pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/gui/GuiIface.hh

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/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GAZEBO_GUIIFACE_HH_
#define _GAZEBO_GUIIFACE_HH_
#include <string>
#include <boost/property_tree/ptree.hpp>
#include <boost/filesystem.hpp>
#include "gazebo/rendering/RenderingIface.hh"
#include "gazebo/util/system.hh"
extern GZ_GUI_VISIBLE boost::property_tree::ptree g_propTree;
namespace gazebo
{
namespace gui
{
class MainWindow;
/// \brief Load the graphical interface.
/// \return True on success.
GZ_GUI_VISIBLE
bool load();
GZ_GUI_VISIBLE
void init();
GZ_GUI_VISIBLE
bool run(int _argc, char **_argv);
GZ_GUI_VISIBLE
void stop();
GZ_GUI_VISIBLE
void set_world(const std::string& _name);
GZ_GUI_VISIBLE
std::string get_world();
GZ_GUI_VISIBLE
void set_active_camera(rendering::UserCameraPtr _cam);
GZ_GUI_VISIBLE
rendering::UserCameraPtr get_active_camera();
GZ_GUI_VISIBLE
void clear_active_camera();
/// \brief Return a pointer to the main graphical window.
GZ_GUI_VISIBLE
MainWindow *get_main_window();
GZ_GUI_VISIBLE
unsigned int get_entity_id(const std::string &_name);
GZ_GUI_VISIBLE
bool has_entity_name(const std::string &_name);
/// \brief Register the Qt metatypes
/// \return True on success.
GZ_GUI_VISIBLE
bool register_metatypes();
/// \brief Locate and load the INI configuration file.
/// If the GAZEBO_GUI_INI_FILE environment variable is set and contains
/// valid content, load and return true. If GAZEBO_GUI_INI_FILE is
/// not set, load from ~/.gazebo/gui.ini (a gui.ini file will be created
/// if it doesn't exist) and return true.
/// If GAZEBO_GUI_INI_FILE is set but the path does not exist, or if it
/// exists and contains invalid content, do not load, and return false.
/// \param[in] _file Path to a gui.ini file. This will override
/// the environment variables.
/// \return True if an INI file was loaded, false otherwise.
GZ_GUI_VISIBLE
bool loadINI(boost::filesystem::path _file = "");
/// \brief Get a property from the GUI INI file.
/// \param[in] _key String based key[ SECTION.VALUE ]
/// \param[in] _default Default value to use if property is not found.
/// \return Property value for the key.
template<typename T>
T getINIProperty(const std::string &_key, const T &_default)
{
try
{
return g_propTree.get<T>(_key);
}
catch(...)
{
}
return _default;
}
/// \brief Set a value in the INI property tree. Note, this doesn't save
/// properties to disk.
/// \param[in] _key Key for the value, such as "geometry.x"
/// \param[in] _value Value for the key
/// \sa gui::saveINI
template<typename T>
bool setINIProperty(const std::string &_key, const T &_value)
{
g_propTree.put(_key, _value);
return true;
}
/// \brief Save the configuration parameters to file.
/// \param[in] _file Filename in which to write the values.
/// \return True on success.
GZ_GUI_VISIBLE
bool saveINI(const boost::filesystem::path &_file);
}
}
#endif