86 lines
2.6 KiB
C++
86 lines
2.6 KiB
C++
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <gtest/gtest.h>
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#include "gazebo/common/Material.hh"
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#include "test/util.hh"
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using namespace gazebo;
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class MaterialTest : public gazebo::testing::AutoLogFixture { };
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TEST_F(MaterialTest, Material)
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{
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common::Material mat(common::Color(1.0, 0.5, 0.2, 1.0));
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EXPECT_TRUE(mat.GetAmbient() == common::Color(1.0, 0.5, 0.2, 1.0));
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EXPECT_TRUE(mat.GetDiffuse() == common::Color(1.0, 0.5, 0.2, 1.0));
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EXPECT_STREQ("gazebo_material_0", mat.GetName().c_str());
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mat.SetTextureImage("texture_image");
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EXPECT_STREQ("texture_image", mat.GetTextureImage().c_str());
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mat.SetTextureImage("texture_image", "/path");
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EXPECT_STREQ("/path/../materials/textures/texture_image",
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mat.GetTextureImage().c_str());
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mat.SetAmbient(common::Color(0.1, 0.2, 0.3, 0.4));
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EXPECT_TRUE(mat.GetAmbient() == common::Color(0.1, 0.2, 0.3, 0.4));
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mat.SetDiffuse(common::Color(0.1, 0.2, 0.3, 0.4));
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EXPECT_TRUE(mat.GetDiffuse() == common::Color(0.1, 0.2, 0.3, 0.4));
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mat.SetSpecular(common::Color(0.1, 0.2, 0.3, 0.4));
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EXPECT_TRUE(mat.GetSpecular() == common::Color(0.1, 0.2, 0.3, 0.4));
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mat.SetEmissive(common::Color(0.1, 0.2, 0.3, 0.4));
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EXPECT_TRUE(mat.GetEmissive() == common::Color(0.1, 0.2, 0.3, 0.4));
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mat.SetTransparency(0.2);
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EXPECT_DOUBLE_EQ(0.2, mat.GetTransparency());
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mat.SetShininess(0.2);
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EXPECT_DOUBLE_EQ(0.2, mat.GetShininess());
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mat.SetBlendFactors(.1, .5);
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double a, b;
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mat.GetBlendFactors(a, b);
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EXPECT_DOUBLE_EQ(.1, a);
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EXPECT_DOUBLE_EQ(0.5, b);
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mat.SetBlendMode(common::Material::MODULATE);
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EXPECT_EQ(common::Material::MODULATE, mat.GetBlendMode());
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mat.SetShadeMode(common::Material::BLINN);
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EXPECT_EQ(common::Material::BLINN, mat.GetShadeMode());
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mat.SetPointSize(0.2);
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EXPECT_DOUBLE_EQ(0.2, mat.GetPointSize());
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mat.SetDepthWrite(false);
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EXPECT_FALSE(mat.GetDepthWrite());
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mat.SetLighting(true);
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EXPECT_TRUE(mat.GetLighting());
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}
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/////////////////////////////////////////////////
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int main(int argc, char **argv)
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{
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::testing::InitGoogleTest(&argc, argv);
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return RUN_ALL_TESTS();
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}
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