Daniel writes:
"Just a few smaller things:
- Fix up a pipe vs. plane confusion from a refactoring, fixes a regression
from 3.1 (Anhua Xu).
- Fix ivb sprite pixel formats (Vijay).
- Fixup ppgtt pde placement for machines where the Bios artifically limits
the availbale gtt space in the name of ... product differentiation
(Chris). This fixes an oops.
- Yet another no_lvds quirk entry."
* 'drm-intel-fixes' of git://people.freedesktop.org/~danvet/drm-intel:
i915: Quirk no_lvds on Gigabyte GA-D525TUD ITX motherboard
drm/i915: Use the correct size of the GTT for placing the per-process entries
drm/i915: fix color order for BGR formats on IVB
drm/i915: fix wrong order of parameters in port checking functions
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html