Set the connection expiry time when a connection becomes idle rather than
doing this in rxrpc_put_connection(). This makes the put path more
efficient (it is likely to be called occasionally whilst a connection has
outstanding calls because active workqueue items needs to be given a ref).
The time is also preset in the connection allocator in case the connection
never gets used.
Signed-off-by: David Howells <dhowells@redhat.com>
Drop the channel number (channel) field from the rxrpc_call struct to
reduce the size of the call struct. The field is redundant: if the call is
attached to a connection, the channel can be obtained from there by AND'ing
with RXRPC_CHANNELMASK.
Signed-off-by: David Howells <dhowells@redhat.com>
Move to using RCU access to a peer's service connection tree when routing
an incoming packet. This is done using a seqlock to trigger retrying of
the tree walk if a change happened.
Further, we no longer get a ref on the connection looked up in the
data_ready handler unless we queue the connection's work item - and then
only if the refcount > 0.
Note that I'm avoiding the use of a hash table for service connections
because each service connection is addressed by a 62-bit number
(constructed from epoch and connection ID >> 2) that would allow the client
to engage in bucket stuffing, given knowledge of the hash algorithm.
Peers, however, are hashed as the network address is less controllable by
the client. The total number of peers will also be limited in a future
commit.
Signed-off-by: David Howells <dhowells@redhat.com>
Overhaul the usage count accounting for the rxrpc_connection struct to make
it easier to implement RCU access from the data_ready handler.
The problem is that currently we're using a lock to prevent the garbage
collector from trying to clean up a connection that we're contemplating
unidling. We could just stick incoming packets on the connection we find,
but we've then got a problem that we may race when dispatching a work item
to process it as we need to give that a ref to prevent the rxrpc_connection
struct from disappearing in the meantime.
Further, incoming packets may get discarded if attached to an
rxrpc_connection struct that is going away. Whilst this is not a total
disaster - the client will presumably resend - it would delay processing of
the call. This would affect the AFS client filesystem's service manager
operation.
To this end:
(1) We now maintain an extra count on the connection usage count whilst it
is on the connection list. This mean it is not in use when its
refcount is 1.
(2) When trying to reuse an old connection, we only increment the refcount
if it is greater than 0. If it is 0, we replace it in the tree with a
new candidate connection.
(3) Two connection flags are added to indicate whether or not a connection
is in the local's client connection tree (used by sendmsg) or the
peer's service connection tree (used by data_ready). This makes sure
that we don't try and remove a connection if it got replaced.
The flags are tested under lock with the removal operation to prevent
the reaper from killing the rxrpc_connection struct whilst someone
else is trying to effect a replacement.
This could probably be alleviated by using memory barriers between the
flag set/test and the rb_tree ops. The rb_tree op would still need to
be under the lock, however.
(4) When trying to reap an old connection, we try to flip the usage count
from 1 to 0. If it's not 1 at that point, then it must've come back
to life temporarily and we ignore it.
Signed-off-by: David Howells <dhowells@redhat.com>
Split the service-specific connection code out into into its own file. The
client-specific code has already been split out. This will leave just the
common code in the original file.
Signed-off-by: David Howells <dhowells@redhat.com>
Split the client-specific connection code out into its own file. It will
behave somewhat differently from the service-specific connection code, so
it makes sense to separate them.
Signed-off-by: David Howells <dhowells@redhat.com>
Each channel on a connection has a separate, independent number space from
which to allocate callNumber values. It is entirely possible, for example,
to have a connection with four active calls, each with call number 1.
Note that the callNumber values for any particular channel don't have to
start at 1, but they are supposed to increment monotonically for that
channel from a client's perspective and may not be reused once the call
number is transmitted (until the epoch cycles all the way back round).
Currently, however, call numbers are allocated on a per-connection basis
and, further, are held in an rb-tree. The rb-tree is redundant as the four
channel pointers in the rxrpc_connection struct are entirely capable of
pointing to all the calls currently in progress on a connection.
To this end, make the following changes:
(1) Handle call number allocation independently per channel.
(2) Get rid of the conn->calls rb-tree. This is overkill as a connection
may have a maximum of four calls in progress at any one time. Use the
pointers in the channels[] array instead, indexed by the channel
number from the packet.
(3) For each channel, save the result of the last call that was in
progress on that channel in conn->channels[] so that the final ACK or
ABORT packet can be replayed if necessary. Any call earlier than that
is just ignored. If we've seen the next call number in a packet, the
last one is most definitely defunct.
(4) When generating a RESPONSE packet for a connection, the call number
counter for each channel must be included in it.
(5) When parsing a RESPONSE packet for a connection, the call number
counters contained therein should be used to set the minimum expected
call numbers on each channel.
To do in future commits:
(1) Replay terminal packets based on the last call stored in
conn->channels[].
(2) Connections should be retired before the callNumber space on any
channel runs out.
(3) A server is expected to disregard or reject any new incoming call that
has a call number less than the current call number counter. The call
number counter for that channel must be advanced to the new call
number.
Note that the server cannot just require that the next call that it
sees on a channel be exactly the call number counter + 1 because then
there's a scenario that could cause a problem: The client transmits a
packet to initiate a connection, the network goes out, the server
sends an ACK (which gets lost), the client sends an ABORT (which also
gets lost); the network then reconnects, the client then reuses the
call number for the next call (it doesn't know the server already saw
the call number), but the server thinks it already has the first
packet of this call (it doesn't know that the client doesn't know that
it saw the call number the first time).
Signed-off-by: David Howells <dhowells@redhat.com>
Add RCU destruction for connections and calls as the RCU lookup from the
transport socket data_ready handler is going to come along shortly.
Whilst we're at it, move the cleanup workqueue flushing and RCU barrierage
into the destruction code for the objects that need it (locals and
connections) and add the extra RCU barrier required for connection cleanup.
Signed-off-by: David Howells <dhowells@redhat.com>
When a call is disconnected, clear the call's pointer to the connection and
release the associated ref on that connection. This means that the call no
longer pins the connection and the connection can be discarded even before
the call is.
As the code currently stands, the call struct is effectively pinned by
userspace until userspace has enacted a recvmsg() to retrieve the final
call state as sk_buffs on the receive queue pin the call to which they're
related because:
(1) The rxrpc_call struct contains the userspace ID that recvmsg() has to
include in the control message buffer to indicate which call is being
referred to. This ID must remain valid until the terminal packet is
completely read and must be invalidated immediately at that point as
userspace is entitled to immediately reuse it.
(2) The final ACK to the reply to a client call isn't sent until the last
data packet is entirely read (it's probably worth altering this in
future to be send the ACK as soon as all the data has been received).
This change requires a bit of rearrangement to make sure that the call
isn't going to try and access the connection again after protocol
completion:
(1) Delete the error link earlier when we're releasing the call. Possibly
network errors should be distributed via connections at the cost of
adding in an access to the rxrpc_connection struct.
(2) Remove the call from the connection's call tree before disconnecting
the call. The call tree needs to be removed anyway and incoming
packets delivered by channel pointer instead.
(3) The release call event should be considered last after all other
events have been processed so that we don't need access to the
connection again.
(4) Move the channel_lock taking from rxrpc_release_call() to
rxrpc_disconnect_call() where it will be required in future.
Signed-off-by: David Howells <dhowells@redhat.com>
Turn the connection event and state #define lists into enums and move
outside of the struct definition.
Whilst we're at it, change _SERVER to _SERVICE in those identifiers and add
EV_ into the event name to distinguish them from flags and states.
Also add a symbol indicating the number of states and use that in the state
text array.
Signed-off-by: David Howells <dhowells@redhat.com>
rxkad uses stack memory in SG lists which would not work if stacks were
allocated from vmalloc memory. In fact, in most cases this isn't even
necessary as the stack memory ends up getting copied over to kmalloc
memory.
This patch eliminates all the unnecessary stack memory uses by supplying
the final destination directly to the crypto API. In two instances where a
temporary buffer is actually needed we also switch use a scratch area in
the rxrpc_call struct (only one DATA packet will be being secured or
verified at a time).
Finally there is no need to split a split-page buffer into two SG entries
so code dealing with that has been removed.
Signed-off-by: Herbert Xu <herbert@gondor.apana.org.au>
Signed-off-by: Andy Lutomirski <luto@kernel.org>
Signed-off-by: David Howells <dhowells@redhat.com>
When looking up a client connection to which to route a packet, we need to
check that the packet came from the correct source so that a peer can't try
to muck around with another peer's connection.
Signed-off-by: David Howells <dhowells@redhat.com>
The rxrpc_transport struct is now redundant, given that the rxrpc_peer
struct is now per peer port rather than per peer host, so get rid of it.
Service connection lists are transferred to the rxrpc_peer struct, as is
the conn_lock. Previous patches moved the client connection handling out
of the rxrpc_transport struct and discarded the connection bundling code.
Signed-off-by: David Howells <dhowells@redhat.com>
Kill off the concept of maintaining a bundle of connections to a particular
target service to increase the number of call slots available for any
beyond four for that service (there are four call slots per connection).
This will make cleaning up the connection handling code easier and
facilitate removal of the rxrpc_transport struct. Bundling can be
reintroduced later if necessary.
Signed-off-by: David Howells <dhowells@redhat.com>
Provide refcount helper functions for connections so that the code doesn't
touch local or connection usage counts directly.
Also make it such that local and peer put functions can take a NULL
pointer.
Signed-off-by: David Howells <dhowells@redhat.com>
Use the IDR facility to allocate client connection IDs on a machine-wide
basis so that each client connection has a unique identifier. When the
connection ID space wraps, we advance the epoch by 1, thereby effectively
having a 62-bit ID space. The IDR facility is then used to look up client
connections during incoming packet routing instead of using an rbtree
rooted on the transport.
This change allows for the removal of the transport in the future and also
means that client connections can be looked up directly in the data-ready
handler by connection ID.
The ID management code is placed in a new file, conn-client.c, to which all
the client connection-specific code will eventually move.
Note that the IDR tree gets very expensive on memory if the connection IDs
are widely scattered throughout the number space, so we shall need to
retire connections that have, say, an ID more than four times the maximum
number of client conns away from the current allocation point to try and
keep the IDs concentrated. We will also need to retire connections from an
old epoch.
Also note that, for the moment, a pointer to the transport has to be passed
through into the ID allocation function so that we can take a BH lock to
prevent a locking issue against in-BH lookup of client connections. This
will go away later when RCU is used for server connections also.
Signed-off-by: David Howells <dhowells@redhat.com>
rxrpc_connection_lock shouldn't be accessed as a BH-excluding lock. It's
only accessed in a few places and none of those are in BH-context.
rxrpc_transport::conn_lock, however, *is* a BH-excluding lock and should be
accessed so consistently.
Signed-off-by: David Howells <dhowells@redhat.com>
Pass a pointer to struct sk_buff rather than struct rxrpc_host_header to
functions so that they can in the future get at transport protocol parameters
rather than just RxRPC parameters.
Signed-off-by: David Howells <dhowells@redhat.com>
"Exclusive connections" are meant to be used for a single client call and
then scrapped. The idea is to limit the use of the negotiated security
context. The current code, however, isn't doing this: it is instead
restricting the socket to a single virtual connection and doing all the
calls over that.
This is changed such that the socket no longer maintains a special virtual
connection over which it will do all the calls, but rather gets a new one
each time a new exclusive call is made.
Further, using a socket option for this is a poor choice. It should be
done on sendmsg with a control message marker instead so that calls can be
marked exclusive individually. To that end, add RXRPC_EXCLUSIVE_CALL
which, if passed to sendmsg() as a control message element, will cause the
call to be done on an single-use connection.
The socket option (RXRPC_EXCLUSIVE_CONNECTION) still exists and, if set,
will override any lack of RXRPC_EXCLUSIVE_CALL being specified so that
programs using the setsockopt() will appear to work the same.
Signed-off-by: David Howells <dhowells@redhat.com>
Define and use a structure to hold connection parameters. This makes it
easier to pass multiple connection parameters around.
Define and use a structure to hold protocol information used to hash a
connection for lookup on incoming packet. Most of these fields will be
disposed of eventually, including the duplicate local pointer.
Whilst we're at it rename "proto" to "family" when referring to a protocol
family.
Signed-off-by: David Howells <dhowells@redhat.com>
Rename files matching net/rxrpc/ar-*.c to get rid of the "ar-" prefix.
This will aid splitting those files by making easier to come up with new
names.
Note that the not all files are simply renamed from ar-X.c to X.c. The
following exceptions are made:
(*) ar-call.c -> call_object.c
ar-ack.c -> call_event.c
call_object.c is going to contain the core of the call object
handling. Call event handling is all going to be in call_event.c.
(*) ar-accept.c -> call_accept.c
Incoming call handling is going to be here.
(*) ar-connection.c -> conn_object.c
ar-connevent.c -> conn_event.c
The former file is going to have the basic connection object handling,
but there will likely be some differentiation between client
connections and service connections in additional files later. The
latter file will have all the connection-level event handling.
(*) ar-local.c -> local_object.c
This will have the local endpoint object handling code. The local
endpoint event handling code will later be split out into
local_event.c.
(*) ar-peer.c -> peer_object.c
This will have the peer endpoint object handling code. Peer event
handling code will be placed in peer_event.c (for the moment, there is
none).
(*) ar-error.c -> peer_event.c
This will become the peer event handling code, though for the moment
it's actually driven from the local endpoint's perspective.
Note that I haven't renamed ar-transport.c to transport_object.c as the
intention is to delete it when the rxrpc_transport struct is excised.
The only file that actually has its contents changed is net/rxrpc/Makefile.
net/rxrpc/ar-internal.h will need its section marker comments updating, but
I'll do that in a separate patch to make it easier for git to follow the
history across the rename. I may also want to rename ar-internal.h at some
point - but that would mean updating all the #includes and I'd rather do
that in a separate step.
Signed-off-by: David Howells <dhowells@redhat.com.