- fbc1 improvements from Ville (pre-gm45).
- vlv forcewake improvements from Deepak S.
- Some corner-cases fixes from Mika for the context hang stat code.
- pc8 improvements and prep work for runtime D3 from Paulo, almost ready for
primetime.
- gen2 dpll fixes from Ville.
- DSI improvements from Shobhit Kumar.
- A few smaller fixes and improvements all over.
[airlied: intel_ddi.c conflict fixed up]
* tag 'drm-intel-next-2013-12-13' of git://people.freedesktop.org/~danvet/drm-intel: (61 commits)
drm/i915/bdw: Implement ff workarounds
drm/i915/bdw: Force all Data Cache Data Port access to be Non-Coherent
drm/i915/bdw: Don't use forcewake needlessly
drm/i915: Clear out old GT FIFO errors in intel_uncore_early_sanitize()
drm/i915: dont call irq_put when irq test is on
drm/i915: Rework the FBC interval/stall stuff a bit
drm/i915: Enable FBC for all mobile gen2 and gen3 platforms
drm/i915: FBC_CONTROL2 is gen4 only
drm/i915: Gen2 FBC1 CFB pitch wants 32B units
drm/i915: split intel_ddi_pll_mode_set in 2 pieces
drm/i915: Fix timeout with missed interrupts in __wait_seqno
drm/i915: touch VGA MSR after we enable the power well
drm/i915: extract hsw_power_well_post_{enable, disable}
drm/i915: remove i915_disable_vga_mem declaration
drm/i915: Parametrize the dphy and other spec specific parameters
drm/i915: Remove redundant DSI PLL enabling
drm/i915: Reorganize the DSI enable/disable sequence
drm/i915: Try harder to get best m, n, p values with minimal error
drm/i915: Compute dsi_clk from pixel clock
drm/i915: Use FLISDSI interface for band gap reset
...
Conflicts:
drivers/gpu/drm/i915/intel_ddi.c
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html