214 lines
7.1 KiB
C++
214 lines
7.1 KiB
C++
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _GAZEBO_MOUSEEVENT_HH_
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#define _GAZEBO_MOUSEEVENT_HH_
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#include <ignition/math/Vector2.hh>
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#include "gazebo/util/system.hh"
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namespace gazebo
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{
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namespace common
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{
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/// Forward declare private data
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class MouseEventPrivate;
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/// \addtogroup gazebo_common
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/// \{
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/// \class MouseEvent MouseEvent.hh common/common.hh
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/// \brief Generic description of a mouse event.
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class GZ_COMMON_VISIBLE MouseEvent
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{
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/// \brief Standard mouse buttons enumeration.
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public: enum MouseButton
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{
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/// \brief No button
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NO_BUTTON = 0x0,
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/// \brief Left button
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LEFT = 0x1,
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/// \brief Middle button
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MIDDLE = 0x2,
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/// \brief Right button
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RIGHT = 0x4
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};
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/// \brief Mouse event types enumeration.
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public: enum EventType
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{
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/// \brief No event
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NO_EVENT,
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/// \brief Move event
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MOVE,
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/// \brief Press event
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PRESS,
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/// \brief Release event
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RELEASE,
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/// \brief Scroll event
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SCROLL
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};
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/// \brief Constructor.
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public: MouseEvent();
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/// \brief Copy constructor.
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/// \param[in] _other Other mouse event
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public: MouseEvent(const MouseEvent &_other);
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/// \brief Destructor
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public: virtual ~MouseEvent();
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/// \brief Get mouse pointer position on the screen.
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/// \return Mouse pointer position on the screen.
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public: ignition::math::Vector2i Pos() const;
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/// \brief Set mouse pointer position on the screen.
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/// \param[in] _pos Mouse pointer position on the screen.
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public: void SetPos(const ignition::math::Vector2i &_pos);
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/// \brief Set mouse pointer position on the screen.
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/// \param[in] _x Mouse pointer X position on the screen.
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/// \param[in] _y Mouse pointer Y position on the screen.
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public: void SetPos(const int _x, const int _y);
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/// \brief Get the previous position.
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/// \return The previous mouse position.
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public: ignition::math::Vector2i PrevPos() const;
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/// \brief Set the previous position.
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/// \param[in] _pos Previous mouse pointer position on the screen.
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public: void SetPrevPos(const ignition::math::Vector2i &_pos);
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/// \brief Set the previous position.
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/// \param[in] _x Previous mouse pointer X position on the screen.
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/// \param[in] _y Previous mouse pointer Y position on the screen.
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public: void SetPrevPos(const int _x, const int _y);
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/// \brief Get the position of button press.
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/// \return Screen position of a button press.
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public: ignition::math::Vector2i PressPos() const;
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/// \brief Set the position of button press.
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/// \param[in] _pos Mouse pointer position on the screen.
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public: void SetPressPos(const ignition::math::Vector2i &_pos);
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/// \brief Set the position of button press.
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/// \param[in] _x Mouse pointer X position on the screen.
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/// \param[in] _y Mouse pointer Y position on the screen.
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public: void SetPressPos(const int _x, const int _y);
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/// \brief Get the scroll position.
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/// \return The scroll position.
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public: ignition::math::Vector2i Scroll() const;
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/// \brief Set the scroll position.
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/// \param[in] _scroll Scroll position.
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public: void SetScroll(const ignition::math::Vector2i &_scroll);
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/// \brief Set the scroll position.
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/// \param[in] _x Scroll X position.
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/// \param[in] _y Scroll Y position.
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public: void SetScroll(const int _x, const int _y);
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/// \brief Get the scaling factor.
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/// \return The move scaling factor.
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public: float MoveScale() const;
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/// \brief Set the scaling factor.
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/// \param[in] _scale The move scaling factor.
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public: void SetMoveScale(const float _scale);
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/// \brief Get the flag for mouse drag motion
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/// \return True if dragging, usually indicating a mouse move with
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/// mouse button pressed.
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public: bool Dragging() const;
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/// \brief Set the flag for mouse drag motion
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/// \param[in] _dragging The dragging flag.
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public: void SetDragging(const bool _dragging);
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/// \brief Get the event type.
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/// \return The EventType.
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public: EventType Type() const;
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/// \brief Set the event type.
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/// \param[in] _type The EventType.
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public: void SetType(const EventType _type) const;
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/// \brief Get the button which caused this event.
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/// \return The button which caused this event.
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public: MouseEvent::MouseButton Button() const;
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/// \brief Set the button which caused the event.
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/// \param[in] _button The button which caused this event.
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public: void SetButton(const MouseEvent::MouseButton _button) const;
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/// \brief Get the state of the buttons when the event was generated.
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/// \return The state of the buttons, which can be a bitwise
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/// combination of MouseEvent::MouseButton.
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public: unsigned int Buttons() const;
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/// \brief Set the state of the buttons when the event was generated.
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/// \param[in] _buttons The state of the buttons, which can be a bitwise
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/// combination of MouseEvent::MouseButton.
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public: void SetButtons(const unsigned int &_buttons);
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/// \brief Get the shift key press flag.
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/// \return True if the shift key is pressed.
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public: bool Shift() const;
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/// \brief Set the shift key press flag.
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/// \param[in] _shift The shift key press flag.
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public: void SetShift(const bool _shift) const;
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/// \brief Get the alt key press flag.
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/// \return True if the alt key is pressed.
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public: bool Alt() const;
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/// \brief Set the alt key press flag.
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/// \param[in] _alt The alt key flag.
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public: void SetAlt(const bool _alt);
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/// \brief Get the control key press flag.
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/// \return True if the control key is pressed.
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public: bool Control() const;
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/// \brief Set the control key press flag.
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/// \param[in] _control The control key flag.
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public: void SetControl(const bool _control) const;
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/// \brief Assignment operator
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/// \param[in] _other Other mouse event
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/// \return this
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public: MouseEvent &operator=(const MouseEvent &_other);
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/// \internal
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/// \brief Private data pointer
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private: MouseEventPrivate *dataPtr;
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};
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/// \}
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}
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}
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#endif
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