Presentation pass

This commit is contained in:
Kai Moseley 2016-09-20 23:07:11 +01:00
parent caa65a7984
commit db9b46ec09
17 changed files with 306 additions and 115 deletions

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@ -1,2 +1,3 @@
[ignore]
.*/node_modules/fbjs/*
.*/node_modules/fbjs/*
.*/node_modules/react-motion/*

6
dist/index.html vendored
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@ -3,12 +3,10 @@
<head>
<meta charset="UTF-8">
<title>Shell game</title>
<link href="https://fonts.googleapis.com/css?family=Roboto" rel="stylesheet">
</head>
<body>
<div id="react-shell-game">
</div>
<div id="react-shell-game"></div>
</body>
<script src="/shell-game.bundle.js"></script>

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@ -1,63 +1,36 @@
{
"name": "react-custom-home",
"version": "0.0.0",
"description": "A customisable home screen",
"name": "shell-game",
"version": "0.0.1",
"description": "A simple, React based, game of shells ",
"main": "index.js",
"scripts": {
"start": "webpack-dev-server --progress --content-base dist/",
"test": "jest"
},
"jest": {
"testPathDirs": [
"<rootDir>/src"
],
"moduleFileExtensions": [
"js",
"jsx",
"json"
],
"moduleDirectories": [
"node_modules"
],
"modulePaths": [
"/src"
],
"moduleNameMapper": {
"^.+\\.(css|less|scss)$": "<rootDir>/src/__mocks__/styleMock.js",
"^.+\\.(gif|ttf|eot|svg)$": "<rootDir>/src/__mocks__/fileMock.js"
}
},
"author": "Kai Moseley",
"license": "ISC",
"devDependencies": {
"babel-eslint": "^6.1.2",
"babel-loader": "^6.2.5",
"babel-plugin-syntax-async-functions": "^6.13.0",
"babel-plugin-transform-async-to-generator": "^6.8.0",
"babel-plugin-transform-flow-strip-types": "^6.14.0",
"babel-plugin-transform-object-rest-spread": "^6.8.0",
"babel-preset-es2015": "^6.14.0",
"babel-preset-react": "^6.11.1",
"body-parser": "^1.15.2",
"css-loader": "^0.24.0",
"enzyme": "^2.4.1",
"eslint": "^3.2.2",
"eslint-loader": "^1.5.0",
"eslint-plugin-babel": "^3.3.0",
"eslint-plugin-flowtype": "^2.18.1",
"eslint-plugin-react": "^6.0.0",
"express": "^4.14.0",
"flow-bin": "^0.32.0",
"jest": "^15.1.1",
"lodash": "^4.15.0",
"node-sass": "^3.8.0",
"react": "^15.3.1",
"react-css-modules": "^3.7.9",
"react-dom": "^15.3.1",
"react-redux": "^4.4.5",
"sass-loader": "^4.0.0",
"style-loader": "^0.13.1",
"webpack": "^1.13.2",
"webpack-dev-server": "^1.16.1"
"webpack-dev-server": "^1.16.1",
"react-motion": "^0.4.4"
}
}

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@ -1,34 +0,0 @@
//@flow
import React from 'react';
type Shell = {
position: number,
}
type GameProps = {
shells: Shell[],
shellClickHandler: (id: number) => {},
shuffleShellsClickHandler: (event: Object) => {},
startGameClickHandler: (event: Object) => {},
output: string,
ballShellId: number,
inProgress: boolean,
shuffled: boolean,
}
export const Game = (props: GameProps) => (
<div>
{ props.shells.map(shell =>
<div
key={ shell.id }
onClick={ () => props.shellClickHandler(shell.id) }
>
Hi! I'm a shell! (id { shell.id })
</div>
)}
<button onClick={ props.startGameClickHandler } disabled={ props.inProgress }>Play!</button>
<button onClick={ props.shuffleShellsClickHandler } disabled={ props.inProgress && props.shuffled || !props.inProgress }>Shuffle!</button>
<p>{ props.output }</p>
<p>{ props.ballShellId }</p>
</div>
);

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@ -0,0 +1,37 @@
.board {
box-shadow: 0 0 3px 1px rgba(0,0,0,0.4);
background-color: #efefef;
margin: 0 auto 1rem;
text-align: center;
overflow: hidden;
height: 150px;
position: relative;
}
.play {
background-color: #295e80;
padding: 0.75rem 1rem;
color: #fff;
font-size: 1.2rem;
border: 1px solid #fff;
cursor: pointer;
box-shadow: 0 0 5px 0 rgba(0,0,0,0.7), inset 60px 0 50px -50px rgba(33, 199, 255, 0.48), inset -60px 0 50px -50px rgba(33, 199, 255, 0.48);
transition-property: box-shadow;
transition-duration: 350ms;
&:hover {
box-shadow: 0 0 3px 0 rgba(0,0,0,0.7), inset 75px 0 50px -50px rgba(33, 199, 255, 0.48), inset -75px 0 50px -50px rgba(33, 199, 255, 0.48);
transition-property: box-shadow;
transition-duration: 350ms;
}
&:disabled {
opacity: 0.5;
}
}
.output {
border-top: 1px solid #295e80;
border-bottom: 1px solid #295e80;
padding: 1rem;
}

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@ -0,0 +1,44 @@
//@flow
import React from 'react';
import { Shell as ShellComponent } from '../Shell';
import styles from './game.scss';
type Shell = {
id: number,
}
type GameProps = {
shells: Shell[],
shellClickHandler: (id: number) => void,
startGameClickHandler: () => void,
output: string,
ballShellId: number,
inProgress: boolean,
shuffled: boolean,
}
type onClick = (event: Object) => void
export const Game = (props: GameProps) => (
<div>
<div className={ styles.board } style={{ width: 10 + (props.shells.length * 110) }}>
{ props.shells.map((shell, idx) =>
<ShellComponent
key={ shell.id }
onClick={ () => props.shellClickHandler(shell.id) }
position={ 10 + (idx * 110) }
containsBall={ props.ballShellId === shell.id }
displayBall={ !props.shuffling && !props.shuffled }
/>
)}
</div>
<button
className={ styles.play }
onClick={ props.startGameClickHandler }
disabled={ props.inProgress }
>
Play!
</button>
<p className={ styles.output }>{ props.output }</p>
</div>
);

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@ -14,16 +14,20 @@ import { Game } from './Game';
type GameContainerState = {
ballShellId: number,
shells: Shell[],
inProgress: boolean,
output: string,
shuffleCount: number,
shuffled: boolean,
shuffling: boolean,
inProgress: boolean,
};
type GameContainerProps = {
numberOfShells: number,
shuffles: number,
};
type Shell = {
position: number,
id: number,
};
//======================
@ -32,6 +36,12 @@ type Shell = {
export class GameContainer extends Component {
state: GameContainerState;
props: GameContainerProps;
selectRandomShell: ?() => number;
_initializeGame: (numberOfShells: number) => void;
_startGame: () => void;
_setWinningShell: () => void;
_shellClickHandler: (shellId: number) => void;
_shuffleShells: () => Promise<boolean>;
constructor() {
super();
@ -39,7 +49,9 @@ export class GameContainer extends Component {
ballShellId: 0,
shells: [],
inProgress: false,
shuffleCount: 0,
shuffled: false,
shuffling: false,
output: `Click on 'Play' to begin!`,
};
this.selectRandomShell = null;
@ -55,9 +67,16 @@ export class GameContainer extends Component {
}
_initializeGame(numberOfShells: number): void {
//This is designed to initialize the game whenever the component first mounts, or
//whenever a new set of options are passed in via props.
this.setState({
ballShellId: 0,
shells: createShells(numberOfShells)
shells: createShells(numberOfShells),
output: `Click on 'Play' to begin!`,
shuffleCount: 0,
shuffling: false,
shuffled: false,
inProgress: false,
});
this.selectRandomShell = createRandomNumberFn(0, numberOfShells - 1);
}
@ -66,8 +85,15 @@ export class GameContainer extends Component {
this._setWinningShell();
this.setState({
inProgress: true,
output: `Click a shell to see if you guessed correctly!`
shuffleCount: 0,
output: 'Keep an eye on the ball!',
shuffling: false,
shuffled: false,
});
setTimeout(() => this._shuffleShells().then(() =>
this.setState({
output: 'Pick a shell!',
})), 1000);
}
_setWinningShell(): void {
@ -77,10 +103,10 @@ export class GameContainer extends Component {
});
}
_shellClickHandler(shellId: number) {
_shellClickHandler(shellId: number): void {
//We only need to check if the shell is a winning shell if it is in progress and has been shuffled
if (!this.state.inProgress) return this.setState({ output: `Click on 'Play' to begin!`});
if (!this.state.shuffled) return this.setState({ output: `Click on 'Shuffle' to shuffle the shells!`});
if (this.state.shuffling) return this.setState({ output: `Have patience, young padawan`});
this.setState({
output: this.state.ballShellId === shellId ? `You won! Click 'Play' to play again` : `Better luck next time! Click 'Play' to play again`,
inProgress: false,
@ -88,18 +114,37 @@ export class GameContainer extends Component {
});
}
_shuffleShells() {
_shuffleShells(): Promise<boolean> {
//Shuffle the shells in a time based loop (the animation functionality uses springs, so there's no strict timer
//on how long the animation plays for).
this.setState({
shells: randomizeArrayOrder(this.state.shells),
shuffled: true,
shuffling: true,
output: 'Shuffling...',
});
//Return a promise as this is an async operation
return new Promise(res => {
const shuffle = () => {
const shuffleCount = this.state.shuffleCount + 1;
this.setState({
shells: randomizeArrayOrder(this.state.shells),
shuffled: shuffleCount == this.props.shuffles,
shuffleCount,
shuffling: shuffleCount < this.props.shuffles,
});
if (this.state.shuffled) return res(true);
return setTimeout(shuffle, 1000);
};
setTimeout(shuffle, 1000);
});
}
componentWillMount() {
this._initializeGame(this.props.numberOfShells);
}
componentWillReceiveProps(newProps: GameProps) {
componentWillReceiveProps(newProps: GameContainerProps) {
if(newProps.numberOfShells !== this.props.numberOfShells) {
this._initializeGame(newProps.numberOfShells);
}
@ -112,9 +157,9 @@ export class GameContainer extends Component {
output={ this.state.output }
ballShellId={ this.state.ballShellId }
inProgress={ this.state.inProgress }
shuffling={ this.state.shuffling }
shuffled={ this.state.shuffled }
shellClickHandler={ this._shellClickHandler }
shuffleShellsClickHandler={ this._shuffleShells }
startGameClickHandler={ this._startGame }
/>
);

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@ -0,0 +1,38 @@
//@flow
import React from 'react';
import styles from './options.scss';
type OptionsProps = {
numberOfShells: number,
shuffles: number,
onInputChange: (event: Object) => void,
};
export const Options = (props: OptionsProps) => (
<div>
<div className={ styles.input }>
<label htmlFor="numberOfShells">Number of shells: </label>
<select
name="numberOfShells"
value={ props.numberOfShells }
onChange={ props.onInputChange }
>
<option value={3}>3</option>
<option value={4}>4</option>
<option value={5}>5</option>
</select>
</div>
<div className={ styles.input }>
<label htmlFor="shuffles">Number of shuffles: </label>
<select
name="shuffles"
value={ props.shuffles }
onChange={ props.onInputChange }
>
<option value={3}>3</option>
<option value={5}>5</option>
<option value={7}>7</option>
</select>
</div>
</div>
);

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@ -0,0 +1,9 @@
.input {
margin-bottom: 1rem;
select {
margin-left: 0.5rem;
font-size: 1.2rem;
}
}

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@ -0,0 +1,31 @@
//@flow
import React from 'react';
import styles from './shell.scss';
import { Motion, spring } from 'react-motion';
type ShellProps = {
onClick: () => void,
position: number,
containsBall: boolean,
displayBall: boolean,
}
export const Shell = (props: ShellProps) =>
<Motion style={{x: spring(props.position, { stiffness: 300, damping: 15 })}}>
{ ({ x }) => (
<div>
<div
style={ {
left: x
} }
className={ styles.shell }
onClick={ props.onClick }
>
{ props.containsBall && props.displayBall &&
<div className={ styles.ball } /> }
</div>
</div>
)}
</Motion>;

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@ -0,0 +1,27 @@
.shell {
background-color: #295e80;
box-shadow: 0 0 3px 1px rgba(0, 0, 0, 0.4), inset 0 60px 50px -50px rgba(33, 199, 255, 0.48), inset 0 -60px 50px -50px rgba(33, 199, 255, 0.48);
height: 100px;
width: 100px;
display: inline-block;
transition: 350ms;
cursor: pointer;
position: absolute;
top: 25px;
&:hover {
box-shadow: 0 0 3px 1px rgba(0, 0, 0, 0.4), inset 0 90px 50px -50px rgba(33, 199, 255, 0.48), inset 0 -90px 50px -50px rgba(33, 199, 255, 0.48);
transition: 350ms;
}
}
.ball {
background-color: #b00000;
height: 50px;
width: 50px;
border-radius: 25px;
box-shadow: 0 0 10px 3px rgba(0,0,0,0.4), inset 0 0 20px 2px rgba(255,255,255,0.4);
position: absolute;
top: 25px;
left: 25px
}

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@ -1,26 +0,0 @@
//@flow
import React from 'react';
import { GameContainer } from './GameContainer';
type ShellGameAppProps = {
numberOfShells: number,
onInputChange: (event: Object) => {},
};
export const ShellGameApp = (props: ShellGameAppProps) => (
<div>
<GameContainer numberOfShells={ props.numberOfShells } />
<div>
<label htmlFor="numberOfShells">Number of shells: </label>
<select
name="numberOfShells"
value={ props.numberOfShells }
onChange={ props.onInputChange }
>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
</select>
</div>
</div>
);

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@ -0,0 +1,27 @@
//@flow
import React from 'react';
import { GameContainer } from '../GameContainer';
import { Options } from '../Options';
import styles from './shellGameApp.scss';
type ShellGameAppProps = {
numberOfShells: number,
shuffles: number,
onInputChange: (event: Object) => void,
};
export const ShellGameApp = (props: ShellGameAppProps) => (
<div className={ styles.app }>
<h1>The game of shells</h1>
<GameContainer
numberOfShells={ props.numberOfShells }
shuffles={ props.shuffles }
/>
<Options
numberOfShells={ props.numberOfShells }
shuffles={ props.shuffles }
onInputChange={ props.onInputChange }
/>
<p className={ styles.info }>Built using React, and React-motion for the shuffling animations.</p>
</div>
);

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@ -0,0 +1,13 @@
.app {
font-family: 'Roboto', sans-serif;
text-align: center;
font-size: 1.2rem;
width: 700px;
margin: 5rem auto;
box-shadow: 0 0 3px 1px rgba(0,0,0,0.4);
padding: 1.5rem 0;
}
.info {
font-size: 0.9rem;
}

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@ -4,21 +4,23 @@ import { ShellGameApp } from './ShellGameApp';
type ShellGameAppContainerState = {
numberOfShells: number,
shuffles: number,
}
export class ShellGameAppContainer extends Component {
state: ShellGameAppContainerState;
_handleInputUpdate: (event: Object) => void;
constructor() {
super();
this.state = {
numberOfShells: 3,
shuffles: 5,
};
this._handleInputUpdate = this._handleInputUpdate.bind(this);
}
_handleInputUpdate(e) {
_handleInputUpdate(e: Object): void {
if (!this.state.hasOwnProperty(e.target.name)) throw new Error('Form input name should be on the GameShellAppContainer state');
this.setState({
[e.target.name]: e.target.value,
@ -29,6 +31,7 @@ export class ShellGameAppContainer extends Component {
return (
<ShellGameApp
numberOfShells={ this.state.numberOfShells }
shuffles={ this.state.shuffles }
onInputChange={ this._handleInputUpdate }
/>
)

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@ -2,10 +2,14 @@ import { Game } from './Game';
import { GameContainer } from './GameContainer';
import { ShellGameApp } from './ShellGameApp';
import { ShellGameAppContainer } from './ShellGameAppContainer';
import { Shell } from './Shell';
import { Options } from './Options';
export {
Game,
GameContainer,
ShellGameApp,
ShellGameAppContainer,
Shell,
Options,
}

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@ -1,5 +1,7 @@
//@flow
type Shell = {
id: number,
};
//======================
// Utility functions
//======================
@ -7,7 +9,7 @@ export function createRandomNumberFn(minimum: number, maximum: number): () => nu
return () => minimum + Math.floor(Math.random() * ((maximum-minimum) + 1));
}
export function randomizeArrayOrder(array: array): array {
export function randomizeArrayOrder(array: Shell[]): Shell[] {
let oldArray = [ ...array ];
let newArr = [];
@ -20,9 +22,8 @@ export function randomizeArrayOrder(array: array): array {
export function createShells(numberOfShells: number): Shell[] {
/* The shell containing the ball will be tracked independently of shells, but
in order to properly animate the shells later, a fixed id is needed. The position
will be used to track where the shell should be displayed, with the id
remaining fixed. */
in order to properly animate the shells later, a fixed id is desirable.
*/
let newShellArr = [];
for (let i=0; i<numberOfShells; i++) {
newShellArr = [ ...newShellArr, {