drm/amdgpu: only bind VM shadows after validation v2
No need to do this on every CS. v2: remove all other bind, reorder code Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Felix Kuehling <Felix.Kuehling@amd.com> Acked-by: Chunming Zhou <david1.zhou@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -165,6 +165,14 @@ static int amdgpu_vm_validate_level(struct amdgpu_vm_pt *parent,
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unsigned i;
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int r;
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if (parent->bo->shadow) {
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struct amdgpu_bo *shadow = parent->bo->shadow;
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r = amdgpu_ttm_bind(&shadow->tbo, &shadow->tbo.mem);
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if (r)
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return r;
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}
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if (use_cpu_for_update) {
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r = amdgpu_bo_kmap(parent->bo, NULL);
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if (r)
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@ -1038,11 +1046,6 @@ static int amdgpu_vm_update_level(struct amdgpu_device *adev,
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params.func = amdgpu_vm_cpu_set_ptes;
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} else {
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if (shadow) {
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r = amdgpu_ttm_bind(&shadow->tbo, &shadow->tbo.mem);
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if (r)
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return r;
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}
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ring = container_of(vm->entity.sched, struct amdgpu_ring,
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sched);
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@ -1078,15 +1081,6 @@ static int amdgpu_vm_update_level(struct amdgpu_device *adev,
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if (bo == NULL)
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continue;
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if (bo->shadow) {
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struct amdgpu_bo *pt_shadow = bo->shadow;
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r = amdgpu_ttm_bind(&pt_shadow->tbo,
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&pt_shadow->tbo.mem);
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if (r)
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return r;
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}
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pt = amdgpu_bo_gpu_offset(bo);
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pt = amdgpu_gart_get_vm_pde(adev, pt);
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if (parent->entries[pt_idx].addr == pt ||
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