The fbdev layer in the kms code should act like a consumer of the kms services and avoid having relying on information being store in the kms core structures in order for it to work.
This patch
a) removes the info pointer/psuedo palette from the core drm_framebuffer structure and moves it to the fbdev helper layer, it also removes the core drm keeping a list of kernel kms fbdevs.
b) migrated all the fb helper functions out of the crtc helper file into the fb helper file.
c) pushed the fb probing/hotplug control into the driver
d) makes the surface sizes into a structure for ease of passing
This changes the intel/radeon/nouveau drivers to use the new helper.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
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The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html