Add support in the PS3 Eye driver for QVGA capture at higher
frame rates: 187, 150, and 137 FPS. This functionality is valuable
because the PS3 Eye is popular for computer vision projects and no
other camera in its price range supports such high frame rates.
Correct a QVGA mode that was listed as 40 FPS. It is really 37 FPS
(half of 75 FPS).
Tests confirm that the nominal frame rates are achieved.
Signed-off-by: Joe Howse <josephhowse@nummist.com>
Tested-by: Antonio Ospite <ao2@ao2.it>
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
Store complete current mode (struct v4l2_pix_format) in struct gspca_dev
instead of separate pixfmt, width and height parameters.
This is a preparation for variable resolution support.
Signed-off-by: Ondrej Zary <linux@rainbow-software.org>
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
Instead use v4l2_dbg and v4l2_err. Note that the PDEBUG macro is kept to
make this patch-set less invasive, but it is simply a wrapper around
v4l2_dbg now. Most of the other changes are there to make the dev parameter
for the v4l2_xxx macros available everywhere we do logging.
Signed-off-by: Theodore Kilgore <kilgota@auburn.edu>
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
Rename all USB drivers with their own directory under
drivers/media/video into drivers/media/usb and update the
building system.
Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>