drm/amdgpu: only bind VM shadows after validation v2

No need to do this on every CS.

v2: remove all other bind, reorder code

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Felix Kuehling <Felix.Kuehling@amd.com>
Acked-by: Chunming Zhou <david1.zhou@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Christian König 2017-07-13 12:51:31 +02:00 committed by Alex Deucher
parent b636922553
commit a35ebc8c12
1 changed files with 8 additions and 14 deletions

View File

@ -165,6 +165,14 @@ static int amdgpu_vm_validate_level(struct amdgpu_vm_pt *parent,
unsigned i;
int r;
if (parent->bo->shadow) {
struct amdgpu_bo *shadow = parent->bo->shadow;
r = amdgpu_ttm_bind(&shadow->tbo, &shadow->tbo.mem);
if (r)
return r;
}
if (use_cpu_for_update) {
r = amdgpu_bo_kmap(parent->bo, NULL);
if (r)
@ -1038,11 +1046,6 @@ static int amdgpu_vm_update_level(struct amdgpu_device *adev,
params.func = amdgpu_vm_cpu_set_ptes;
} else {
if (shadow) {
r = amdgpu_ttm_bind(&shadow->tbo, &shadow->tbo.mem);
if (r)
return r;
}
ring = container_of(vm->entity.sched, struct amdgpu_ring,
sched);
@ -1078,15 +1081,6 @@ static int amdgpu_vm_update_level(struct amdgpu_device *adev,
if (bo == NULL)
continue;
if (bo->shadow) {
struct amdgpu_bo *pt_shadow = bo->shadow;
r = amdgpu_ttm_bind(&pt_shadow->tbo,
&pt_shadow->tbo.mem);
if (r)
return r;
}
pt = amdgpu_bo_gpu_offset(bo);
pt = amdgpu_gart_get_vm_pde(adev, pt);
if (parent->entries[pt_idx].addr == pt ||