We need bare address packets at the start and end of
each i2c over aux transaction to properly reset the connection
between transactions. This mirrors what the existing dp i2c
over aux algo currently does.
This fixes EDID fetches on certain monitors especially with
dp bridges.
v2: update as per Ville's comments
- Set buffer to NULL for zero sized packets
- abort the entre transaction if one of the messages fails
v3: drop leftover debugging code
v4: integrate Thierry's comments
- add comments about address only transactions
- switch back to i and j
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Cc: Jani Nikula <jani.nikula@intel.com>
Cc: Thierry Reding <treding@nvidia.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html