drm/amdgpu: fix coding style in amdgpu_ctx.c
Don't use pointer arithmetic and fix the indentation. Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
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@ -34,15 +34,14 @@ static int amdgpu_ctx_init(struct amdgpu_device *adev, struct amdgpu_ctx *ctx)
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ctx->adev = adev;
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ctx->adev = adev;
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kref_init(&ctx->refcount);
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kref_init(&ctx->refcount);
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spin_lock_init(&ctx->ring_lock);
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spin_lock_init(&ctx->ring_lock);
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ctx->fences = kzalloc(sizeof(struct fence *) * amdgpu_sched_jobs *
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ctx->fences = kcalloc(amdgpu_sched_jobs * AMDGPU_MAX_RINGS,
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AMDGPU_MAX_RINGS, GFP_KERNEL);
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sizeof(struct fence*), GFP_KERNEL);
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if (!ctx->fences)
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if (!ctx->fences)
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return -ENOMEM;
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return -ENOMEM;
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for (i = 0; i < AMDGPU_MAX_RINGS; ++i) {
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for (i = 0; i < AMDGPU_MAX_RINGS; ++i) {
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ctx->rings[i].sequence = 1;
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ctx->rings[i].sequence = 1;
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ctx->rings[i].fences = (void *)ctx->fences + sizeof(struct fence *) *
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ctx->rings[i].fences = &ctx->fences[amdgpu_sched_jobs * i];
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amdgpu_sched_jobs * i;
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}
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}
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/* create context entity for each ring */
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/* create context entity for each ring */
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for (i = 0; i < adev->num_rings; i++) {
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for (i = 0; i < adev->num_rings; i++) {
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