Based on 6xx/7xx endian fixes from Cédric Cano.
v2: fix typo in shader
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Adds new packet to disable DX9 constant emulation.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Cc: stable@kernel.org
Signed-off-by: Dave Airlie <airlied@redhat.com>
Supported on rv6xx/r7xx/evergreen. Cards come up in gen1 mode.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Make sure vram changes hit memory. This mirrors the
6xx/7xx behavior.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Should improve performance slightly and possibly fix some
issues.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The hw stores a default clear state for registers in the context
range that can be initialized when the CP is set up. Set the
blit state as the default clear state and use the CLEAR_STATE
packet to load the blit state rather than loading it from an IB.
This reduces overhead when doing bo moves using the 3D engine.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Improper display watermarks can result in underflow to the display
controllers which can cause flickering or other artifacts.
This patch implements display watermark support and line buffer
allocation for evergreen asics.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This patch implements blit support for bo moves using
the 3D engine. It uses the same method as r6xx/r7xx:
- store the base state in an IB
- emit variable state and vertex buffers to do the blit
This allows the hw to move bos using the 3D engine and allows
full use of vram beyond the pci aperture size.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
rv6xx/rv7xx/evergreen families supported; older asics did
not have an internal thermal sensor.
Note, not all oems use the internal thermal sensor, so it's
only exposed in cases where it is used.
Note also, that most laptops use an oem specific ACPI solution for
GPU thermal information rather than using the internal thermal
sensor directly.
v2: export millidegrees celsius, use hwmon device properly.
v3: fix Kconfig
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Advanced validation is not implemented yet.
The mesa code that uses this will be released soon.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The command processor (CP) fetches command buffers and
feeds the GPU. This patch requires the evergreen
family me and pfp ucode files.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This initializes the gfx engine so accel can
eventually be used.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Gart setup is more or less like r7xx. Copy
rv770d.h to evergreend.h and fix up changes.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>