Just impendance matching with the the crtc helper stuff.
... and somehow the design of this all ended up in this commit here,
too ;-)
The big plan is that this new set of crtc display_funcs take full
responsibility of modeset operations for the entire display output
pipeline (by calling down into object-specific callbacks and
functions). The platform-specific callbacks simply know best what the
proper order is.
This has the drawback that we can't do minimal change-overs any more
if a modeset just disables one encoder in a cloned configuration
(because we will only expose a disable/enable action that takes
down/sets up the entire crtc including all encoders). Imo that's the
only sane way to do it though:
- The use-case for this is pretty minimal, even when presenting (at
least sane people) should use a dual-screen output so that you can
see your notes on your panel. Clone mode is imo BS.
- With all the clone mode constrains, shared resources, and special
ordering requirements (which differ even on the same platform
sometimes for different outputs) there's no way we'd get this right
for all cases. Especially since this is a under-used feature.
- And to top it off: On haswell even dp link re-training requires us
to take down the entire display pipe - otherwise the chip dies.
So the only sane way is to do a full modeset on every crtc where the
output config changes in any way.
To support global modeset (i.e. set the configuration for all crtcs at
once) we'd then add one more function to allocate global and shared
objects in the best ways (e.g. fdi links, pch plls, ...). The crtc
functions would then simply use the pre-allocated stuff (and shouldn't
be able to fail, ever). We could even do all the object pinning in
there (and maybe try to defragment the global gtt if we fail)!
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html