pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/common/ImageHeightmap.cc

146 lines
4.1 KiB
C++
Raw Permalink Normal View History

2019-03-28 10:57:49 +08:00
/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/common/Assert.hh"
#include "gazebo/common/Console.hh"
#include "gazebo/common/ImageHeightmap.hh"
using namespace gazebo;
using namespace common;
//////////////////////////////////////////////////
ImageHeightmap::ImageHeightmap()
{
}
//////////////////////////////////////////////////
int ImageHeightmap::Load(const std::string &_filename)
{
if (this->img.Load(_filename) != 0)
{
gzerr << "Unable to load image file as a terrain [" << _filename << "]\n";
return -1;
}
return 0;
}
//////////////////////////////////////////////////
void ImageHeightmap::FillHeightMap(int _subSampling,
unsigned int _vertSize, const math::Vector3 &_size,
const math::Vector3 &_scale, bool _flipY,
std::vector<float> &_heights)
{
this->FillHeightMap(_subSampling, _vertSize, _size.Ign(), _scale.Ign(),
_flipY, _heights);
}
//////////////////////////////////////////////////
void ImageHeightmap::FillHeightMap(int _subSampling,
unsigned int _vertSize, const ignition::math::Vector3d &_size,
const ignition::math::Vector3d &_scale, bool _flipY,
std::vector<float> &_heights)
{
// Resize the vector to match the size of the vertices.
_heights.resize(_vertSize * _vertSize);
int imgHeight = this->GetHeight();
int imgWidth = this->GetWidth();
GZ_ASSERT(imgWidth == imgHeight, "Heightmap image must be square");
// Bytes per row
unsigned int pitch = this->img.GetPitch();
// Bytes per pixel
unsigned int bpp = pitch / imgWidth;
unsigned char *data = NULL;
unsigned int count;
this->img.GetData(&data, count);
// Iterate over all the vertices
for (unsigned int y = 0; y < _vertSize; ++y)
{
// yf ranges between 0 and 4
double yf = y / static_cast<double>(_subSampling);
int y1 = floor(yf);
int y2 = ceil(yf);
if (y2 >= imgHeight)
y2 = imgHeight-1;
double dy = yf - y1;
for (unsigned int x = 0; x < _vertSize; ++x)
{
double xf = x / static_cast<double>(_subSampling);
int x1 = floor(xf);
int x2 = ceil(xf);
if (x2 >= imgWidth)
x2 = imgWidth-1;
double dx = xf - x1;
double px1 = static_cast<int>(data[y1 * pitch + x1 * bpp]) / 255.0;
double px2 = static_cast<int>(data[y1 * pitch + x2 * bpp]) / 255.0;
float h1 = (px1 - ((px1 - px2) * dx));
double px3 = static_cast<int>(data[y2 * pitch + x1 * bpp]) / 255.0;
double px4 = static_cast<int>(data[y2 * pitch + x2 * bpp]) / 255.0;
float h2 = (px3 - ((px3 - px4) * dx));
float h = (h1 - ((h1 - h2) * dy)) * _scale.Z();
// invert pixel definition so 1=ground, 0=full height,
// if the terrain size has a negative z component
// this is mainly for backward compatibility
if (_size.Z() < 0)
h = 1.0 - h;
// Store the height for future use
if (!_flipY)
_heights[y * _vertSize + x] = h;
else
_heights[(_vertSize - y - 1) * _vertSize + x] = h;
}
}
delete [] data;
}
//////////////////////////////////////////////////
std::string ImageHeightmap::GetFilename() const
{
return this->img.GetFilename();
}
//////////////////////////////////////////////////
unsigned int ImageHeightmap::GetHeight() const
{
return this->img.GetHeight();
}
//////////////////////////////////////////////////
unsigned int ImageHeightmap::GetWidth() const
{
return this->img.GetWidth();
}
//////////////////////////////////////////////////
float ImageHeightmap::GetMaxElevation() const
{
return this->img.GetMaxColor().r;
}