The coup de grace of the entire journey. No more dropped frames every
10s on my testbox!
I've tried to audit all ->detect and ->get_modes callbacks, but things
became a bit fuzzy after trying to piece together the umpteenth
implemenation. Afaict most drivers just have bog-standard output
register frobbing with a notch of i2c edid reading, nothing which
could potentially race with the newly concurrent pageflip/set_cursor
code. The big exception is load-detection code which requires a
running pipe, but radeon/nouveau seem to to this without touching any
state which can be observed from page_flip (e.g. disabled crtcs
temporarily getting enabled and so a pageflip succeeding).
The only special case I could find is the i915 load detect code. That
uses the normal modeset interface to enable the load-detect crtc, and
so userspace could try to squeeze in a pageflip on the load-detect
pipe. So we need to grab the relevant crtc mutex in there, to avoid
the temporary crtc enabling to sneak out and be visible to userspace.
Note that the sysfs files already stopped grabbing the per-crtc locks,
since I didn't want to bother with doing a interruptible
modeset_lock_all. But since there's very little in-between breakage
(essentially just the ability for userspace to pageflip on load-detect
crtcs when it shouldn't on the i915 driver) I figured I don't need to
bother.
Reviewed-by: Rob Clark <rob@ti.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html