev_priv->psr.active) {
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u32 val = I915_READ(EDP_PSR_CTL(dev));
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if (!dev_priv->psr.active)
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return;
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if (HAS_DDI(dev)) {
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val = I915_READ(EDP_PSR_CTL(dev));
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WARN_ON(!(val & EDP_PSR_ENABLE));
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I915_WRITE(EDP_PSR_CTL(dev), val & ~EDP_PSR_ENABLE);
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dev_priv->psr.active = false;
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} else {
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val = I915_READ(VLV_PSRCTL(pipe));
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/* Here we do the transition from PSR_state 3 to PSR_state 5
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* directly once PSR State 4 that is active with single frame
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* update can be skipped. PSR_state 5 that is PSR exit then
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* Hardware is responsible to transition back to PSR_state 1
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* that is PSR inactive. Same state after
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* vlv_edp_psr_enable_source.
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*/
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val &= ~VLV_EDP_PSR_ACTIVE_ENTRY;
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I915_WRITE(VLV_PSRCTL(pipe), val);
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/* Send AUX wake up - Spec says after transitioning to PSR
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* active we have to send AUX wake up by writing 01h in DPCD
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* 600h of sink device.
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* XXX: This might slow down the transition, but without this
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* HW doesn't complete the transition to PSR_state 1 and we
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* never get the screen updated.
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*/
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drm_dp_dpcd_writeb(&intel_dp->aux, DP_SET_POWER,
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DP_SET_POWER_D0);
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}
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dev_priv->psr.active = false;
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}
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/**
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@ -558,6 +618,17 @@ void intel_psr_flush(struct drm_device *dev,
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(frontbuffer_bits & INTEL_FRONTBUFFER_SPRITE(pipe)))
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intel_psr_exit(dev);
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/*
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* On Valleyview and Cherryview we don't use hardware tracking so
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* sprite plane updates or cursor moves don't result in a PSR
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* invalidating. Which means we need to manually fake this in
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* software for all flushes, not just when we've seen a preceding
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* invalidation through frontbuffer rendering. */
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if (!HAS_DDI(dev) &&
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((frontbuffer_bits & INTEL_FRONTBUFFER_SPRITE(pipe)) ||
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(frontbuffer_bits & INTEL_FRONTBUFFER_CURSOR(pipe))))
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intel_psr_exit(dev);
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if (!dev_priv->psr.active && !dev_priv->psr.busy_frontbuffer_bits)
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schedule_delayed_work(&dev_priv->psr.work,
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msecs_to_jiffies(100));
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