Initial commit

This commit is contained in:
Kai Moseley 2016-11-16 20:02:24 +00:00
parent feb91c8122
commit 2577d56f90
22 changed files with 4406 additions and 556 deletions

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@ -1,4 +1,4 @@
{
"presets": ["es2015", "react"],
"plugins": ["transform-object-rest-spread", "transform-flow-strip-types"]
"presets": ["react"],
"plugins": ["transform-es2015-modules-commonjs", "transform-object-rest-spread", "transform-flow-strip-types"]
}

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[ignore]
.*/node_modules/fbjs/*
.*/node_modules/react-motion/*
[ignore]

10
dist/index.html vendored
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<html lang="en">
<head>
<meta charset="UTF-8">
<title>Shell game</title>
<link href="https://fonts.googleapis.com/css?family=Roboto" rel="stylesheet">
</head>
<title>Title</title>
</head>
<body>
<div id="react-shell-game"></div>
</body>
<script src="./shell-game.bundle.js"></script>
</body>
<script src="test.bundle.js"></script>
</html>

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587
dist/test.bundle.js vendored Normal file
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/******/ var head = document.getElementsByTagName("head")[0];
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/******/ head.appendChild(script);
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/******/ callback(new Error("Manifest request to " + requestPath + " failed."));
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/******/ callback(e);
/******/ return;
/******/ }
/******/ callback(null, update);
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/******/ decline: function(dep) {
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/******/ var hotChunksLoading = 0;
/******/ var hotWaitingFilesMap = {};
/******/ var hotRequestedFilesMap = {};
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/******/ var hotCallback;
/******/ // The update info
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/******/ function toModuleId(id) {
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/******/ return isNumber ? +id : id;
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/******/ function hotCheck(apply, callback) {
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/******/ hotSetStatus("check");
/******/ hotDownloadManifest(function(err, update) {
/******/ if(err) return callback(err);
/******/ if(!update) {
/******/ hotSetStatus("idle");
/******/ callback(null, null);
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/******/ hotRequestedFilesMap = {};
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/******/ hotWaitingFilesMap = {};
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/******/ hotUpdateNewHash = update.h;
/******/ hotSetStatus("prepare");
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/******/ { // eslint-disable-line no-lone-blocks
/******/ /*globals chunkId */
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/******/ if(!hotAvailibleFilesMap[chunkId] || !hotRequestedFilesMap[chunkId])
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/******/ if(moduleId === 0) {
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/******/ return new Error("Aborted because of declined dependency: " + moduleId + " in " + parentId);
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/******/ if(outdatedModules.indexOf(parentId) >= 0) continue;
/******/ if(parent.hot._acceptedDependencies[moduleId]) {
/******/ if(!outdatedDependencies[parentId])
/******/ outdatedDependencies[parentId] = [];
/******/ addAllToSet(outdatedDependencies[parentId], [moduleId]);
/******/ continue;
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/******/ delete outdatedDependencies[parentId];
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/******/ queue.push(parentId);
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/******/ }
/******/ return [outdatedModules, outdatedDependencies];
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/******/ var item = b[i];
/******/ if(a.indexOf(item) < 0)
/******/ a.push(item);
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/******/ // at begin all updates modules are outdated
/******/ // the "outdated" status can propagate to parents if they don't accept the children
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/******/ var outdatedModules = [];
/******/ var appliedUpdate = {};
/******/ for(var id in hotUpdate) {
/******/ if(Object.prototype.hasOwnProperty.call(hotUpdate, id)) {
/******/ var moduleId = toModuleId(id);
/******/ var result = getAffectedStuff(moduleId);
/******/ if(!result) {
/******/ if(options.ignoreUnaccepted)
/******/ continue;
/******/ hotSetStatus("abort");
/******/ return callback(new Error("Aborted because " + moduleId + " is not accepted"));
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/******/ if(result instanceof Error) {
/******/ hotSetStatus("abort");
/******/ return callback(result);
/******/ }
/******/ appliedUpdate[moduleId] = hotUpdate[moduleId];
/******/ addAllToSet(outdatedModules, result[0]);
/******/ for(var moduleId in result[1]) {
/******/ if(Object.prototype.hasOwnProperty.call(result[1], moduleId)) {
/******/ if(!outdatedDependencies[moduleId])
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/******/ addAllToSet(outdatedDependencies[moduleId], result[1][moduleId]);
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/******/ for(var i = 0; i < outdatedModules.length; i++) {
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/******/ if(installedModules[moduleId] && installedModules[moduleId].hot._selfAccepted)
/******/ outdatedSelfAcceptedModules.push({
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/******/ errorHandler: installedModules[moduleId].hot._selfAccepted
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/******/ // Now in "dispose" phase
/******/ hotSetStatus("dispose");
/******/ var queue = outdatedModules.slice();
/******/ while(queue.length > 0) {
/******/ var moduleId = queue.pop();
/******/ var module = installedModules[moduleId];
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/******/ var data = {};
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/******/ var disposeHandlers = module.hot._disposeHandlers;
/******/ for(var j = 0; j < disposeHandlers.length; j++) {
/******/ var cb = disposeHandlers[j];
/******/ cb(data);
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/******/ hotCurrentModuleData[moduleId] = data;
/******/ // disable module (this disables requires from this module)
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/******/ // remove module from cache
/******/ delete installedModules[moduleId];
/******/ // remove "parents" references from all children
/******/ for(var j = 0; j < module.children.length; j++) {
/******/ var child = installedModules[module.children[j]];
/******/ if(!child) continue;
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/******/ hotCurrentParents = [moduleId];
/******/ try {
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/******/ hotSetStatus("idle");
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@ -5,17 +5,18 @@
"main": "index.js",
"scripts": {
"start": "webpack-dev-server --progress --content-base dist/",
"build": "webpack --progress --prod",
"build": "webpack --progress",
"test": "jest"
},
"author": "Kai Moseley",
"license": "ISC",
"devDependencies": {
"babel-core": "^6.18.2",
"babel-eslint": "^6.1.2",
"babel-loader": "^6.2.5",
"babel-plugin-transform-es2015-modules-commonjs": "^6.18.0",
"babel-plugin-transform-flow-strip-types": "^6.14.0",
"babel-plugin-transform-object-rest-spread": "^6.8.0",
"babel-preset-es2015": "^6.14.0",
"babel-preset-react": "^6.11.1",
"css-loader": "^0.24.0",
"eslint": "^3.2.2",
@ -24,12 +25,14 @@
"eslint-plugin-flowtype": "^2.18.1",
"eslint-plugin-react": "^6.0.0",
"node-sass": "^3.8.0",
"react": "^15.3.1",
"react-dom": "^15.3.1",
"react-motion": "^0.4.4",
"sass-loader": "^4.0.0",
"style-loader": "^0.13.1",
"webpack": "^1.13.2",
"webpack-dev-server": "^1.16.1"
},
"dependencies": {
"global": "^4.3.1",
"lodash": "^4.17.2",
"redux": "^3.6.0",
"webpack": "^1.13.3",
"webpack-dev-server": "^1.16.2"
}
}

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@ -1,37 +0,0 @@
.board {
box-shadow: 0 0 3px 1px rgba(0,0,0,0.4);
background-color: #efefef;
margin: 0 auto 1rem;
text-align: center;
overflow: hidden;
height: 150px;
position: relative;
}
.play {
background-color: #295e80;
padding: 0.75rem 1rem;
color: #fff;
font-size: 1.2rem;
border: 1px solid #fff;
cursor: pointer;
box-shadow: 0 0 5px 0 rgba(0,0,0,0.7), inset 60px 0 50px -50px rgba(33, 199, 255, 0.48), inset -60px 0 50px -50px rgba(33, 199, 255, 0.48);
transition-property: box-shadow;
transition-duration: 350ms;
&:hover {
box-shadow: 0 0 3px 0 rgba(0,0,0,0.7), inset 75px 0 50px -50px rgba(33, 199, 255, 0.48), inset -75px 0 50px -50px rgba(33, 199, 255, 0.48);
transition-property: box-shadow;
transition-duration: 350ms;
}
&:disabled {
opacity: 0.5;
}
}
.output {
border-top: 1px solid #295e80;
border-bottom: 1px solid #295e80;
padding: 1rem;
}

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@ -1,42 +0,0 @@
//@flow
import React from 'react';
import { Shell as ShellComponent } from '../Shell';
import styles from './game.scss';
type Shell = {
id: number,
}
type GameProps = {
shells: Shell[],
shellClickHandler: (id: number) => void,
startGameClickHandler: () => void,
output: string,
ballShellId: number,
inProgress: boolean,
shuffled: boolean,
}
export const Game = (props: GameProps) => (
<div>
<div className={ styles.board } style={{ width: 10 + (props.shells.length * 110) }}>
{ props.shells.map((shell, idx) =>
<ShellComponent
key={ shell.id }
onClick={ () => props.shellClickHandler(shell.id) }
position={ 10 + (idx * 110) }
containsBall={ props.ballShellId === shell.id }
displayBall={ !props.shuffling && !props.shuffled }
/>
)}
</div>
<button
className={ styles.play }
onClick={ props.startGameClickHandler }
disabled={ props.inProgress }
>
Play!
</button>
<p className={ styles.output }>{ props.output }</p>
</div>
);

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@ -1,175 +0,0 @@
//@flow
import React, { Component } from 'react';
import {
createRandomNumberFn,
createShells,
randomizeArrayOrder,
} from '../utils/gameUtils';
import { Game } from './Game';
import { isEqual } from 'lodash';
//=====================
// Flow types
//=====================
type GameContainerState = {
ballShellId: number,
shells: Shell[],
output: string,
shuffleCount: number,
shuffled: boolean,
shuffling: boolean,
inProgress: boolean,
};
type GameContainerProps = {
numberOfShells: number,
shuffles: number,
};
type Shell = {
id: number,
};
//======================
// Game component
//======================
export class GameContainer extends Component {
//Flow types
state: GameContainerState;
props: GameContainerProps;
selectRandomShell: ?() => number;
shufflingTimeout: ?number;
_initializeGame: (numberOfShells: number) => void;
_startGame: () => void;
_setWinningShell: () => void;
_shellClickHandler: (shellId: number) => void;
_shuffleShells: () => Promise<boolean>;
constructor() {
super();
this.state = {
ballShellId: 0,
shells: [],
inProgress: false,
shuffleCount: 0,
shuffled: false,
shuffling: false,
output: `Click on 'Play' to begin!`,
};
this.selectRandomShell = null;
this.shufflingTimeout = null;
//In general it's a good idea to bind methods which refer to this in the
//constructor. It means, amongst other things, that the functions can be
//used as direct event handlers rather than wrapping them in a function.
this._initializeGame = this._initializeGame.bind(this);
this._startGame = this._startGame.bind(this);
this._setWinningShell = this._setWinningShell.bind(this);
this._shellClickHandler = this._shellClickHandler.bind(this);
this._shuffleShells = this._shuffleShells.bind(this);
}
_initializeGame(numberOfShells: number): void {
//This is designed to initialize the game whenever the component first mounts, or
//whenever a new set of options are passed in via props.
this.setState({
ballShellId: 0,
shells: createShells(numberOfShells),
output: `Click on 'Play' to begin!`,
shuffleCount: 0,
shuffling: false,
shuffled: false,
inProgress: false,
});
this.selectRandomShell = createRandomNumberFn(0, numberOfShells - 1);
}
_startGame(): void {
this._setWinningShell();
this.setState({
inProgress: true,
shuffleCount: 0,
output: 'Keep an eye on the ball!',
shuffling: false,
shuffled: false,
});
setTimeout(() => this._shuffleShells().then(() =>
this.setState({
output: 'Pick a shell!',
})), 1000);
}
_setWinningShell(): void {
//Randomly determine the winning shell (this is the shell which has the ball at the beginning of a round)
if (!this.selectRandomShell) throw new Error('selectRandomShell not properly initialized!');
this.setState({
ballShellId: this.selectRandomShell(),
});
}
_shellClickHandler(shellId: number): void {
//We only need to check if the shell is a winning shell if it is in progress and has been shuffled
if (!this.state.inProgress) return this.setState({ output: `Click on 'Play' to begin!`});
if (this.state.shuffling) return this.setState({ output: `Wait a second, I'm still shuffling!`});
this.setState({
output: this.state.ballShellId === shellId ? `You won! Click 'Play' to play again` : `Better luck next time! Click 'Play' to play again`,
inProgress: false,
shuffled: false,
});
}
_shuffleShells(): Promise<boolean> {
//Shuffle the shells in a time based loop (the animation functionality uses springs, so there's no strict timer
//on how long the animation plays for).
this.setState({
shuffling: true,
output: 'Shuffling...',
});
//Return a promise as this is an async operation
return new Promise(res => {
const shuffle = () => {
const shuffleCount = this.state.shuffleCount + 1;
this.setState({
shells: randomizeArrayOrder(this.state.shells),
shuffled: shuffleCount == this.props.shuffles,
shuffleCount,
shuffling: shuffleCount < this.props.shuffles,
});
if (this.state.shuffled) return res(true);
this.shufflingTimeout = setTimeout(shuffle, 1000);
};
this.shufflingTimeout = setTimeout(shuffle, 1000);
});
}
componentWillMount() {
this._initializeGame(this.props.numberOfShells);
}
componentWillReceiveProps(newProps: GameContainerProps) {
if(!isEqual(newProps, this.props)) {
//If the input properties change mid shuffle, cancel the shuffling function
if (this.shufflingTimeout) clearTimeout(this.shufflingTimeout);
this._initializeGame(newProps.numberOfShells);
}
}
render() {
return (
<Game
shells={ this.state.shells }
output={ this.state.output }
ballShellId={ this.state.ballShellId }
inProgress={ this.state.inProgress }
shuffling={ this.state.shuffling }
shuffled={ this.state.shuffled }
shellClickHandler={ this._shellClickHandler }
startGameClickHandler={ this._startGame }
/>
);
}
}

View File

@ -1,38 +0,0 @@
//@flow
import React from 'react';
import styles from './options.scss';
type OptionsProps = {
numberOfShells: number,
shuffles: number,
onInputChange: (event: Object) => void,
};
export const Options = (props: OptionsProps) => (
<div>
<div className={ styles.input }>
<label htmlFor="numberOfShells">Number of shells: </label>
<select
name="numberOfShells"
value={ props.numberOfShells }
onChange={ props.onInputChange }
>
<option value={3}>3</option>
<option value={4}>4</option>
<option value={5}>5</option>
</select>
</div>
<div className={ styles.input }>
<label htmlFor="shuffles">Number of shuffles: </label>
<select
name="shuffles"
value={ props.shuffles }
onChange={ props.onInputChange }
>
<option value={3}>3</option>
<option value={5}>5</option>
<option value={7}>7</option>
</select>
</div>
</div>
);

View File

@ -1,9 +0,0 @@
.input {
margin-bottom: 1rem;
select {
margin-left: 0.5rem;
font-size: 1.2rem;
}
}

View File

@ -1,31 +0,0 @@
//@flow
import React from 'react';
import styles from './shell.scss';
import { Motion, spring } from 'react-motion';
type ShellProps = {
onClick: () => void,
position: number,
containsBall: boolean,
displayBall: boolean,
}
export const Shell = (props: ShellProps) =>
<Motion style={{x: spring(props.position, { stiffness: 276, damping: 26 })}}>
{ ({ x }) => (
<div>
<div
style={ {
left: x
} }
className={ styles.shell }
onClick={ props.onClick }
>
{ props.containsBall && props.displayBall &&
<div className={ styles.ball } /> }
</div>
</div>
)}
</Motion>;

View File

@ -1,27 +0,0 @@
.shell {
background-color: #295e80;
box-shadow: 0 0 3px 1px rgba(0, 0, 0, 0.4), inset 0 60px 50px -50px rgba(33, 199, 255, 0.48), inset 0 -60px 50px -50px rgba(33, 199, 255, 0.48);
height: 100px;
width: 100px;
display: inline-block;
transition: 350ms;
cursor: pointer;
position: absolute;
top: 25px;
&:hover {
box-shadow: 0 0 3px 1px rgba(0, 0, 0, 0.4), inset 0 90px 50px -50px rgba(33, 199, 255, 0.48), inset 0 -90px 50px -50px rgba(33, 199, 255, 0.48);
transition: 350ms;
}
}
.ball {
background-color: #b00000;
height: 50px;
width: 50px;
border-radius: 25px;
box-shadow: 0 0 10px 3px rgba(0,0,0,0.4), inset 0 0 20px 2px rgba(255,255,255,0.4);
position: absolute;
top: 25px;
left: 25px
}

View File

@ -1,27 +0,0 @@
//@flow
import React from 'react';
import { GameContainer } from '../GameContainer';
import { Options } from '../Options';
import styles from './shellGameApp.scss';
type ShellGameAppProps = {
numberOfShells: number,
shuffles: number,
onInputChange: (event: Object) => void,
};
export const ShellGameApp = (props: ShellGameAppProps) => (
<div className={ styles.app }>
<h1>The game of shells</h1>
<GameContainer
numberOfShells={ props.numberOfShells }
shuffles={ props.shuffles }
/>
<Options
numberOfShells={ props.numberOfShells }
shuffles={ props.shuffles }
onInputChange={ props.onInputChange }
/>
<p className={ styles.info }>Built using React, and React-motion for the shuffling animations.</p>
</div>
);

View File

@ -1,13 +0,0 @@
.app {
font-family: 'Roboto', sans-serif;
text-align: center;
font-size: 1.2rem;
width: 700px;
margin: 5rem auto;
box-shadow: 0 0 3px 1px rgba(0,0,0,0.4);
padding: 1.5rem 0;
}
.info {
font-size: 0.9rem;
}

View File

@ -1,40 +0,0 @@
//@flow
import React, { Component } from 'react';
import { ShellGameApp } from './ShellGameApp';
type ShellGameAppContainerState = {
numberOfShells: number,
shuffles: number,
}
export class ShellGameAppContainer extends Component {
state: ShellGameAppContainerState;
_handleInputUpdate: (event: Object) => void;
constructor() {
super();
this.state = {
numberOfShells: 3,
shuffles: 5,
};
this._handleInputUpdate = this._handleInputUpdate.bind(this);
}
//Simple form handler (takes the name and value of an input and adds it to the state if preset).
_handleInputUpdate(e: Object): void {
if (!this.state.hasOwnProperty(e.target.name)) throw new Error('Form input name should be on the GameShellAppContainer state');
this.setState({
[e.target.name]: e.target.value,
});
}
render() {
return (
<ShellGameApp
numberOfShells={ this.state.numberOfShells }
shuffles={ this.state.shuffles }
onInputChange={ this._handleInputUpdate }
/>
)
}
}

View File

@ -1,15 +0,0 @@
import { Game } from './Game';
import { GameContainer } from './GameContainer';
import { ShellGameApp } from './ShellGameApp';
import { ShellGameAppContainer } from './ShellGameAppContainer';
import { Shell } from './Shell';
import { Options } from './Options';
export {
Game,
GameContainer,
ShellGameApp,
ShellGameAppContainer,
Shell,
Options,
}

View File

@ -1,9 +1,21 @@
//@flow
import React from 'react';
import ReactDOM from 'react-dom';
import { ShellGameAppContainer } from './components';
import { generateReducer } from './redux-arg/generateReducer';
import { createStore, compose } from 'redux';
const config = {
anObject: {
lowerLevelStuff: '',
moreLowerLevelStuff: '',
},
anotherObject: {
more: '',
andAgain: '',
},
};
createStore(
generateReducer(config),
compose(window.devToolsExtension ? window.devToolsExtension() : f => f)
);
ReactDOM.render(
<ShellGameAppContainer />,
document.getElementById('react-shell-game'
));

View File

@ -0,0 +1,26 @@
//@flow
import { combineReducers } from 'redux';
import { reduce } from 'lodash';
export function generateReducer(reducerMap: Object): (Object) => Object {
return combineReducers(reduce(reducerMap, (memo, propValue, propName) => ({
...memo,
[propName]: objectReducer(propValue),
}), reducerMap));
}
function objectReducer(initialState: Object): (Object) => (Object, Object) => Object {
return (state = initialState, { type } = {} ) => {
switch(type) {
case 'BLARG!':
return state;
default:
return state;
}
}
}

View File

@ -1,38 +0,0 @@
//@flow
type Shell = {
id: number,
};
//======================
// Utility functions
//======================
//Generate a random number generator which will return values within a given range.
export function createRandomNumberFn(minimum: number, maximum: number): () => number {
return () => minimum + Math.floor(Math.random() * ((maximum-minimum) + 1));
}
//Create a randomized array based on an input array.
export function randomizeArrayOrder(array: []): [] {
let oldArray = [ ...array ];
let newArr = [];
while(oldArray.length) {
newArr = [...newArr, ...oldArray.splice(createRandomNumberFn(0, oldArray.length)(), 1)];
}
return newArr;
}
export function createShells(numberOfShells: number): Shell[] {
/* The shell containing the ball will be tracked independently of shells, but
in order to properly keep track of components (particularly useful with certain animation libraries),
a fixed id is desirable. */
let newShellArr = [];
for (let i=0; i<numberOfShells; i++) {
newShellArr = [ ...newShellArr, {
id: i,
}];
}
return newShellArr;
}

View File

@ -4,21 +4,10 @@ const path = require('path');
const PATH_ESLINT = path.join(__dirname, '.eslintrc.js');
const PATH_SRC = path.join(__dirname, 'src');
const isProd = process.argv.indexOf('--prod') >= 0;
const envPlugins = isProd ? [
new webpack.optimize.OccurrenceOrderPlugin(true),
new webpack.optimize.DedupePlugin(),
new webpack.optimize.UglifyJsPlugin({
compress: { warnings: false, unused: true, dead_code: true },
output: { comments: false }
}),
] : [];
const envOptions = isProd ? {} : { devtool: 'inline-source-map' };
module.exports = Object.assign(envOptions, {
module.exports = {
context: __dirname,
entry: {
'shell-game': PATH_SRC
'test': PATH_SRC
},
devServer: {
inline: true,
@ -38,18 +27,6 @@ module.exports = Object.assign(envOptions, {
exclude: [],
loader: "babel-loader",
},
{
test: /\.css$/,
loaders: ['style', 'css', 'sass']
},
{
test: /\.scss$/,
loaders: [
'style',
'css?modules&importLoaders=1&localIdentName=[path]___[name]__[local]___[hash:base64:5]',
'sass'
]
}
],
preLoaders: [ { test: /\.js$/, include: [PATH_SRC], loader: 'eslint-loader' } ]
},
@ -60,7 +37,6 @@ module.exports = Object.assign(envOptions, {
],
},
plugins: [
...envPlugins,
function () {
this.plugin('done', () =>
setTimeout(() => console.log('\nFinished at ' + (new Date).toLocaleTimeString() + '\n'), 10)
@ -68,4 +44,4 @@ module.exports = Object.assign(envOptions, {
},
new webpack.HotModuleReplacementPlugin(),
]
});
};

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