pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/common/Events.hh

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/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _EVENTS_HH_
#define _EVENTS_HH_
#include <string>
#include <sdf/sdf.hh>
#include "gazebo/common/Console.hh"
#include "gazebo/common/UpdateInfo.hh"
#include "gazebo/common/Event.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
namespace event
{
/// \addtogroup gazebo_event
/// \{
/// \class Events Events.hh common/common.hh
/// \brief An Event class to get notifications for simulator events
class GZ_COMMON_VISIBLE Events
{
//////////////////////////////////////////////////////////////////////////
/// \brief Connect a boost::slot the the pause signal
/// \param[in] _subscriber the subscriber to this event
/// \return a connection
public: template<typename T>
static ConnectionPtr ConnectPause(T _subscriber)
{ return pause.Connect(_subscriber); }
/// \brief Disconnect a boost::slot the the pause signal
/// \param[in] _subscriber the subscriber to this event
public: static void DisconnectPause(ConnectionPtr _subscriber)
{ pause.Disconnect(_subscriber); }
//////////////////////////////////////////////////////////////////////////
/// \brief Connect a boost::slot the the step signal
/// \param[in] _subscriber the subscriber to this event
/// \return a connection
public: template<typename T>
static ConnectionPtr ConnectStep(T _subscriber)
{ return step.Connect(_subscriber); }
/// \brief Disconnect a boost::slot the the step signal
/// \param[in] _subscriber the subscriber to this event
public: static void DisconnectStep(ConnectionPtr _subscriber)
{ step.Disconnect(_subscriber); }
//////////////////////////////////////////////////////////////////////////
/// \brief Connect a boost::slot the the stop signal
/// \param[in] _subscriber the subscriber to this event
/// \return a connection
public: template<typename T>
static ConnectionPtr ConnectStop(T _subscriber)
{ return stop.Connect(_subscriber); }
/// \brief Disconnect a boost::slot the the stop signal
/// \param[in] _subscriber the subscriber to this event
public: static void DisconnectStop(ConnectionPtr _subscriber)
{ stop.Disconnect(_subscriber); }
//////////////////////////////////////////////////////////////////////////
/// \brief Connect a boost::slot the the world created signal
/// \param[in] _subscriber the subscriber to this event
/// \return a connection
public: template<typename T>
static ConnectionPtr ConnectWorldCreated(T _subscriber)
{ return worldCreated.Connect(_subscriber); }
/// \brief Disconnect a boost::slot the the world created signal
public: static void DisconnectWorldCreated(ConnectionPtr _subscriber)
{ worldCreated.Disconnect(_subscriber); }
//////////////////////////////////////////////////////////////////////////
/// \brief Connect a boost::slot the the add entity signal
/// \param[in] _subscriber the subscriber to this event
/// \return a connection
public: template<typename T>
static ConnectionPtr ConnectCreateEntity(T _subscriber)
{ return entityCreated.Connect(_subscriber); }
/// \brief Disconnect a boost::slot the the add entity signal
/// \param[in] _subscriber the subscriber to this event
public: static void DisconnectCreateEntity(ConnectionPtr _subscriber)
{ entityCreated.Disconnect(_subscriber); }
//////////////////////////////////////////////////////////////////////////
/// \brief Connect a boost::slot the set selected entity
/// \param[in] _subscriber the subscriber to this event
/// \return a connection
public: template<typename T>
static ConnectionPtr ConnectSetSelectedEntity(T _subscriber)
{ return setSelectedEntity.Connect(_subscriber); }
/// \brief Disconnect a boost::slot the set selected entity
/// \param[in] _subscriber the subscriber to this event
public: static void DisconnectSetSelectedEntity(ConnectionPtr _subscriber)
{ setSelectedEntity.Disconnect(_subscriber); }
//////////////////////////////////////////////////////////////////////////
/// \brief Connect a boost::slot the delete entity
/// \param[in] _subscriber the subscriber to this event
/// \return a connection
public: template<typename T>
static ConnectionPtr ConnectDeleteEntity(T _subscriber)
{ return deleteEntity.Connect(_subscriber); }
/// \brief Disconnect a boost::slot the delete entity
/// \param[in] _subscriber the subscriber to this event
public: static void DisconnectDeleteEntity(ConnectionPtr _subscriber)
{ deleteEntity.Disconnect(_subscriber); }
//////////////////////////////////////////////////////////////////////////
/// \brief Connect a boost::slot the the add entity signal
/// \param[in] _subscriber the subscriber to this event
/// \return a connection
public: template<typename T>
static ConnectionPtr ConnectAddEntity(T _subscriber)
{ return addEntity.Connect(_subscriber); }
/// \brief Disconnect a boost::slot the the add entity signal
/// \param[in] _subscriber the subscriber to this event
public: static void DisconnectAddEntity(ConnectionPtr _subscriber)
{ addEntity.Disconnect(_subscriber); }
//////////////////////////////////////////////////////////////////////////
/// \brief Connect a boost::slot the the world update start signal
/// \param[in] _subscriber the subscriber to this event
/// \return a connection
public: template<typename T>
static ConnectionPtr ConnectWorldUpdateBegin(T _subscriber)
{ return worldUpdateBegin.Connect(_subscriber); }
/// \brief Disconnect a boost::slot the the world update start signal
/// \param[in] _subscriber the subscriber to this event
public: static void DisconnectWorldUpdateBegin(
ConnectionPtr _subscriber);
//////////////////////////////////////////////////////////////////////////
/// \brief Connect a boost::slot to the before physics update signal
/// \param[in] _subscriber the subscriber to this event
/// \return a connection
///
/// The signal is called after collision detection has finished and before
/// the physics update step. So you can e.g. change some forces depending
/// on the collisions that have occured.
public: template<typename T>
static ConnectionPtr ConnectBeforePhysicsUpdate(T _subscriber)
{ return beforePhysicsUpdate.Connect(_subscriber); }
/// \brief Disconnect a boost::slot from the before physics update signal
/// \param[in] _subscriber the subscriber to this event
public: static void DisconnectBeforePhysicsUpdate(
ConnectionPtr _subscriber)
{ beforePhysicsUpdate.Disconnect(_subscriber); }
//////////////////////////////////////////////////////////////////////////
/// \brief Connect a boost::slot the the world update end signal
/// \param[in] _subscriber the subscriber to this event
/// \return a connection
public: template<typename T>
static ConnectionPtr ConnectWorldUpdateEnd(T _subscriber)
{ return worldUpdateEnd.Connect(_subscriber); }
/// \brief Disconnect a boost::slot the the world update end signal
/// \param[in] _subscriber the subscriber to this event
public: static void DisconnectWorldUpdateEnd(ConnectionPtr _subscriber)
{ worldUpdateEnd.Disconnect(_subscriber); }
//////////////////////////////////////////////////////////////////////////
/// \brief Connect to the the world reset signal
/// \param[in] _subscriber the subscriber to this event
/// \return a connection
public: template<typename T>
static ConnectionPtr ConnectWorldReset(T _subscriber)
{ return worldReset.Connect(_subscriber); }
/// \brief Disconnect from the world reset signal
/// \param[in] _subscriber the subscriber to this event
public: static void DisconnectWorldReset(ConnectionPtr _subscriber)
{ worldReset.Disconnect(_subscriber); }
//////////////////////////////////////////////////////////////////////////
/// \brief Connect to the time reset signal
/// \param[in] _subscriber the subscriber to this event
/// \return a connection
public: template<typename T>
static ConnectionPtr ConnectTimeReset(T _subscriber)
{ return timeReset.Connect(_subscriber); }
/// \brief Disconnect from the time reset signal
/// \param[in] _subscriber the subscriber to this event
public: static void DisconnectTimeReset(ConnectionPtr _subscriber)
{ timeReset.Disconnect(_subscriber); }
//////////////////////////////////////////////////////////////////////////
/// \brief Connect to the remove sensor signal
/// \param[in] _subscriber the subscriber to this event
/// \return a connection
public: template<typename T>
static ConnectionPtr ConnectRemoveSensor(T _subscriber)
{ return removeSensor.Connect(_subscriber); }
/// \brief Disconnect from the remove sensor signal
/// \param[in] _subscriber the subscriber to this event
public: static void DisconnectRemoveSensor(ConnectionPtr _subscriber)
{ removeSensor.Disconnect(_subscriber); }
//////////////////////////////////////////////////////////////////////////
/// \brief Connect to the create sensor signal
/// \param[in] _subscriber the subscriber to this event
/// \return a connection
public: template<typename T>
static ConnectionPtr ConnectCreateSensor(T _subscriber)
{ return createSensor.Connect(_subscriber); }
/// \brief Disconnect from the create sensor signal
/// \param[in] _subscriber the subscriber to this event
public: static void DisconnectCreateSensor(ConnectionPtr _subscriber)
{ createSensor.Disconnect(_subscriber); }
//////////////////////////////////////////////////////////////////////////
/// \brief Render start signal
/// \param[in] _subscriber the subscriber to this event
/// \return a connection
public: template<typename T>
static ConnectionPtr ConnectPreRender(T _subscriber)
{ return preRender.Connect(_subscriber); }
/// \brief Disconnect a render start signal
/// \param[in] _subscriber the subscriber to this event
public: static void DisconnectPreRender(ConnectionPtr _subscriber)
{ preRender.Disconnect(_subscriber); }
//////////////////////////////////////////////////////////////////////////
/// \brief Connect a boost::slot the render update signal
/// \param[in] _subscriber the subscriber to this event
/// \return a connection
public: template<typename T>
static ConnectionPtr ConnectRender(T _subscriber)
{ return render.Connect(_subscriber); }
/// \brief Disconnect a boost::slot the render update signal
/// \param[in] _subscriber the subscriber to this event
public: static void DisconnectRender(ConnectionPtr _subscriber)
{ render.Disconnect(_subscriber); }
//////////////////////////////////////////////////////////////////////////
/// \brief Connect a boost::slot the post render update signal
/// \param[in] _subscriber the subscriber to this event
/// \return a connection
public: template<typename T>
static ConnectionPtr ConnectPostRender(T _subscriber)
{ return postRender.Connect(_subscriber); }
/// \brief Disconnect a boost::slot the post render update signal
/// \param[in] _subscriber the subscriber to this event
public: static void DisconnectPostRender(ConnectionPtr _subscriber)
{ postRender.Disconnect(_subscriber); }
//////////////////////////////////////////////////////////////////////////
/// \brief Connect a boost::slot the diagnostic timer start signal
/// \param[in] _subscriber the subscriber to this event
/// \return a connection
public: template<typename T>
static ConnectionPtr ConnectDiagTimerStart(T _subscriber)
{ return diagTimerStart.Connect(_subscriber); }
/// \brief Disconnect a boost::slot the diagnostic timer start signal
/// \param[in] _subscriber the subscriber to this event
public: static void DisconnectDiagTimerStart(ConnectionPtr _subscriber)
{ diagTimerStart.Disconnect(_subscriber); }
//////////////////////////////////////////////////////////////////////////
/// \brief Connect a boost::slot the diagnostic timer stop signal
/// \param[in] _subscriber the subscriber to this event
/// \return a connection
public: template<typename T>
static ConnectionPtr ConnectDiagTimerStop(T _subscriber)
{ return diagTimerStop.Connect(_subscriber); }
/// \brief Disconnect a boost::slot the diagnostic timer stop signal
/// \param[in] _subscriber the subscriber to this event
public: static void DisconnectDiagTimerStop(ConnectionPtr _subscriber)
{ diagTimerStop.Disconnect(_subscriber); }
//////////////////////////////////////////////////////////////////////////
/// \brief Connect a boost::slot to the sigint event
/// \param[in] _subscriber the subscriber to this event
/// \return a connection
public: template<typename T>
static ConnectionPtr ConnectSigInt(T _subscriber)
{ return sigInt.Connect(_subscriber); }
/// \brief Disconnect a boost::slot to the sigint event
/// \param[in] _subscriber the subscriber to this event
public: static void DisconnectSigInt(ConnectionPtr _subscriber)
{ sigInt.Disconnect(_subscriber); }
/// \brief Pause signal
public: static EventT<void (bool)> pause;
/// \brief Step the simulation once signal
public: static EventT<void ()> step;
/// \brief Simulation stop signal
public: static EventT<void ()> stop;
/// \brief Simulation stop signal
public: static EventT<void ()> sigInt;
/// \brief A world has been created
public: static EventT<void (std::string)> worldCreated;
/// \brief An entity has been created
public: static EventT<void (std::string)> entityCreated;
/// \brief An entity has been selected
public: static EventT<void (std::string, std::string)> setSelectedEntity;
/// \brief An entity has been added
public: static EventT<void (std::string)> addEntity;
/// \brief An entity has been deleted
public: static EventT<void (std::string)> deleteEntity;
/// \brief World update has started
public: static EventT<void (const common::UpdateInfo &)> worldUpdateBegin;
/// \brief Collision detection has been done, physics update not yet
public: static EventT<void (const common::UpdateInfo &)>
beforePhysicsUpdate;
/// \brief World update has ended
public: static EventT<void ()> worldUpdateEnd;
/// \brief World reset signal
public: static EventT<void ()> worldReset;
/// \brief Time reset signal
public: static EventT<void ()> timeReset;
/// \brief Pre-render
public: static EventT<void ()> preRender;
/// \brief Render
public: static EventT<void ()> render;
/// \brief Post-Render
public: static EventT<void ()> postRender;
/// \brief Diagnostic timer start
public: static EventT<void (std::string)> diagTimerStart;
/// \brief Diagnostic timer stop
public: static EventT<void (std::string)> diagTimerStop;
/// \brief Remove a sensor
///
/// * Parameter 1 (string): Name of the sensor to remove.
public: static EventT<void (std::string)> removeSensor;
/// \brief Create a sensor
/// * Parameter 1 (sdf::ElementPtr): The SDF element that describes
/// the sensor.
/// * Parameter 2 (std::string): Name of the world in which to create
/// the sensor.
/// * Parameter 3 (std::string): The scoped parent name
/// (model::link).
/// * Parameter 4 (uint32_t): ID of the sensor
public: static EventT<void (sdf::ElementPtr,
const std::string &,
const std::string &,
const uint32_t)> createSensor;
};
/// \}
}
}
#endif