Remove redundant DRM UAPI header #inclusions from drivers/gpu/.
Remove redundant #inclusions of core DRM UAPI headers (drm.h, drm_mode.h and
drm_sarea.h). They are now #included via drmP.h and drm_crtc.h via a preceding
patch.
Without this patch and the patch to make include the UAPI headers from the core
headers, after the UAPI split, the DRM C sources cannot find these UAPI headers
because the DRM code relies on specific -I flags to make #include "..." work
on headers in include/drm/ - but that does not work after the UAPI split without
adding more -I flags.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Acked-by: Arnd Bergmann <arnd@arndb.de>
Acked-by: Thomas Gleixner <tglx@linutronix.de>
Acked-by: Paul E. McKenney <paulmck@linux.vnet.ibm.com>
Acked-by: Dave Jones <davej@redhat.com>
agd5f: minor cleanups
Signed-off-by: Cédric Cano <ccano@interfaceconcept.com>
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reported-by: Alexander Y. Fomichev <git.user@gmail.com>
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This patch only changes this is the swap path, where it doesn't loop.
Signed-off-by: Robert Noland <rnoland@2hip.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
- Reduce the chance of error and avoid a bit of overhead.
- Use switch to assign color and format
Signed-off-by: Robert Noland <rnoland@2hip.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
There is no need to assign vb before you know that space is available.
[agd5f: adapted for kernel tree.]
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
ARRAY_SIZE is number of elements not bytes. Fix
ring counts accordingly, also make a few functions
static.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds the r600 KMS + CS support to the Linux kernel.
The r600 TTM support is quite basic and still needs more
work esp around using interrupts, but the polled fencing
should work okay for now.
Also currently TTM is using memcpy to do VRAM moves,
the code is here to use a 3D blit to do this, but
isn't fully debugged yet.
Authors:
Alex Deucher <alexdeucher@gmail.com>
Dave Airlie <airlied@redhat.com>
Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>