We need the physical VRAM address in vinst, even for objects mapped into
a vm, as the gpuobj suspend/resume code uses PMEM to access the object.
Previously, vinst was overloaded to mean "VRAM address" for !VM objects,
and "VM address" for VM objects, causing the wrong data to be accessed
during suspend/resume.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Again, doesn't quite match NVIDIA's, but not sure it really matters. This
will however, match the same rules we use to calculate the other related
grctx magics.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Fix 'ERROR: trailing whitespace',
Fix 'ERROR: do not use C99 // comments'
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
Fix 'ERROR: code indent should use tabs where possible'
Fix 'ERROR: space required before the open parenthesis ('
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
This is just barely enough to stop a never-ending IRQ storm that can
be triggered by our 3D driver. We have no idea what this engine is..
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Was hitting TPC+1's regs by accident, oops.
Reported-by: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>