Reduce the size of the the src/dst viewport to keep the scalign ratios
in check.
v2: Below min size sprite handling squashed to previous patch
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Properly clip the source when the destination gets clipped
by the pipe dimensions.
Sadly the video sprite hardware is rather limited so it can't do proper
sub-pixel postitioning. Resort to truncating the source coordinates to
(macro)pixel boundary.
The scaling checks are done using the strict drm_region functions.
Which means that an error is returned when the min/max scaling
ratios are exceeded.
Also do some additional checking against various hardware limits.
v2: Truncate src coords instead of rounding to avoid increasing src
viewport size, and adapt to changes in drm_calc_{h,v}scale().
v3: Adapt to drm_region->drm_rect rename. Fix misaligned crtc_w for
packed YUV formats when scaling isn't supported.
v4: Use stricter scaling checks, use drm_rect_equals()
v5: If sprite is below min size, make it invisible instead returning
an error.
Use WARN_ON() instead if BUG_ON(), and add one to sanity check the
src viewport size.
v6: Add comments to remind about src and dst coordinate types
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Between ivb, hsw and vlv, only Ivybridge has sprites with scaling
capabilities.
Also make max_downscale coherent with that.
v2: Rebase on top of the recent ivb/vlv/hsw sprite scaling fixes.
Signed-off-by: Damien Lespiau <damien.lespiau@intel.com> (v1)
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
No constant alpha yet though, that needs a new ioctl and/or property to
get/set.
v2: use drm_plane_format_cpp (Ville)
fix up vlv_disable_plane, remove IVB bits (Ville)
remove error path rework (Ville)
fix component order confusion (Ville)
clean up platform init (Ville)
use compute_offset_xtiled (Ville)
v3: fix up more format confusion (Ville)
update to new page offset function (Ville)
v4: remove incorrect formats from framebuffer_init (Ville)
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
When disabling a sprite, wait for the sprite to stop fetching data
from memory before unpinning the fb.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
From the w/a database:
'To prevent false VT-d type 6 error:
The primary display plane must be 256KiB aligned, and require an extra
128 PTEs of padding afterward;
The sprites planes must be 128KiB aligned, and require an extra 64 PTEs
of padding afterward;
The cursors must be 64KiB aligned, and require an extra 2 PTEs of
padding afterward.'
As we use the same function to pin the primary and sprite planes, we can
simply use the more strict requirements for scanouts for both.
Instead of using explicit padding PTEs following the scanout objects, we
should be able to use the scratch page that is always mapped into the
unused PTEs to avoid the VT-d error.
References: https://bugs.freedesktop.org/show_bug.cgi?id=59626
References: https://bugs.freedesktop.org/show_bug.cgi?id=59627
References: https://bugs.freedesktop.org/show_bug.cgi?id=59631
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
[danvet: Apply s/vtd_wa/vtd_scanout_wa/ bikeshed since Damien likes
it, too.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
To be used to restore sprite state on resume.
v2: move sprite tracking bits up so we don't track modified sprite state
v3: use src_x/y in sprite suspend/resume code (Ville)
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
We trim the fb to fit the CRTC by computing the offset of that CRTC to
its nearest tile_row origin. This allows us to use framebuffers that are
larger than the CRTC limits without additional work.
However, we failed to compute the offset for a linear framebuffer
correctly as we treated its x-advance in whole tiles (instead of the
linear increment expected), leaving the CRTC misaligned with its
contents.
Fixes regression from commit c2c7513124
Author: Daniel Vetter <daniel.vetter@ffwll.ch>
Date: Thu Jul 5 12:17:30 2012 +0200
drm/i915: adjust framebuffer base address on gen4+
v2: Adjust relative x-coordinate after linear alignment (vsyrjala)
v3: Repaint with pokadots (vsyrjala)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61152
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
Cc: stable@vger.kernel.org
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
HSW no longer has the PIPECONF bit for limited range RGB output.
Instead the pipe CSC unit must be used to perform that task.
The CSC pre offset are set to 0, since the incoming data is full
[0:255] range RGB, the coefficients are programmed to compress the
data into [0:219] range, and then we use either the CSC_MODE black
screen offset bit, or the CSC post offsets to shift the data to
the correct [16:235] range.
Also have to change the confiuration of all planes so that the
data is sent through the pipe CSC unit. For simplicity send the
plane data through the pipe CSC unit always, and in case full
range output is requested, the pipe CSC unit is set up with an
identity transform to pass the plane data through unchanged.
I've been told by some hardware people that the use of the pipe
CSC unit shouldn't result in any measurable increase in power
consumption numbers.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
We have more than one sprite, so a boolean simply won't cut it.
Turn sprite_scaling_enabled into a bitmask and track the state
of sprite scaler for each sprite independently.
Also don't re-enable LP watermarks until the sprite registers
have actually been written, and thus sprite scaling has really
been disabled.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Two exceptions:
- debugfs files only read information which is not related to crtc, so
can stay on the modeset_config lock.
- Same holds for the edp vdd work in intel_dp.c. Add a corresponding
WARN_ON and a comment next to the intel_dp struct fields for
documentation.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This fixes an original bug in the sprite code that miscomputed the
source offset into a linear YUV packed framebuffer, that was magnified
into an oops with
commit 5a35e99e81
Author: Damien Lespiau <damien.lespiau@intel.com>
Date: Fri Oct 26 18:20:12 2012 +0100
drm/i915: adjust sprite base address
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Daniel Vetter <daniel.vetter@ffwll.com>
Cc: Damien Lespiau <damien.lespiau@intel.com>
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
The framebuffer pixel format is already checked by the common code.
So there's no way an invalid format could reach the driver. So instead
of falling back to a default format, call BUG().
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Use drm_format_plane_cpp() to get 'pixel_size' in the sprite code.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Just like in:
commit c2c7513124
Author: Daniel Vetter <daniel.vetter@ffwll.ch>
Date: Thu Jul 5 12:17:30 2012 +0200
drm/i915: adjust framebuffer base address on gen4+
but this time, for the sprite planes. This ensures that the
sprite offset are always inside the supported hardware limits since it
becomes the offset into a page and we adjust the base address to a page
boundary.
Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
HSW consolidates SPRTILEOFF and SPRLINOFF into a single SPROFFSET
register.
v2: Remove a useless level of indentation (Paulo Zanoni)
Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com> (v1)
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
v2: Use a switch for consistency (Chris Wilson)
Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Just like HSW, VLV does not have a sprite scale. Set
intel_plane->can_scale accordingly.
Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Because the PIPECONF register is actually part of the CPU transcoder,
not the CPU pipe.
Ideally we would also rename PIPECONF to TRANSCONF to remind people
that they should use the transcoder instead of the pipe, but let's
keep it like this for now since most Gens still name it PIPECONF.
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Haswell does not have a scaler in the sprite pipeline anymore, so let's
ensure:
1/ We bail out of update_plate() when someone is trying to ask to
display a scaled framebuffer,
2/ We never write to the nonexistent SPR_SCALE register
v2: Smash in the fixup from Damien in the disable_plane function.
Signed-off-by: Damien Lespiau <damien.lespiau@intel.com> (for v1)
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> (for v1)
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Convert #include "..." to #include <path/...> in drivers/gpu/.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Acked-by: Arnd Bergmann <arnd@arndb.de>
Acked-by: Thomas Gleixner <tglx@linutronix.de>
Acked-by: Paul E. McKenney <paulmck@linux.vnet.ibm.com>
Acked-by: Dave Jones <davej@redhat.com>
This is already fixed for ILK and SNB in the below commit but somehow
IVB is missed.
commit ab2f9df10d
Author: Jesse Barnes <jbarnes@virtuousgeek.org>
Date: Mon Feb 27 12:40:10 2012 -0800
drm/i915: fix color order for BGR formats on SNB
Had the wrong bits and field definitions.
Signed-off-by: Vijay Purushothaman <vijay.a.purushothaman@intel.com>
Reviewed-by: Antti Koskipää <antti.koskipaa@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Or going from tiled to untiled may break.
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
If we ever hit the default case in the switch statement we'll return
from the function without freeing the memory we just allocated to
'intel_plane' (but that has not been used).
This patch gets rid of the leak by freeing the memory just before we
return.
Signed-off-by: Jesper Juhl <jj@chaosbits.net>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
We shouldn't hit this path anyway, but make it use the IVB sprite format
definition to avoid confusion.
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
As we switch on/off the primary plane if it is completely obscured by an
overlapping video sprite, we also nee to make sure that we update the
FBC configuration at the same time.
v2: Not all crtcs are intel_crtcs, as spotted by Daniel.
v3: Boot testing rules.
References: https://bugs.freedesktop.org/show_bug.cgi?id=50238
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Jesse Barnes <jbarnes@virtuousgeek.org>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Reviewed-by: Jani Nikula <jani.nikula@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Also ditch the cargo-culted dev_priv checks - either we have a
giant hole in our setup code or this is useless. Plainly bogus
to check for it in either case.
v2: Chris Wilson noticed that I've missed one bogus dev_priv check.
v3: The check in the overlay code is redundant (Chris)
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
IvyBridge requires an extra frame between disabling the low power
watermarks and enabling scaling on the sprite plane. If the scaling
is already enabled, then we have already disabled the low power
watermarks and need not incur an extra wait.
Similarly, as we disable the scaling when turning off the sprite plane,
we can update the scaling enabled flag and restore the low power
watermarks.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
The purpose of this patch is to avoid zeroing the lower 12 reserved bits
of surface base address registers (framebuffer & sprite). There are bits
in that range that may occasionally be set by BIOS or by other components.
Signed-off-by: Armin Reese <armin.c.reese@intel.com>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Merge tag 'v3.4-rc3' into drm-intel-next-queued
Backmerge Linux 3.4-rc3 into drm-intel-next to resolve a few things
that conflict/depend upon patches in -rc3:
- Second part of the Sandybridge workaround series - it changes some
of the same registers.
- Preparation for Chris Wilson's fencing cleanup - we need the fix
from -rc3 merged before we can move around all that code.
- Resolve the gmbus conflict - gmbus has been disabled in 3.4 again,
but should be enabled on all generations in 3.5.
Conflicts:
drivers/gpu/drm/i915/intel_i2c.c
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
As I do not see the output update without the scaler enabled on my
i3-330m, always enable it.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Acked-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Rather than export every single architecture specific update_wm, just
export the wrapper around the display vtable.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Well, almost. Just a couple of differences, Ironlake lacks a few of the
RGB formats, only exposing x8r8g8b8, and lacks a couple of unused
features. Given the similarities, we can then reuse the same routines as
already written for Sandybridge to enable overlay support for Ironlake as
well.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
The destination color key is always enabled for IVB. Removed
the line that does this.
Signed-off-by: Armin Reese <armin.c.reese@intel.com>
Acked-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Cc: stable@kernel.org
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This was missed when we converted the source values to 16.16 fixed point.
Cc: stable@vger.kernel.org
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Tested-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Pull drm main changes from Dave Airlie:
"This is the main drm pull request, I'm probably going to send two more
smaller ones, will explain below.
This contains a patch that is also in the fbdev tree, but it should be
the same patch, it added an API for hot unplugging framebuffer
devices, and I need that API for a new driver.
It also contains some changes to the i2c tree which Jean has acked,
and one change to moorestown platform stuff in x86.
Highlights:
- new drivers: UDL driver for USB displaylink devices, kms only,
should support correct hotplug operations.
- core: i2c speedups + better hotplug support, EDID overriding via
firmware interface - allows user to load a firmware for a broken
monitor/kvm from userspace, it even has documentation for it.
- exynos: new HDMI audio + hdmi 1.4 + virtual output driver
- gma500: code cleanup
- radeon: cleanups, CS optimisations, streamout support and pageflip
fix
- nouveau: NVD9 displayport support + more reclocking work
- i915: re-enabling GMBUS, finish gpu patch (might help hibernation
who knows), missed irq fixes, stencil tiling fixes, interlaced
support, aliasesd PPGTT support for SNB/IVB, swizzling for SNB/IVB,
semaphore fixes
As well as the usual bunch of cleanups and fixes all over the place.
I've got two things I'd like to merge a bit later:
a) AMD support for all their new radeonhd 7000 series GPU and APUs.
AMD dropped this a bit late due to insane internal review
processes, (please AMD just follow Intel and let open source guys
ship stuff early) however I don't want to penalise people who own
this hardware (since its been on sale for 3-4 months and GPU hw
doesn't exactly have a lifetime in years) and consign them to
using closed drivers for longer than necessary. The changes are
well contained and just plug into the driver new gpu functionality
so they should be fairly regression proof. I just want to give
them a bit of a run on the hw AMD kindly sent me.
b) drm prime/dma-buf interface code. This is just infrastructure
code to expose the dma-buf stuff to drm drivers and to userspace.
I'm not planning on pushing any driver support in this cycle
(except maybe exynos), but I'd like to get the infrastructure code
in so for the next cycle I can start getting the driver support
into the individual drivers. We have started driver support for
i915, nouveau and udl along with I think exynos and omap in
staging. However this code relies on the dma-buf tree being
pulled into your tree first since it needs the latest interfaces
from that tree. I'll push to get that tree sent asap.
(oh and any warnings you see in i915 are gcc's fault from what anyone
can see)."
Fix up trivial conflicts in arch/x86/platform/mrst/mrst.c due to the new
msic_thermal_platform_data() thermal function being added next to the
tc35876x_platform_data() i2c device function..
* 'drm-next' of git://people.freedesktop.org/~airlied/linux: (326 commits)
drm/i915: use DDC_ADDR instead of hard-coding it
drm/radeon: use DDC_ADDR instead of hard-coding it
drm: remove unneeded redefinition of DDC_ADDR
drm/exynos: added virtual display driver.
drm: allow loading an EDID as firmware to override broken monitor
drm/exynos: enable hdmi audio feature
drm/exynos: add default pixel format for plane
drm/exynos: cleanup exynos_hdmi.h
drm/exynos: add is_local member in exynos_drm_subdrv struct
drm/exynos: add subdrv open/close functions
drm/exynos: remove module of exynos drm subdrv
drm/exynos: release pending pageflip events when closed
drm/exynos: added new funtion to get/put dma address.
drm/exynos: update gem and buffer framework.
drm/exynos: added mode_fixup feature and code clean.
drm/exynos: add HDMI version 1.4 support
drm/exynos: remove exynos_mixer.h
gma500: Fix mmap frambuffer
drm/radeon: Drop radeon_gem_object_(un)pin.
drm/radeon: Restrict offset for legacy display engine.
...
* tag 'drm-intel-next-2012-02-07' of git://people.freedesktop.org/~danvet/drm-intel: (29 commits)
drm/i915: Handle unmappable buffers during error state capture
drm/i915: rewrite shmem_pread_slow to use copy_to_user
drm/i915: rewrite shmem_pwrite_slow to use copy_from_user
drm/i915: fall through pwrite_gtt_slow to the shmem slow path
drm/i915: add debugfs file for swizzling information
drm/i915: fix swizzle detection for gen3
drm/i915: Remove the upper limit on the bo size for mapping into the CPU domain
drm/i915: add per-ring fault reg to error_state
drm/i915: reject GTT domain in relocations
drm/i915: remove the i915_batchbuffer_info debugfs file
drm/i915: capture error_state also for stuck rings
drm/i915: refactor debugfs create functions
drm/i915: refactor debugfs open function
drm/i915: don't trash the gtt when running out of fences
drm/i915: Separate fence pin counting from normal bind pin counting
drm/i915/ringbuffer: kill snb blt workaround
drm/i915: collect more per ring error state
drm/i915: refactor ring error state capture to use arrays
drm/i915: switch ring->id to be a real id
drm/i915: set AUD_CONFIG N_value_index for DisplayPort
...
In order to correctly account for reserving space in the GTT and fences
for a batch buffer, we need to independently track whether the fence is
pinned due to a fenced GPU access in the batch or whether the buffer is
pinned in the aperture. Currently we count the fenced as pinned if the
buffer has already been seen in the execbuffer. This leads to a false
accounting of available fence registers, causing frequent mass evictions.
Worse, if coupled with the change to make i915_gem_object_get_fence()
report EDADLK upon fence starvation, the batchbuffer can fail with only
one fence required...
Fixes intel-gpu-tools/tests/gem_fenced_exec_thrash
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38735
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Tested-by: Paul Neumann <paul104x@yahoo.de>
[danvet: Resolve the functional conflict with Jesse Barnes sprite
patches, acked by Chris Wilson on irc.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
We can call the plane init function unconditionally, but don't need to
complain if it fails, since that will only happen if we're out of
memory (and other things will fail) or if we're on the wrong platform
(which is ok).
And remove the DRM_ERRORs from the sprite code itself to avoid dmesg
spam.
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
In cases where the scanout hw is sufficiently similar between "overlay"
and traditional crtc layers, it might be convenient to allow the driver
to create internal drm_plane helper objects used by the drm_crtc
implementation, rather than duplicate code between the plane and crtc.
A private plane is not exposed to userspace.
Signed-off-by: Rob Clark <rob@ti.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Add new ioctls for getting and setting the current destination color
key. This allows for simple overlay display control by matching a color
key value in the primary plane before blending the overlay on top.
v2: remove unnecessary mutex acquire/release around reg accesses
v3: add support for full color key management
v4: fix copy & paste bug in snb_get_colorkey
don't bother checking min/max values against docs as the docs are likely
wrong (how could we handle 10bpc surface formats?)
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
To save power when the sprite is full screen, we can disable the primary
plane on the same pipe. Track the sprite status and enable/disable the
primary opportunistically.
v2: remove primary plane enable/disable hooks; they're identical
Reviewed-by: Daniel Vetter <daniel@ffwll.ch>
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Keith Packard <keithp@keithp.com>
The video sprites support various video surface formats natively and can
handle scaling as well. So add support for them using the new DRM core
sprite support functions.
v2: use drm specific fourcc header and defines
v3: address Daniel's comments:
- don't take struct mutex around register access (only needed for
regs in the GT power well)
- don't hold struct mutex across vblank waits
- fix up update_plane API (pass obj instead of GTT offset)
- add interlaced defines for sprite regs
- drop unnecessary 'reg' variables
- comment double buffered reg flushing
Also fix w/h confusion when writing the scaling reg.
v4: more fixes, address more comments from Daniel, and include Hai's fix
- prevent divide by zero in scaling calculation (Hai Lan)
- update to Ville's new DRM_FORMAT_* types
- fix sprite watermark handling (calc based on CRTC size, separate
from normal display wm)
- remove private refcounts now that the fb cleanups handles things
v5: add linear surface support
v6: remove color key clearing & setting from update_plane
For this version, I tested DPMS since it came up in the last review;
DPMS off/on works ok when a video player is working under X, but for
power saving we'll probably want to do something smarter. I'll leave
that for a separate patch on top. Likewise with the refcounting/fb
layer handling, which are really separate cleanups.
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Keith Packard <keithp@keithp.com>