pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/common/Material_TEST.cc

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2019-03-28 10:57:49 +08:00
/*
* Copyright (C) 2012 Open Source Robotics Foundation
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <gtest/gtest.h>
#include "gazebo/common/Material.hh"
#include "test/util.hh"
using namespace gazebo;
class MaterialTest : public gazebo::testing::AutoLogFixture { };
TEST_F(MaterialTest, Material)
{
common::Material mat(common::Color(1.0, 0.5, 0.2, 1.0));
EXPECT_TRUE(mat.GetAmbient() == common::Color(1.0, 0.5, 0.2, 1.0));
EXPECT_TRUE(mat.GetDiffuse() == common::Color(1.0, 0.5, 0.2, 1.0));
EXPECT_STREQ("gazebo_material_0", mat.GetName().c_str());
mat.SetTextureImage("texture_image");
EXPECT_STREQ("texture_image", mat.GetTextureImage().c_str());
mat.SetTextureImage("texture_image", "/path");
EXPECT_STREQ("/path/../materials/textures/texture_image",
mat.GetTextureImage().c_str());
mat.SetAmbient(common::Color(0.1, 0.2, 0.3, 0.4));
EXPECT_TRUE(mat.GetAmbient() == common::Color(0.1, 0.2, 0.3, 0.4));
mat.SetDiffuse(common::Color(0.1, 0.2, 0.3, 0.4));
EXPECT_TRUE(mat.GetDiffuse() == common::Color(0.1, 0.2, 0.3, 0.4));
mat.SetSpecular(common::Color(0.1, 0.2, 0.3, 0.4));
EXPECT_TRUE(mat.GetSpecular() == common::Color(0.1, 0.2, 0.3, 0.4));
mat.SetEmissive(common::Color(0.1, 0.2, 0.3, 0.4));
EXPECT_TRUE(mat.GetEmissive() == common::Color(0.1, 0.2, 0.3, 0.4));
mat.SetTransparency(0.2);
EXPECT_DOUBLE_EQ(0.2, mat.GetTransparency());
mat.SetShininess(0.2);
EXPECT_DOUBLE_EQ(0.2, mat.GetShininess());
mat.SetBlendFactors(.1, .5);
double a, b;
mat.GetBlendFactors(a, b);
EXPECT_DOUBLE_EQ(.1, a);
EXPECT_DOUBLE_EQ(0.5, b);
mat.SetBlendMode(common::Material::MODULATE);
EXPECT_EQ(common::Material::MODULATE, mat.GetBlendMode());
mat.SetShadeMode(common::Material::BLINN);
EXPECT_EQ(common::Material::BLINN, mat.GetShadeMode());
mat.SetPointSize(0.2);
EXPECT_DOUBLE_EQ(0.2, mat.GetPointSize());
mat.SetDepthWrite(false);
EXPECT_FALSE(mat.GetDepthWrite());
mat.SetLighting(true);
EXPECT_TRUE(mat.GetLighting());
}
/////////////////////////////////////////////////
int main(int argc, char **argv)
{
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}