linux_old1/kernel/power/power.h

156 lines
5.2 KiB
C

#include <linux/suspend.h>
#include <linux/utsname.h>
struct swsusp_info {
struct new_utsname uts;
u32 version_code;
unsigned long num_physpages;
int cpus;
unsigned long image_pages;
unsigned long pages;
unsigned long size;
} __attribute__((aligned(PAGE_SIZE)));
#ifdef CONFIG_SOFTWARE_SUSPEND
extern int pm_suspend_disk(void);
#else
static inline int pm_suspend_disk(void)
{
return -EPERM;
}
#endif
extern struct semaphore pm_sem;
#define power_attr(_name) \
static struct subsys_attribute _name##_attr = { \
.attr = { \
.name = __stringify(_name), \
.mode = 0644, \
}, \
.show = _name##_show, \
.store = _name##_store, \
}
extern struct subsystem power_subsys;
/* References to section boundaries */
extern const void __nosave_begin, __nosave_end;
/* Preferred image size in bytes (default 500 MB) */
extern unsigned long image_size;
extern int in_suspend;
extern dev_t swsusp_resume_device;
extern asmlinkage int swsusp_arch_suspend(void);
extern asmlinkage int swsusp_arch_resume(void);
extern unsigned int count_data_pages(void);
/**
* Auxiliary structure used for reading the snapshot image data and
* metadata from and writing them to the list of page backup entries
* (PBEs) which is the main data structure of swsusp.
*
* Using struct snapshot_handle we can transfer the image, including its
* metadata, as a continuous sequence of bytes with the help of
* snapshot_read_next() and snapshot_write_next().
*
* The code that writes the image to a storage or transfers it to
* the user land is required to use snapshot_read_next() for this
* purpose and it should not make any assumptions regarding the internal
* structure of the image. Similarly, the code that reads the image from
* a storage or transfers it from the user land is required to use
* snapshot_write_next().
*
* This may allow us to change the internal structure of the image
* in the future with considerably less effort.
*/
struct snapshot_handle {
loff_t offset; /* number of the last byte ready for reading
* or writing in the sequence
*/
unsigned int cur; /* number of the block of PAGE_SIZE bytes the
* next operation will refer to (ie. current)
*/
unsigned int cur_offset; /* offset with respect to the current
* block (for the next operation)
*/
unsigned int prev; /* number of the block of PAGE_SIZE bytes that
* was the current one previously
*/
void *buffer; /* address of the block to read from
* or write to
*/
unsigned int buf_offset; /* location to read from or write to,
* given as a displacement from 'buffer'
*/
int sync_read; /* Set to one to notify the caller of
* snapshot_write_next() that it may
* need to call wait_on_bio_chain()
*/
};
/* This macro returns the address from/to which the caller of
* snapshot_read_next()/snapshot_write_next() is allowed to
* read/write data after the function returns
*/
#define data_of(handle) ((handle).buffer + (handle).buf_offset)
extern unsigned int snapshot_additional_pages(struct zone *zone);
extern int snapshot_read_next(struct snapshot_handle *handle, size_t count);
extern int snapshot_write_next(struct snapshot_handle *handle, size_t count);
extern int snapshot_image_loaded(struct snapshot_handle *handle);
extern void snapshot_free_unused_memory(struct snapshot_handle *handle);
#define SNAPSHOT_IOC_MAGIC '3'
#define SNAPSHOT_FREEZE _IO(SNAPSHOT_IOC_MAGIC, 1)
#define SNAPSHOT_UNFREEZE _IO(SNAPSHOT_IOC_MAGIC, 2)
#define SNAPSHOT_ATOMIC_SNAPSHOT _IOW(SNAPSHOT_IOC_MAGIC, 3, void *)
#define SNAPSHOT_ATOMIC_RESTORE _IO(SNAPSHOT_IOC_MAGIC, 4)
#define SNAPSHOT_FREE _IO(SNAPSHOT_IOC_MAGIC, 5)
#define SNAPSHOT_SET_IMAGE_SIZE _IOW(SNAPSHOT_IOC_MAGIC, 6, unsigned long)
#define SNAPSHOT_AVAIL_SWAP _IOR(SNAPSHOT_IOC_MAGIC, 7, void *)
#define SNAPSHOT_GET_SWAP_PAGE _IOR(SNAPSHOT_IOC_MAGIC, 8, void *)
#define SNAPSHOT_FREE_SWAP_PAGES _IO(SNAPSHOT_IOC_MAGIC, 9)
#define SNAPSHOT_SET_SWAP_FILE _IOW(SNAPSHOT_IOC_MAGIC, 10, unsigned int)
#define SNAPSHOT_S2RAM _IO(SNAPSHOT_IOC_MAGIC, 11)
#define SNAPSHOT_IOC_MAXNR 11
/**
* The bitmap is used for tracing allocated swap pages
*
* The entire bitmap consists of a number of bitmap_page
* structures linked with the help of the .next member.
* Thus each page can be allocated individually, so we only
* need to make 0-order memory allocations to create
* the bitmap.
*/
#define BITMAP_PAGE_SIZE (PAGE_SIZE - sizeof(void *))
#define BITMAP_PAGE_CHUNKS (BITMAP_PAGE_SIZE / sizeof(long))
#define BITS_PER_CHUNK (sizeof(long) * 8)
#define BITMAP_PAGE_BITS (BITMAP_PAGE_CHUNKS * BITS_PER_CHUNK)
struct bitmap_page {
unsigned long chunks[BITMAP_PAGE_CHUNKS];
struct bitmap_page *next;
};
extern void free_bitmap(struct bitmap_page *bitmap);
extern struct bitmap_page *alloc_bitmap(unsigned int nr_bits);
extern unsigned long alloc_swap_page(int swap, struct bitmap_page *bitmap);
extern void free_all_swap_pages(int swap, struct bitmap_page *bitmap);
extern int swsusp_check(void);
extern int swsusp_shrink_memory(void);
extern void swsusp_free(void);
extern int swsusp_suspend(void);
extern int swsusp_resume(void);
extern int swsusp_read(void);
extern int swsusp_write(void);
extern void swsusp_close(void);
extern int suspend_enter(suspend_state_t state);