108 lines
2.9 KiB
C++
108 lines
2.9 KiB
C++
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifdef _WIN32
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// Ensure that Winsock2.h is included before Windows.h, which can get
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// pulled in by anybody (e.g., Boost).
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#include <Winsock2.h>
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#endif
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#include "gazebo/common/MouseEvent.hh"
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#include "gazebo/rendering/UserCamera.hh"
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#include "gazebo/gui/ModelManipulator.hh"
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#include "gazebo/gui/GuiEvents.hh"
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#include "gazebo/gui/GuiIface.hh"
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#include "gazebo/gui/EntityMakerPrivate.hh"
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#include "gazebo/gui/EntityMaker.hh"
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using namespace gazebo;
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using namespace gui;
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//////////////////////////////////////////////////
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EntityMaker::EntityMaker(EntityMakerPrivate &_dataPtr)
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: dataPtr(&_dataPtr)
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{
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this->dataPtr->node = transport::NodePtr(new transport::Node());
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this->dataPtr->node->TryInit(common::Time::Maximum());
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}
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//////////////////////////////////////////////////
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EntityMaker::~EntityMaker()
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{
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this->dataPtr->node->Fini();
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this->dataPtr->node.reset();
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delete this->dataPtr;
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this->dataPtr = NULL;
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}
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/////////////////////////////////////////////////
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void EntityMaker::Start()
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{
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}
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/////////////////////////////////////////////////
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void EntityMaker::Stop()
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{
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gui::Events::moveMode(true);
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}
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//////////////////////////////////////////////////
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void EntityMaker::OnMouseRelease(const common::MouseEvent &_event)
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{
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// Place if not dragging, or if dragged for less than 50 pixels.
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// The 50 pixels is used to account for accidental mouse movement
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// when placing an object.
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if (_event.Button() == common::MouseEvent::LEFT &&
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(!_event.Dragging() || _event.PressPos().Distance(_event.Pos()) < 50))
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{
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this->CreateTheEntity();
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this->Stop();
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}
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}
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//////////////////////////////////////////////////
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void EntityMaker::OnMouseMove(const common::MouseEvent &_event)
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{
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rendering::UserCameraPtr camera = gui::get_active_camera();
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ignition::math::Vector3d pos =
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(ModelManipulator::GetMousePositionOnPlane(camera, _event)).Ign();
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if (_event.Control())
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{
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pos = ModelManipulator::SnapPoint(math::Vector3(pos)).Ign();
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}
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pos.Z(this->EntityPosition().Z());
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this->SetEntityPosition(pos);
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}
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/////////////////////////////////////////////////
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ignition::math::Vector3d EntityMaker::EntityPosition() const
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{
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return ignition::math::Vector3d();
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}
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/////////////////////////////////////////////////
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void EntityMaker::SetEntityPosition(const ignition::math::Vector3d &/*_pos*/)
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{
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}
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