This allows to avoid talking to a non-responding bus repeatedly until we
finally timeout after 15 attempts. We can do this by catching the -ENXIO
error, provided by i2c_algo_bit:bit_doAddress call.
Within the bit_doAddress we already try 3 times to get the edid data, so
if the routine tells us that bus is not responding, it is mostly pointless
to keep re-trying those attempts over and over again until we reach final
number of retries.
This change should fix https://bugs.freedesktop.org/show_bug.cgi?id=41059
and improve overall edid detection timing by 10-30% in most cases, and by
a much larger margin in case of phantom outputs (up to 30x in one worst
case).
Timing results for i915-powered machines for 'time xrandr' command:
Machine 1: from 0.840s to 0.290s
Machine 2: from 0.315s to 0.280s
Machine 3: from +/- 4s to 0.184s
Timing results for HD5770 with 'time xrandr' command:
Machine 4: from 3.210s to 1.060s
Reviewed-by: Chris Wilson <chris@hchris-wilson.co.uk>
Reviewed-by: Keith Packard <keithp@keithp.com>
Tested-by: Sean Finney <seanius@seanius.net>
Tested-by: Soren Hansen <soren@linux2go.dk>
Tested-by: Hernando Torque <sirius@sonnenkinder.org>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41059
Signed-off-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html