Handle all context status events in the context status buffer on every
context switch interrupt. We only remove work from the execlist queue
after a context status buffer reports that it has completed and we only
attempt to schedule new contexts on interrupt when a previously submitted
context completes (unless no contexts are queued, which means the GPU is
free).
We canot call intel_runtime_pm_get() in an interrupt (or with a spinlock
grabbed, FWIW), because it might sleep, which is not a nice thing to do.
Instead, do the runtime_pm get/put together with the create/destroy request,
and handle the forcewake get/put directly.
Signed-off-by: Thomas Daniel <thomas.daniel@intel.com>
v2: Unreferencing the context when we are freeing the request might free
the backing bo, which requires the struct_mutex to be grabbed, so defer
unreferencing and freeing to a bottom half.
v3:
- Ack the interrupt inmediately, before trying to handle it (fix for
missing interrupts by Bob Beckett <robert.beckett@intel.com>).
- Update the Context Status Buffer Read Pointer, just in case (spotted
by Damien Lespiau).
v4: New namespace and multiple rebase changes.
v5: Squash with "drm/i915/bdw: Do not call intel_runtime_pm_get() in an
interrupt", as suggested by Daniel.
Signed-off-by: Oscar Mateo <oscar.mateo@intel.com>
Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
[danvet: Checkpatch ...]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html