Now that 3.15 is released, this merges the 'next' branch into 'master',
bringing us to the normal situation where my 'master' branch is the
merge window.
* accumulated work in next: (6809 commits)
ufs: sb mutex merge + mutex_destroy
powerpc: update comments for generic idle conversion
cris: update comments for generic idle conversion
idle: remove cpu_idle() forward declarations
nbd: zero from and len fields in NBD_CMD_DISCONNECT.
mm: convert some level-less printks to pr_*
MAINTAINERS: adi-buildroot-devel is moderated
MAINTAINERS: add linux-api for review of API/ABI changes
mm/kmemleak-test.c: use pr_fmt for logging
fs/dlm/debug_fs.c: replace seq_printf by seq_puts
fs/dlm/lockspace.c: convert simple_str to kstr
fs/dlm/config.c: convert simple_str to kstr
mm: mark remap_file_pages() syscall as deprecated
mm: memcontrol: remove unnecessary memcg argument from soft limit functions
mm: memcontrol: clean up memcg zoneinfo lookup
mm/memblock.c: call kmemleak directly from memblock_(alloc|free)
mm/mempool.c: update the kmemleak stack trace for mempool allocations
lib/radix-tree.c: update the kmemleak stack trace for radix tree allocations
mm: introduce kmemleak_update_trace()
mm/kmemleak.c: use %u to print ->checksum
...
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html