md-cluster: Avoid the resync ping-pong
If a RESYNCING message with (0,0) has been sent before, do not send it again. This avoids a resync ping pong between the nodes. We read the bitmap lockresource's LVB to figure out the previous value of the RESYNCING message. Signed-off-by: Goldwyn Rodrigues <rgoldwyn@suse.com> Signed-off-by: NeilBrown <neilb@suse.com>
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@ -882,8 +882,16 @@ static int resync_start(struct mddev *mddev)
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static int resync_info_update(struct mddev *mddev, sector_t lo, sector_t hi)
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static int resync_info_update(struct mddev *mddev, sector_t lo, sector_t hi)
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{
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{
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struct md_cluster_info *cinfo = mddev->cluster_info;
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struct md_cluster_info *cinfo = mddev->cluster_info;
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struct resync_info ri;
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struct cluster_msg cmsg = {0};
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struct cluster_msg cmsg = {0};
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/* do not send zero again, if we have sent before */
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if (hi == 0) {
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memcpy(&ri, cinfo->bitmap_lockres->lksb.sb_lvbptr, sizeof(struct resync_info));
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if (le64_to_cpu(ri.hi) == 0)
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return 0;
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}
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add_resync_info(cinfo->bitmap_lockres, lo, hi);
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add_resync_info(cinfo->bitmap_lockres, lo, hi);
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/* Re-acquire the lock to refresh LVB */
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/* Re-acquire the lock to refresh LVB */
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dlm_lock_sync(cinfo->bitmap_lockres, DLM_LOCK_PW);
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dlm_lock_sync(cinfo->bitmap_lockres, DLM_LOCK_PW);
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