Commit Graph

10 Commits

Author SHA1 Message Date
Laurent Pinchart 7578c20462 [media] v4l: vsp1: Add V4L2_CID_ALPHA_COMPONENT control support
The control is used to configure the fixed alpha channel value, when
reading from memory in the RPF or writing to memory in the WPF.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2014-07-17 12:44:58 -03:00
Laurent Pinchart 7a52b6dea8 [media] v4l: vsp1: Add alpha channel support to the memory ports
Support ARGB formats on the RPF side by reading the alpha component from
memory and on the WPF side by writing it to memory.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2014-07-17 12:44:57 -03:00
Laurent Pinchart d6c71e8ceb [media] v4l: vsp1: wpf: Clear RPF to WPF association at stream off time
The VSP1 stores the video pipelines' input (RPF) to output (WPF)
mappings in a WPF register. An RPF must never be associated with
multiple WPFs, even if all of those WPFs but one are unused, otherwise
the hardware won't function properly.

The driver doesn't ensure this correctly as it never clears the
mappings. An RPF used with one WPF and later with a different WPF will
lead to malfunction, as it will be associated with two WPFs. Clear the
mappings at stream off time to fix this.

Reported-by: Damian Hobson-Garcia <dhobsong@igel.co.jp>
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2014-07-17 12:44:56 -03:00
Laurent Pinchart 5aeb01adbe [media] v4l: vsp1: wpf: Simplify cast to pipeline structure
Use the subdev pointer directly to_vsp1_pipeline() macro instead of
casting from the subdev to the wpf object and back to the subdev.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2014-07-17 12:44:55 -03:00
Laurent Pinchart 1499be67a5 [media] v4l: vsp1: Cleanup video nodes at removal time
Video nodes created and initialized in the RPF and WPF init code paths
are never unregistered, and the related resources (videobuf alloc
context and media entity) never released.

Fix this by storing a pointer to the vsp1_video object in vsp1_entity
and calling vsp1_video_cleanup() from vsp1_entity_destroy(). This also
allows simplifying the init error code paths.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2014-07-17 12:44:52 -03:00
Laurent Pinchart 629bb6d4b3 [media] v4l: vsp1: Add BRU support
The Blend ROP Unit performs blending and ROP operations for up to four
sources.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2014-04-23 10:20:15 -03:00
Laurent Pinchart d9b45ed3d8 [media] v4l: vsp1: Support multi-input entities
Rework the route configuration code to support entities with multiple
sink pads.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2014-04-23 10:18:36 -03:00
Laurent Pinchart 8a1edc55c1 [media] v4l: vsp1: Update copyright notice
The "Renesas Corporation" listed in the copyright notice doesn't exist.
Replace it with "Renesas Electronics Corporation" and update the
copyright years.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2014-03-12 10:41:51 -03:00
Laurent Pinchart e5ad37b64d [media] v4l: vsp1: Add cropping support
Implement the get and set selection operations on the RPF and WPF
entities. Only the crop targets are currently available.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2013-12-11 09:20:35 -02:00
Laurent Pinchart 26e0ca22c3 [media] v4l: Renesas R-Car VSP1 driver
The VSP1 is a video processing engine that includes a blender, scalers,
filters and statistics computation. Configurable data path routing logic
allows ordering the internal blocks in a flexible way.
Due to the configurable nature of the pipeline the driver implements the
media controller API and doesn't use the V4L2 mem-to-mem framework, even
though the device usually operates in memory to memory mode.
Only the read pixel formatters, up/down scalers, write pixel formatters
and LCDC interface are supported at this stage.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Acked-by: Sakari Ailus <sakari.ailus@iki.fi>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2013-08-18 07:30:16 -03:00