x86/fpu: Merge fpu__reset() and fpu__clear()
With recent cleanups and fixes the fpu__reset() and fpu__clear() functions have become almost identical in functionality: the only difference is that fpu__reset() assumed that the fpstate was already active in the eagerfpu case, while fpu__clear() activated it if it was inactive. This distinction almost never matters, the only case where such fpstate activation happens if if the init thread (PID 1) gets exec()-ed for the first time. So keep fpu__clear() and change all fpu__reset() uses to fpu__clear() to simpify the logic. ( In a later patch we'll further simplify fpu__clear() by making sure that all contexts it is called on are already active. ) Cc: Andy Lutomirski <luto@amacapital.net> Cc: Borislav Petkov <bp@alien8.de> Cc: Dave Hansen <dave.hansen@linux.intel.com> Cc: Fenghua Yu <fenghua.yu@intel.com> Cc: H. Peter Anvin <hpa@zytor.com> Cc: Linus Torvalds <torvalds@linux-foundation.org> Cc: Oleg Nesterov <oleg@redhat.com> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Thomas Gleixner <tglx@linutronix.de> Signed-off-by: Ingo Molnar <mingo@kernel.org>
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@ -56,7 +56,6 @@ extern void fpu__restore(void);
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extern int fpu__restore_sig(void __user *buf, int ia32_frame);
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extern void fpu__drop(struct fpu *fpu);
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extern int fpu__copy(struct fpu *dst_fpu, struct fpu *src_fpu);
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extern void fpu__reset(struct fpu *fpu);
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extern void fpu__clear(struct fpu *fpu);
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extern void fpu__init_check_bugs(void);
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@ -490,7 +489,7 @@ static inline void switch_fpu_finish(struct fpu *new_fpu, fpu_switch_t fpu_switc
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{
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if (fpu_switch.preload) {
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if (unlikely(copy_fpstate_to_fpregs(new_fpu)))
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fpu__reset(new_fpu);
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fpu__clear(new_fpu);
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}
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}
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@ -116,7 +116,7 @@ void __kernel_fpu_end(void)
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if (fpu->fpregs_active) {
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if (WARN_ON(copy_fpstate_to_fpregs(fpu)))
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fpu__reset(fpu);
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fpu__clear(fpu);
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} else {
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__fpregs_deactivate_hw();
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}
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@ -339,7 +339,7 @@ void fpu__restore(void)
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kernel_fpu_disable();
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fpregs_activate(fpu);
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if (unlikely(copy_fpstate_to_fpregs(fpu))) {
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fpu__reset(fpu);
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fpu__clear(fpu);
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force_sig_info(SIGSEGV, SEND_SIG_PRIV, tsk);
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} else {
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tsk->thread.fpu.counter++;
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@ -376,19 +376,10 @@ void fpu__drop(struct fpu *fpu)
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}
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/*
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* Reset the FPU state back to init state:
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*/
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void fpu__reset(struct fpu *fpu)
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{
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if (!use_eager_fpu())
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fpu__drop(fpu);
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else
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restore_init_xstate();
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}
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/*
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* Called by sys_execve() to clear the FPU fpregs, so that FPU state
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* of the previous binary does not leak over into the exec()ed binary:
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* Clear the FPU state back to init state.
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*
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* Called by sys_execve(), by the signal handler code and by various
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* error paths.
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*/
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void fpu__clear(struct fpu *fpu)
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{
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@ -401,7 +401,7 @@ static int __fpu__restore_sig(void __user *buf, void __user *buf_fx, int size)
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config_enabled(CONFIG_IA32_EMULATION));
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if (!buf) {
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fpu__reset(fpu);
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fpu__clear(fpu);
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return 0;
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}
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@ -474,7 +474,7 @@ static int __fpu__restore_sig(void __user *buf, void __user *buf_fx, int size)
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*/
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user_fpu_begin();
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if (restore_user_xstate(buf_fx, xfeatures, fx_only)) {
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fpu__reset(fpu);
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fpu__clear(fpu);
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return -1;
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}
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}
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@ -667,7 +667,7 @@ handle_signal(struct ksignal *ksig, struct pt_regs *regs)
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* Ensure the signal handler starts with the new fpu state.
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*/
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if (fpu->fpstate_active)
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fpu__reset(fpu);
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fpu__clear(fpu);
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}
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signal_setup_done(failed, ksig, stepping);
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}
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