Input: ff-memless - kill timer in destroy()
No timer must be left running when the device goes away. Signed-off-by: Oliver Neukum <oneukum@suse.com> Reported-and-tested-by: syzbot+b6c55daa701fc389e286@syzkaller.appspotmail.com Cc: stable@vger.kernel.org Link: https://lore.kernel.org/r/1573726121.17351.3.camel@suse.com Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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@ -489,6 +489,15 @@ static void ml_ff_destroy(struct ff_device *ff)
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{
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{
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struct ml_device *ml = ff->private;
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struct ml_device *ml = ff->private;
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/*
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* Even though we stop all playing effects when tearing down
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* an input device (via input_device_flush() that calls into
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* input_ff_flush() that stops and erases all effects), we
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* do not actually stop the timer, and therefore we should
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* do it here.
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*/
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del_timer_sync(&ml->timer);
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kfree(ml->private);
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kfree(ml->private);
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}
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}
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